lemonjelly
Modding For Ethne
Wow, they look really good Can't wait for the tutorial
If you're getting into Paint.NET reskinning then I recommend getting the following freeware plugins:
pyrochild plugins -Includes Gradient Mapping, my new favourite way to do this kind of recolouring.
Ed Harvey plugins
Tanel Plugins - I always use Hue/Saturation+ rather than the built in one which can give grainy results apparently.
Conditional Hue/Saturation Plugin
The DDS options I use are:
DXT1 for 3D Textures that don't require alpha/transparency - saves on file size and keeps the game speedy.
DXT3 for 3D Textures that do require alpha/transparency.
Other settings for textures: CompressorType:Iterative fit, ErrorMetric: Perceptual, Additional Options: Generate Mip Maps ticked.
For icons, I use A1R5G5B5 format since the reduction in quality from the DXT compression can be quite noticeable. The other settings are the same apart from Generate Mip Maps which should be unticked.
I can do a golden reskin tomorrow, but if you want to do a quick Hue/Saturation one yourself then I suggesting using the Fire Drake texture as a starting point - shifting the Hue about 33 into orangey/yellow looks quite nice. Ideally, you'd want a gloss layer too for a gold drake so that it looks metallic...
What exactly does generate mip maps do for the skin? Just curious, as I didn't use it.
Mipmaps are just rescaled versions of the texture (half size, quarter size etc.) - that way, the game can use smaller textures for objects farther away - this means they looking better as they're "pre-anti aliased". If you remember FfH2's release of the "finished" 0.4 version, a lot of citysets were sort of flittering and pixelly when you were scrolling over the map. That was due to the lack of mipmaps. Of course, for some UI elements, mipmaps mean that the game might use the smaller versions, which is unwanted.If i understand it right, mipmaps are additional information, which is used to scale the resolution down for users with low graphics settings.
Is very good recognizable for buttons, where you shouldn't do that.
Can't say anything about the impact on the skin.
Wrong place to ask I know, but does Paint.NET have good support for pen tablets, and does it have any tool similar to the pen tool in Photoshop? (draws vector curves which you can then use in various means, like stroke with a brush, fill, or save as a shape you can load later)
Glaeder said:For this flying-, not-flying change of a dragon unit, we'd talked about.
You said you've allready made something simulare befor. So could you tell me if I need knowlige about python programing or does xml do?
No one seems interested in creating reskins of the Lamia unit I posted here yet.
I figured out how to do everything needed in 3DS Max which seems a far more foolproof process. Is it worth me doing a tutorial if 3DS Max is required? I seem to remember you saying you had it PL...
Ive reskinned the Storm Drake as a Coatl, a mythological Aztec dragon with rainbow featherd wings.