Symphony D.
Deity
Since nukes keep getting brought up I just want to say that honestly, until 1970+ in any vaguely historical althist, or history, the only people who have them are the UNSC members, and only two of those in any disastrously high quantity. Any mod worth their weight will pick those two players carefully, and will similarly take steps to prevent those players from irrationally using their weapons. After 1970+ at best a handful more of countries have them and most of them are capable of only using them in an effectively tactical fashion.
So, really, all this talk about no war and blah blah blah is out of place.
The main danger of nukes isn't games that start with them (in which the situation has usually stabilized), it's games that are immediately before their development (ie: 1920s to 1930s); that's where ugly situations like NES2 I and NES2 III come from, because then a given player is free to unrealistically race for the bomb and deploy it against whomever.
Once you're beyond that point and two or more entities have weapons it's really a non-factor, and in fact helps promote and encourage diplomacy among the superpowers, while forcing intrigue and roundabout ways of doing business and leaving the smaller powers to fight, instead of the "Lets form two giant coalitions centered on the first and second largest powers and try and beat the snot out of each other in total war for world supremacy" scenario which tends to develop out of industrial games.
So, really, all this talk about no war and blah blah blah is out of place.
The main danger of nukes isn't games that start with them (in which the situation has usually stabilized), it's games that are immediately before their development (ie: 1920s to 1930s); that's where ugly situations like NES2 I and NES2 III come from, because then a given player is free to unrealistically race for the bomb and deploy it against whomever.
Once you're beyond that point and two or more entities have weapons it's really a non-factor, and in fact helps promote and encourage diplomacy among the superpowers, while forcing intrigue and roundabout ways of doing business and leaving the smaller powers to fight, instead of the "Lets form two giant coalitions centered on the first and second largest powers and try and beat the snot out of each other in total war for world supremacy" scenario which tends to develop out of industrial games.


