How about just Atabegate of <capital>? Seems to be the pattern here.
Sorry, it should be Atabegate (Atabeg being the ruler title).
Based on Seljuk vassal dynasties, I think the Zengids might make a feasible vassal name, so Zengid Emirate/Atabegate or alternatively Atabegate of Mosul, which would probably be best for Babylonia. In that vein we could also have:
- Phoenicia: (Burid) Emirate/Atabegate (of Damascus)
- Persia: (Salghurid) Emirate/Atabegate (of Fars)
- Ottomans: (Ottoman) Emirate/Atabegate (of Söğüt/Konya) -> Söğüt would be a reference to the Ottoman's origins, while Konya would serve as a somewhat disguised reference to the Sultanate of Rum.
I think "Atabegs of" sounds better or "Atabeylik/Atabeglik of".How about just Atabegate of <capital>? Seems to be the pattern here.
Okay, I'll monitor this a bit more. Conquerors are intended to spawn even if the cities are independent/barbarian.Do the Turks get Conquerors even if all the cities in the region are barbarian/independent? Just played a game as the Vikings and periodically checked in the the Turks via WB. They never got any conquerors, never expanded much beyond the initial flip, and collapsed when the Mongols took their city just to the west of China. It doesn't look like the Mongols got conquerors either, but I might have just not waited long enough to see them.
That's true.I think "Atabegs of" sounds better or "Atabeylik/Atabeglik of".
Since Ottomans already use "Eyalet of", I think it's consistent to use the original Turkish name again.
Failed Initializing Python, can't enter the game.Rebased on and then merged into the develop branch.
That's likely. I also checked the improvement pillage code and it worked as intended, so that should also be fixed once you update.
To resolve your issue, it is probably easiest to switch to develop again, then follow this guide to delete the turks branch and afterwards run fetch again and switch back to the restored turks branch.