I don't want to implement new, never before existing properties of units. But being produced with food sounds interesting.I'm not sure to be honest, Sipahis were unique because of their deployment/production type rather than their military feats AFAIK. Sipahis were given temporary land (it was still the Sultan's officially) to upkeep themselves and had to arm themselves.
Something about their production or upkeep can be unique, like using food even without (vassalage? I forgot the civic), because Ottomans were a very centralized state and feudalism-like civics doesn't really suit them, except the Sipahi branch of the military.
If we want a military bonus then I'm not sure. Maybe some bonus against already wounded units? that could be a really interesting bonus imho.
The art actually comes from the Warlords expansion, so you can find it as "China Ancient Cannon" (it's actually hand cannons) in Warlords/Assets/Art/Units. They are also used for the Vietnamese unique unit in History Rewritten.I want to see this unit art. Could you upload a image or give a website link?
Treasure Ships are obviously impressive and would make for a good unit (many mods use them), however unlike other mods where the game is more free flow and speculative, in DoC I want to use UUs that represent historical strengths of a civilisation and encourage it to follow a historical course. The time period of Chinese naval dominance was rather limited and outside of that naval power was not very important for China. So it would be more appropriate to have two land units.Extra UUs are great news.
I haven't played in the dev versions, so I don't know if China is too weak on land now and really NEED a new land unit in the medieval era. But as far as I know from playing them in 1.15, they can already take care of themselves.
So here's what I think for China: Treasure Ships (Baochuan)! They could replace Caravels, or Galleons.
Possible effects - choose or combine:
- Additional strength against non-coastal ships, or additional strength in ocean tiles?
- (for caravels) No supply payments, earn +1 Gold if they are not in Chinese water, and +2 Gold if they are in foreign civ's water? This would encourage the player to use them to stay in touch with all other nations, if desired.
- Start with Navigation I, or Medic I, or both?
- Additional base strength?
The only earlier thing I considered is the Strelets.For Russia, hm, if it is still intended that they are a weak backwater nation until they have grown their big strong empire, so they don't need earlier units (my opinion). What I can imagine is stuff in the late game, where they need to be competitive to the big powers. That means in my book, a significantly cheaper modern unit, be it infantry (Red Army?), tanks (T-34?) or artillery (Katyusha?). Especially the Soviet infantry is known for Zerg-rushing the Axis in WW II. Also, the large Russian empire could probably need some reliable unit that is cheaper to mass-produce and station in every city - not one that is necessarily stronger in some way.