[Feature] Additional Wonders

What about production bonus of this Wonder?
A high end metropolis with dozens of buildings already has good production modifiers, how else were all the buildings constructed?

Those are usually the cities that produce carriers and tanks in 1 turn, where you have to plan your production to not lose 80% of their hammer output and where you build late tier wonders in five or six turns.

In short, I don't think the Metro should give hammers.
Commerce/wealth is fine. Maybe scaled to the population, if not the buildings. Or, the idea of only allowing >=renaissance buildings sounds good imo.
 
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A high end metropolis with dozens of buildings already has good production modifiers, how else were all the buildings constructed?

Those are usually the cities that produce carriers and tanks in 1 turn, where you have to plan your production to not lose 80% of their hammer output and where you build late tier wonders in five or six turns.

In short, I don't think the Metro should give hammers.
Commerce/wealth is fine. Maybe scaled to the population, if not the buildings. Or, the idea of only allowing >=renaissance buildings sounds good imo.

I think Empire State Bulding bonus should go to METRO - it's logically correct.
 
I could come up with better tech ideas but I don’t have the Tech Tree at hand at the time I’m typing this, but:

EDIT: Added better technologies.
  • Akihabara: (Japan, Computers) +2 Great Engineer, +10 Culture. 7 Hit Anime.
  • Alhambra: (Moors/Spain, Commune, Catholicism and/or Islam) +4 Great Statesman, +4 Culture. Every founded city starts with the state religion’s temple.
  • Broadway: (America, Journalism) +4 Great Artist, +10 Culture. 7 Hit Musicals.
  • Chiyoda Castle: (Japan, Firearms, Buddhism) +3 Great Statesman, +2 Culture, +100% Espionage. Builds an additional Palace in the city where it is built, must be built within Core Area.
  • Estadio Azteca: (Mexico, Social Services) +3 Great Artist, +5 Culture. +1 Gold per Artist and Engineer in all cities. Requires Stadium.
  • Globe Theatre: (England, Humanities, Protestantism) +1 Great Artist +6 Culture. Free Theatre in all cities.
  • Harvard University: (America, Physics, Protestantism) +4 Great Scientist, +2 Culture. +2 Science per University.
  • Huey Teocalli: (Aztecs, Architecture, Paganism) +2 Great Statesman, +3 Culture. Provides culture to the nearest city when killing an enemy unit. Requires Corn and must be built on Lagoon.
  • Ise Shrine: (Japan, Nobility, Paganism and/or Buddhism) +3 Great Artist (or Prophet), +8 Culture. Free Pagan Temple in all cities on this continent. Possible effect: +1 either Artist, Priest or both slots per Pagan Temple.
  • Maracaná Stadium: (Brazil, Radio) +4 Great Artist, +5 Culture. Free Stadium in all cities.
  • Mt. Rushmore: (America, Psychology, Democracy). +1 Great Engineer, +2 Culture. Enables one additional draft for every two civilizations you are at war with.
  • Nazca Lines: (Inca, Construction, Paganism) +2 Great Merchant, +4 Culture. +1 Movement on flat tiles. Must be built next to a flat tile and a mountain and requires Corn and Sheep.
  • New Guadalupe Basilica: (Mexico, Tourism, Catholicism) +2 Great Merchant, +4 Culture. +10% Food per Catholic Cathedral. Requires Guadalupe Basilica.
  • Palacio da Pena: (Portugal, Representation) +3 Great Statesman, +3 Culture. Less instability for lost colonies.
  • Silicon Valley: (America, Robotics) +4 Great Scientist, +10 Science. Computer Industry spreads 100% faster within the owner’s cities and those of pleased and friendly civilizations.
  • Temple of the Great Jaguar: (Maya, Calendar, Paganism) +2 Great Engineer, +4 Culture. +1 Science per Jungle and Rainforest in city radius in all cities, obsolete with Cartography. Requires Corn.
  • Torre del Oro: (Spain, Cartography, Catholicism and possibly Islam) +4 Great Merchant, +5 Culture. +100% Trade Route yield in all cities, grants sea access with rivers if built within two tiles of coast (There, I solved Cordoba’s big map issue).
  • Todai University: (Japan, Machine Tools, Buddhism) +4 Great Scientist, +6 Science. Steals a random Technology when conquering a player’s city.
  • Tower of London: (England, Fortification, Catholicism or Protestantism) +2 Great Statesman, +2 Culture. +5 Espionage with Castles. Requires Palace and Castle and must be built next to a river.
Wonders added to a comment ahead:

  • Spoiler :

    [*]Cathedral Church of Saint Peter (Cologne Cathedral): (Germany, Railroad, Catholicism and Protestantism). +3 Great Engineer, +5 Culture. +5% Production per culture level in all cities.
    [*]Golden Pavilion: (Japan, Finance, Buddhism). +1 Happiness, +1 Culture for every experience point the city grants for units trained. Double Production speed with Gold (Yes, I know it's not made of gold but it's so Japan builds it faster).

    [*]Leaning Tower: (Italy, Humanities, Catholicism). +5 Great Artist, +8 Culture. +20 Great People points in this city when any Wonder is built by you or any friendly civilization.

    [*]Cathedral of Santiago (Spain, Judiciary, Catholicism) +5 Commerce (or Production) per trade route with a pleased or friendly Catholic civ.

Modifications to existing wonders:
  • Cristo Redentor: Must be built next to a coast and a mountain.
  • Itsukushima Shrine: Requires Companies.
  • Machu Picchu: Must be built next to a mountain.
  • Mole Antonelliana: Must be built next to a mountain.
  • Prambanan: Requires Hinduism but either Hinduism or Buddhism as state religion.
  • Sagrada Familia: Requires Christianity, must be built next to a coast.
  • Silver Tree Fountain: Cost halved, double production speed with horses.
  • Torre de Belem: Free Customs House in all cities.
  • University of Sankore: Must be built next to a river and a desert
 
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Torre del Oro: (Spain, Cartography, Catholicism and possibly Islam) +4 Great Merchant, +5 Culture. +100% Trade Route yield in all cities, grants sea access with rivers if built within two tiles of coast (There, I solved Cordoba’s big map issue).
Is that possible to implement??
 
Taking opportunity about the recent additional wonders suggestions, I realized that Argentina is probably the only civ that does not have a "personal" wonder of their own. So, after a quick research, I wanna make few suggestions, based on popular and well-known landmarks/attractions, so we can chose at least one. I'm not sure about the effects, though.

  • Floralis Genérica: (Tourism or Ecology) + 2 Great Artist, + 4 Culture, + 50% Golden Age lenghty. Builds 50% faster with alumnium.
  • MALBA: (Globalism) + 4 Great Artist, + 8 Culture, + 50% Culture and Great People Birth Rate, + 3 Artist slots, + Bonus in foreign relations with neighbours or civs in the same continent.
  • Caminito: (Labour Unions) + 2 Great Artist, + 2 Culture, Gold and Production, + 1 Artist slot. Requires Wharf.
  • 9 de Julio Avenue: (Social Services or Radio) + 2 Great Statesman, + 4 Culture, + 1 Gold and Culture per specialists, Starts a Golden Age.
  • Plaza de Mayo: (Nationalism or Representation) + 4 Great Statestman, + 2 Culture, + 2 Statesman slots, + 50% Great People Birth Rate
 
Is that possible to implement??

I'm no programmer but my guess is that you can make ships sail through tiles with forts so something like that could do it.

Taking opportunity about the recent additional wonders suggestions, I realized that Argentina is probably the only civ that does not have a "personal" wonder of their own. So, after a quick research, I wanna make few suggestions, based on popular and well-known landmarks/attractions, so we can chose at least one. I'm not sure about the effects, though.

  • Floralis Genérica: (Tourism or Ecology) + 2 Great Artist, + 4 Culture, + 50% Golden Age lenghty. Builds 50% faster with alumnium.
  • MALBA: (Globalism) + 4 Great Artist, + 8 Culture, + 50% Culture and Great People Birth Rate, + 3 Artist slots, + Bonus in foreign relations with neighbours or civs in the same continent.
  • Caminito: (Labour Unions) + 2 Great Artist, + 2 Culture, Gold and Production, + 1 Artist slot. Requires Wharf.
  • 9 de Julio Avenue: (Social Services or Radio) + 2 Great Statesman, + 4 Culture, + 1 Gold and Culture per specialists, Starts a Golden Age.
  • Plaza de Mayo: (Nationalism or Representation) + 4 Great Statestman, + 2 Culture, + 2 Statesman slots, + 50% Great People Birth Rate

Come to think of it you're right, I'd add the first one of those.
 
Is that possible to implement??
Couple ways it could be done.

Probably the most obvious would be to make river tiles in the BFC count as both land and coast for the purposes of construction and movement. This would really just require an extra check in the relevant areas of the code, though it'd have the drawback of naval units seemingly sailing on land.

Another option would be that instead of being "grants sea access with rivers if built within two tiles of coast" it could be "Forts can be built adjacent to this city" and then implement some code so that Forts adjacent to cities count as coastal tiles for the purposes of construction and movement and the AI understands how to use it. This would be the most elegant, as it is graphically appealing and doesn't break with the player's graphics-mechanics expectations.

A clarification on the graphics-mechanics end. The game has trained players to assume that naval units cannot move through land tiles regardless of the existence of a river and likewise to assume they can move through Fort tiles. Players generally aren't expected to memorize building models look at cities to see which are there. The same issue doesn't arise with Forts. In fact, since Forts can't normally be built next to a city, the fact that one is would be a big red flag that there's something special about that city, regardless of whether or not they know about said wonder.
 
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Come to think of it you're right, I'd add the first one of those.

I think that both the Floralis Genérica and the MALBA are stronger candidates because they fit more properly DoC's concept of wonder. Floralis is a large monument and already has the art here (also, there are a lots of other wonders to look at). MALBA would be nice because although it has a relatively small collection, it is probably the most important museum of modern Latin American art.

9 de Julio Avenue and Plaza de Mayo are somewhat interesting because they are iconic Argentine symbols. 9 de Julio is one of world's widest avenue where both the Buenos Aires obelisk and the Edificio del Ministerio de Salud (the building with the Evita Perón's face) are located; around the Plaza de Mayo are located the Casa Rosada (Argentina presidential office) and Cabildo (former colonial office), and is the city square where most of political manifestations, historically and knowadays, are made. Caminito, on the other hand, is the colorful alley and is probably the weakest candidate.
 
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Floralis Generica had been on my list to include but lacked a convincing effect. It already has a building model and being a modern Argentine wonder makes it a strong case to include. However I don't think the proposed effect is sufficient for inclusion. I would like something that relates to its background in environmentalism and conservation.
 
Floralis Genérica: (Tourism or Ecology) + 2 Great Artist, + 4 Culture, + 50% Golden Age lenghty. Builds 50% faster with alumnium.
While +50% GA length would be very helpful for the Argentine UHV, since the third goal (5 GAs til 2000AD) checks on the last turn of the GAs, it might actually hinder you from victory when you are popping a last-moment Golden Age. And does Argentina have Aluminium on the current map?
I would like something that relates to its background in environmentalism and conservation.
How about extra commerce for every health (or extra GP points for every excess health) in the city? Though I haven't played Argentina lately so I don't really know how much health you can get in Buenos Aires.
 
While +50% GA length would be very helpful for the Argentine UHV, since the third goal (5 GAs til 2000AD) checks on the last turn of the GAs, it might actually hinder you from victory when you are popping a last-moment Golden Age. And does Argentina have Aluminium on the current map?

The UHV code doesn't count the amount of GA, but the amount of GA turns. So a longer GA does count more towards the UHV. So it will not hinder last-moment GA popping for victory.


If/when a new (K-mod like?) global warming system will be included, the Floralis Generica could be tied to that.
 
I edited my previous comment, and I'll add some new Wonders I came up with by ripping off other people's ideas and mods:
  • Cathedral Church of Saint Peter (Cologne Cathedral): (Germany, Railroad, Catholicism and Protestantism). +3 Great Engineer, +5 Culture. +5% Production per culture level in all cities.
  • Golden Pavilion: (Japan, Finance, Buddhism). +1 Happiness, +1 Culture for every experience point the city grants for units trained. Double Production speed with Gold (Yes, I know it's not made of gold but it's so Japan builds it faster).
  • Leaning Tower: (Italy, Humanities, Catholicism). +5 Great Artist, +8 Culture. +20 Great People points in this city when any Wonder is built by you or any friendly civilization.
  • Cathedral of Santiago (Spain, Judiciary, Catholicism) +5 Commerce (or Production) per trade route with a pleased or friendly Catholic civ.
 
Ok, so I was thinking about Floralis in the last days, trying to figure out something fun and related to environmentalism.

And does Argentina have Aluminium on the current map?

How about extra commerce for every health (or extra GP points for every excess health) in the city? Though I haven't played Argentina lately so I don't really know how much health you can get in Buenos Aires.

If/when a new (K-mod like?) global warming system will be included, the Floralis Generica could be tied to that.

You are right, Argentina does not have aluminium in the current map. So we can scrap the bonus production or add another resource (there is rare earths, iron and cooper near).

About these proposed effects, I not sure about it. The extra commerce per health is already used by the Gardens by the Bay, but the extra GP points could be useful, particularly considering that Argentina UHV requires many Golden Ages. Near Argentina you have corn, wheat, cows, sheep, clam, fish, whale and salt that gives you health, plus wine that gives health with the pharmacy and potatoes in Paraguay.

I really liked Merijn suggestion, but it can't be included now. Considering that we already have the art and Floralis was on Leoreth list (which makes a strong case for including it in the nexts git versions), I propose the following effects:

  • Floralis Genérica (Ecology). + 3 Great Artist, + 4 Culture, + 1 Culture per building that provides health. Extra (1-2) GP points for every excess health points or + 2-3 GP points per Park, Solar Plant and Recycling Center.
 
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Ok, so I was thinking about Floralis in the last days, trying to figure out something fun and related to environmentalism.

You are right, Argentina does not have aluminium in the current map. So we can scrap the bonus production or add another resource (there is rare earths, iron and cooper near).

About these proposed effects, I not sure about it. The extra commerce per health is already used by the Gardens by the Bay, but the extra GP points could be useful, particularly considering that Argentina UHV requires many Golden Ages. Near Argentina you have corn, wheat, cows, sheep, clam, fish, whale and salt that gives you health, plus wine that gives health with the pharmacy and potatoes in Paraguay.

I really liked Merijn suggestion, but it can't be included now. Considering that we already have the art and Floralis was on Leoreth list (which makes a strong case for including it in the nexts git versions), I propose the following effects:

  • Floralis Genérica (Ecology). + 3 Great Artist, + 4 Culture, + 1 Culture per building that provides health. Extra (1-2) GP points for every excess health points or + 2-3 GP points per Park, Solar Plant and Recycling Center.

I really like this idea for Floralis Genérica! If it ends up being included I think it should get a production bonus from Rare Earth Metals as (to my knowledge) no wonders are currently accelerated by that resource. I know that its construction in real life doesn't exactly rely on rare earth metals but I still like the idea as Argentina already has that resource in the current map and if you really want to hand-wave it you could say that the electronics that make it move are made from rare earths! :p

For my own part, I thought I would repost one of my own ideas for an East African wonder. However, I will say that I would only want to see this wonder added when/if a Swahili civilisation is added into the base mod as otherwise it would be a wonder without a civilisation. Without further ado:
  • Kilwa Kisiwani/Stone Town (Companies, Islam, Ivory, coast): +50% production towards lighthouses, wharfs, and markets in all cities; +2 trade routes in this city
I'm a bit lukewarm on the exact effects and admit those above could do with improvement. I also don't mind whether it is Kilwa Kisiwani or Stone Town as I think either represent the Swahili civilisation well. In terms of art, I don't think resources exist for either of them so that may pose an issue in the future.
 
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