Second, the Scions are stronger in Orbis. Korinna was NOT designed to have access to the Emperor's Cult... She gets normal religions instead. And the Temple of the Gift is not supposed to generate HL. It's supposed to be Redactors mainly, Ghostwalkers to a lesser extent... Recently FF added a passive system but it is still based on those units.
I did not like that all spreading had to be done manually. But I will keep the current system, but probably limit temple HL spread to 8 tiles around the city. Rest will require creeper/blighter.
Also, I thought that Korrina should have access to the cult. I do not think it is really that powerfull, and if I have to choice, for flavour reasons I would probably make her agnostic. Publius is a better candidate for religious non-believer (in emperor cult sense). I see him as a senator of old Patrian republic that does not entirelly agree with the cult.
I can easily crush my neighbors under a metric ton of swordsman and javelineers (whatever their pseudo Roman names are again)
Hey, that are actually roman names

Took me some time to research all of them. The terminology comes from before marcius reforms, and hastati were the youngest, first line of troops, principes were the second, a core one, and triari were elite veterans that were used in dire need. Same for velites (javeliners) - auxiliaries.
everything is just a bit too easy for them :/.
That being said, I don't think it's particularly a big deal.
I do. If civ is to strong to be challengew in playing, it is not fun. So, I decided to at least reduce HL bonuses in the next patch. Any other suggestions?
Risen Emperor and Korina typically, although I think Publius is the most powerful of the three.
I think Korina is not that strong. Both Publius and Emperor get her as a hero and she is much better than emperor - comes early and that is great. I do not think
Publis might be a part of bigger problem. I need to change how civs work. And also, really need to find a way for things like special yields (and not just buildings/units) carry over for tolerant leaders. Together with including fallow into civ characteristics rather than trait it would make only scion cities under publis not require food. Anyone volounteers for coding the above?
If you are curious, though, our "can't play list" is Doviello, Grigori and Scions in that order. You have to actually play the game to win as the Scions. Doviello and Grigori can just win on heroes 8).
Looks like Lucian needs to say goodbye to his hero promotion. Will probably change it to adventurer.
No idea how to change grigori, they seemed quite ok. But could be scary in human hands...
Firstly, moving the Fort Culture into DLL isn't hard... It's already done in a modcomp, allows a new improvement tag for culture. I'd add it to Enclaves too, actually. I believe there's a link in the FFPlus Ideas thread.
You mean CultureControl by Jeckel? It is already in (not released yet), just tweaking it to suit fort commanders. And it resists... Some changes will come with it, too.
Also, I was quite disappointed to find that it is not a real culture, added each turn, but culture control, a kind of border enforcment, but overwritten by normal culture. A bit like current fort commander enforcement, but still, more flexible and in dll, not python.
How the hell do you get 4 playerS? what are your settings??? I have tried so many times to get a game without OOS problems, they just never go away!
I would like to know that, too

Have to do something with OOS at some point.
Regarding the original topic, I will probably make Alcinus be a bit more controllable. Also, will never go to another civ. If captured, he will always join scions.
But I also think of making him only AI conbtrolled most of the time, not a betrayer.
Better spell is probably needed. It is as someone called, a mini-game to gather all councilors for a mediocre benefit.
Still not sure about Melante...