This new feature introduces a second unique unit to many, but deliberately not all civilisations. Given that some civilisations span a lot of the game and have many appropriate candidates for unique units, it is possible to add them while leaving civilisations that are more marginal or only important for a small time period with one unique unit. This also allows to make certain civilisations stronger in specific time periods. I also used the opportunity to remove/replace some problematic unique units and improve the art of others.
You can access the new feature on the uniqueunits branch.
Unit changes:
- Camel Rider (Riding): requires Camel and Copper/Iron, like Horseman but -1 strength, +25% desert strength, +25% against heavy cavalry, starts with Desert Adaptation
- Camel Archer (Nobility): requires Camel, like Horse Archer but -1 strength, +25% desert strength, +25% against heavy cavalry, starts with Desert Adaptation
- Camel Gunner (Firearms): requires Camel, like Pistolier but -1 strength, +25% desert strength, +25% against heavy cavalry, starts with Desert Adaptation
- new Heavy Galley art
Unique Power chages:
- Korea: The Power of Education: double specialist slots in capital
Unique Unit changes:
- Greece: Companion (Horseman): no city strength penalties, starts with March and Blitz
- India: Varu (Lancer): requires Ivory, -1 movement, +2 strength
- Phoenicia: Sacred Band (Spearman): +25% city strength, starts with Amphibious
- Phoenicia: Atlas Elephant: new art
- Persia: Savaran (Lancer): requires Generalship, strength 8, reduced cost
- Persia: Immortal: new art
- Rome: Ballista (Catapult): strength 5 but no city attack bonus
- Tamils: Rocketeer (Grenadier): additional collateral damage, +25% against Musketman
- Ethiopia: removed Askari as unique unit and renamed back to Oromo Warrior
- Ethiopia: Shotelai (Swordsman): requires no resources, starts with Guerilla I
- Korea: Kobukson (Galleass): +2 strength, starts with Drill I and II
- Byzantium: Dromon (Heavy Galley): causes collateral damage
- Japan: Zero (Fighter): reduced cost, +50% against naval units, increased evasion chance
- Vikings: Longship (Heavy Galley): requires Artisanry, +2 movement, 2 cargo
- Arabia: removed Camel Archer
- Arabia: Mobile Guard (Lancer): no city strength penalties, 20% retreat chance
- Arabia: Ghazi (Heavy Swordsman): 2 moves, +20% city attack
- Indonesia: removed Orang Laut
- Indonesia: Djong (Galleass): +50% coast defense, +50% against Privateers
- Spain: Tercio (Arquebusier): starts with Pinch and Formation
- France: removed Heavy Cannon
- France: Gendarme (Cuirassier): starts with Pinch and Leadership
- France: Guard (Dragoon): starts with Pinch and Leadership
- England: Man-of-War (Ship of the Line): +1 move, +3 strength
- Holy Rome: Grenzer (Grenadier): requires Geography, -2 strength, +25% retreat chance
- Mongols: Mangudai (Horse Archer): +1 movement, +2 strength
- Mongols: Keshik: new art
- Italy: removed Bersagliere
- Italy: Balestriere (Crossbowman): +25% city strength, starts with Amphibious
- Italy: Lanternas (Galleass): +2 strength, +1 movement, reduced cost
- Portugal: Bandeirante (Explorer): strength 8, can attack, capturing slaves is guaranteed
- Prussia: Fusilier (Musketman): starts with Drill I and II
- America: Pioneer (Worker): +100% work rate
- Mexico: Rurales renamed to Rural, new art
- Colombia: Llanero (Hussar): +50% against Musketman, Rifleman
Out of the major civilisation that should have a unique unit in my opinion, this leaves the following without one: China, Russia and the Ottomans. This is because I am not sure currently what those units should be.
China: probably some Hand Gunner or Firelance, i.e. an early gunpowder unit? The challenge here is to have a unit that is not too strong to counter the Mongol invasion. Other ideas?
Russia: not sure what to add here and what its effect could be.
Ottomans: I considered Sipahis, but there are a lot of Lancer replacements already, and I don't know what their effect would be. Another possibility is a Great Bombard, but here extra city attack is already taken by the Siege Elephant.
Other ideas or feedback?
You can access the new feature on the uniqueunits branch.
Unit changes:
- Camel Rider (Riding): requires Camel and Copper/Iron, like Horseman but -1 strength, +25% desert strength, +25% against heavy cavalry, starts with Desert Adaptation
- Camel Archer (Nobility): requires Camel, like Horse Archer but -1 strength, +25% desert strength, +25% against heavy cavalry, starts with Desert Adaptation
- Camel Gunner (Firearms): requires Camel, like Pistolier but -1 strength, +25% desert strength, +25% against heavy cavalry, starts with Desert Adaptation
- new Heavy Galley art
Unique Power chages:
- Korea: The Power of Education: double specialist slots in capital
Unique Unit changes:
- Greece: Companion (Horseman): no city strength penalties, starts with March and Blitz
- India: Varu (Lancer): requires Ivory, -1 movement, +2 strength
- Phoenicia: Sacred Band (Spearman): +25% city strength, starts with Amphibious
- Phoenicia: Atlas Elephant: new art
- Persia: Savaran (Lancer): requires Generalship, strength 8, reduced cost
- Persia: Immortal: new art
- Rome: Ballista (Catapult): strength 5 but no city attack bonus
- Tamils: Rocketeer (Grenadier): additional collateral damage, +25% against Musketman
- Ethiopia: removed Askari as unique unit and renamed back to Oromo Warrior
- Ethiopia: Shotelai (Swordsman): requires no resources, starts with Guerilla I
- Korea: Kobukson (Galleass): +2 strength, starts with Drill I and II
- Byzantium: Dromon (Heavy Galley): causes collateral damage
- Japan: Zero (Fighter): reduced cost, +50% against naval units, increased evasion chance
- Vikings: Longship (Heavy Galley): requires Artisanry, +2 movement, 2 cargo
- Arabia: removed Camel Archer
- Arabia: Mobile Guard (Lancer): no city strength penalties, 20% retreat chance
- Arabia: Ghazi (Heavy Swordsman): 2 moves, +20% city attack
- Indonesia: removed Orang Laut
- Indonesia: Djong (Galleass): +50% coast defense, +50% against Privateers
- Spain: Tercio (Arquebusier): starts with Pinch and Formation
- France: removed Heavy Cannon
- France: Gendarme (Cuirassier): starts with Pinch and Leadership
- France: Guard (Dragoon): starts with Pinch and Leadership
- England: Man-of-War (Ship of the Line): +1 move, +3 strength
- Holy Rome: Grenzer (Grenadier): requires Geography, -2 strength, +25% retreat chance
- Mongols: Mangudai (Horse Archer): +1 movement, +2 strength
- Mongols: Keshik: new art
- Italy: removed Bersagliere
- Italy: Balestriere (Crossbowman): +25% city strength, starts with Amphibious
- Italy: Lanternas (Galleass): +2 strength, +1 movement, reduced cost
- Portugal: Bandeirante (Explorer): strength 8, can attack, capturing slaves is guaranteed
- Prussia: Fusilier (Musketman): starts with Drill I and II
- America: Pioneer (Worker): +100% work rate
- Mexico: Rurales renamed to Rural, new art
- Colombia: Llanero (Hussar): +50% against Musketman, Rifleman
Out of the major civilisation that should have a unique unit in my opinion, this leaves the following without one: China, Russia and the Ottomans. This is because I am not sure currently what those units should be.
China: probably some Hand Gunner or Firelance, i.e. an early gunpowder unit? The challenge here is to have a unit that is not too strong to counter the Mongol invasion. Other ideas?
Russia: not sure what to add here and what its effect could be.
Ottomans: I considered Sipahis, but there are a lot of Lancer replacements already, and I don't know what their effect would be. Another possibility is a Great Bombard, but here extra city attack is already taken by the Siege Elephant.
Other ideas or feedback?
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