FarowNES02

Am I supposed to not send orders? I can do it tomorrow morning.

Your attempt at deus ex machinaeing your opponent away is rather rude, JD. I would have expected better of you.
 
Am I supposed to not send orders? I can do it tomorrow morning.

Your attempt at deus ex machinaeing your opponent away is rather rude, JD. I would have expected better of you.
I'm not doing that. All I was stating was that it's bound to collapse sooner or later. Everyone did that for the Lengels in LINES2--what makes this rude?
 
I would think that the plague would keep them dispersed, I'm sure they know that if they gather together most of the army will take sick and die. Right Farow? ;)

EDIT:
Whoa! 9,000 posts at CFC--
That's time spent NESing and in OT!
 
I will catch you BJ! :p

@JD- Well, the Lengels were considerably less stable- they started from nothing and jumped to superpower status, while the Sky Gods had built up a nation prior to their wars.
 
Yes, because a hybrid of Incas, Aztecs, and Huns is obviously subject to the same rules as a blatant copy of the Mongols. :rolleyes:

Maybe I should be pushing for more rebellions in Terra Trifluentia and T'lur Pa? After all, that seems like an acceptable tactic nowadays.
 
Yes, because a hybrid of Incas, Aztecs, and Huns is obviously subject to the same rules as a blatant copy of the Mongols. :rolleyes:

Maybe I should be pushing for more rebellions in Terra Trifluentia and T'lur Pa? After all, that seems like an acceptable tactic nowadays.
See, that's what annoys me. Taruq was the Mongols (or the Huns). The Sky Gods weren't--they were completely different. But then you went ahead and merged the two nations--and the rationalization (at least in the update) was that the two nations were similar. But now, you're saying that they're different. What's the answer?

And sure, feel free to try to incite the rebellions. That's a perfectly fair technique. But I've worked on building culture and loyalty and a government system that can survive pretty much anything, so I doubt you'll succeed. But again, you're welcome to try.
 
And sure, feel free to try to incite the rebellions. That's a perfectly fair technique. But I've worked on building culture and loyalty and a government system that can survive pretty much anything, so I doubt you'll succeed. But again, you're welcome to try.

You know, that was EXACTLY how I built my nation in LINESII. :( Of course, that didn't prevent half of my nation from rebelling... :cry: *glares at a certain neser*
 
You know, that was EXACTLY how I built my nation in LINESII. :( Of course, that didn't prevent half of my nation from rebelling... :cry: *glares at a certain neser*
Yeah, but my government is completely different than Guangfei's. So clearly we disagree. :p
 
You know, that was EXACTLY how I built my nation in LINESII. :( Of course, that didn't prevent half of my nation from rebelling... :cry: *glares at a certain neser*

Lurker's Comment: It's pretty hard to work with NPC'ed rebels, you know... *sigh*
 
Am I supposed to not send orders? I can do it tomorrow morning.

Your attempt at deus ex machinaeing your opponent away is rather rude, JD. I would have expected better of you.

I thought you said you could not send orders but if can get them in tomorrow morning then go ahead.
 
See, that's what annoys me. Taruq was the Mongols (or the Huns). The Sky Gods weren't--they were completely different. But then you went ahead and merged the two nations--and the rationalization (at least in the update) was that the two nations were similar. But now, you're saying that they're different. What's the answer?

No, I'm saying the merged nation is different from either. Of course, I guess you can feel free to act like Birdjaguar and post a completely bizzare and nonsensically barbaric description of my lands, just because of a single diplomatic message which isn't at all out of character for civilized nations in this era.

Furthermore, if we ARE talking about Mongols, then perhaps you missed the fact that the Khanates lasted hundreds of years? Because that little thing seems to dispell the notion that somehow a steppe empire is liable to fall apart at the least tug...

And sure, feel free to try to incite the rebellions. That's a perfectly fair technique. But I've worked on building culture and loyalty and a government system that can survive pretty much anything, so I doubt you'll succeed. But again, you're welcome to try.

Why do you have to be so deliberately obtuse? Obviously I'm going to start a rebellion in your nation if I can--that's good military strategy--but what you're trying to do to my nation is basically petitioning the mod to have it fall apart for historically and realistically moronic reasons. Yes, they're really going to fall apart, considering they are winning.

I thought you said you could not send orders but if can get them in tomorrow morning then go ahead.

I can and I will.
 
NK and JD, please refrain from spamming up the thread. If you have to flame, do so by PM.
 
Carran is NPC. I needed to add their stats this turn but I did not do NPC stats. They will be completed this turn for sure.
Having moved into our plague infested region I'm sure you will have it cause suitable damage to their army as well as their homeland as they try to keep their forces supplied.

BTW, the map in the area of teh Karankoff states is very confusing. Karankoff is shown in two colors; it appears that land locked Carran has somehow managed to settle the eastern side of that peninsula . Cpould you clean it up a bit?

Thanks.
 
Having moved into our plague infested region I'm sure you will have it cause suitable damage to their army as well as their homeland as they try to keep their forces supplied.

BTW, the map in the area of teh Karankoff states is very confusing. Karankoff is shown in two colors; it appears that land locked Carran has somehow managed to settle the eastern side of that peninsula . Cpould you clean it up a bit?

Thanks.

Sure, No Problem
 
Having moved into our plague infested region I'm sure you will have it cause suitable damage to their army as well as their homeland as they try to keep their forces supplied.

Plague doesn't affect nomadic forces in the field! It simply does not. The concentration is not high enough. If they stay in the same place for a long time, say, for a siege, then it will affect them, but not as much as it affects the besieged. But the concentration and potential for the infection spreading simply is not as high in a nomadic society.
 
Plague doesn't affect nomadic forces in the field! It simply does not. The concentration is not high enough. If they stay in the same place for a long time, say, for a siege, then it will affect them, but not as much as it affects the besieged. But the concentration and potential for the infection spreading simply is not as high in a nomadic society.

I will decide because Carran really is not a nomadic society and they do have some key urban centers rising.

So stop arguing everyone :p
 
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