MrUnderhill
Civ-loving Hobbit
- Joined
- Dec 6, 2005
- Messages
- 655
I think I might have an explanation for that. It could be that the code which decides which monsters to spawn for the barbs gets messed up when you're using modular XML to edit units. I moved some of my changes to a separate XML file and disabled it, and while I'm not getting Kraken spawns anymore, I did bump into some angry Water Elementals over by the Aifon Isle on my last game, and I found a stack of Psions walking around.
). I don't know it that'll solve the problem completely, but it can't hurt (you might end up with stacks of Sea Serpents instead of Kraken, for instance). I'll post 1.5 in a minute. Just need to do some clean-up.
I'm pretty sure that every new release is going to break saves somehow, just because of how modular XML works.