I've been meaning to revisit and expand Corporations for a long time now. Finally happening in 1.24. Please note that everything below is subject to change, as design flaws and technical problems inevitably emerge when doing stuff like this. Here's how the Corporations themselves currently look for 1.24:
Aramco
Energy, based in Arabia
• Requires: Refining, Great Scientist
• Trades: Peat, Bitumen, Coal, Gas, Oil, Copper
• Provides: Production and Research
• Competitors: Bayer, De Beers Rio Tinto, Vinci, Al Niqaba
Barilla
Mediterranean Food, based in Italy
• Requires: Representation, Great Artist
• Trades: Wheat, Olives, Spice, Wine, Pig, Sheep
• Provides: Food and Culture
• Competitors: Bombay Dyeing, East India Company, General Mills, Nestlé, Mafia
Bayer
Chemicals and Medicine, based in Germany
• Requires: Plastics, Great Scientist
• Trades: Dye, Opium, Saltpeter, Aluminium, Gas, Uranium
• Provides: Production and Research
• Competitors: Aramco, Bombay Dyeing, Hudson Bay, Rio Tinto, Triads
Bombay Dyeing
Textiles, based in India
• Requires: Assembly Line, Great Artist
• Trades: Dye, Cotton, Flax, Hemp, Silk, Sheep
• Provides: Commerce and Culture
• Competitors: Barilla, Bayer, General Mills, Los Cárteles, Triads
De Beers
Jewelry, based in South Africa
• Requires: Photography, Great Artist
• Trades: Gold, Silver, Copper, Amber, Jade, Gems
• Provides: Commerce and Culture
• Competitors: Aramco, Rio Tinto, Vinci, Al Niqaba, Triads
East India Company
Tropical Goods, based in the West and East Indies
• Requires: Corporation, Great Merchant
• Trades: Fruit, Tea, Spice, Incense, Tobacco, Rubber
• Provides: Commerce and Wealth
• Competitors: Barilla, Nestlé, Taiyo, Los Cárteles, Mafia
General Mills
Cereals, based in America
• Requires: Fertilizer, Great Doctor
• Trades: Corn, Potato, Rice, Wheat, Sugar, Hemp
• Provides: Food and Research
• Competitors: Barilla, Bombay Dyeing, Nestlé, Taiyo, Los Cárteles
Hudson Bay
Arctic Goods, based in Canada
• Requires: Biology, Great Merchant
• Trades: Bison, Deer, Furs, Seal, Whale, Timber, Saltpeter
• Provides: Commerce and Wealth
• Competitors: Bayer, Taiyo, Vinci, Mafia, Triads
Nestlé
Dairy and Beverages, based in Switzerland
• Requires: Healthcare, Great Doctor
• Trades: Cattle, Sugar, Spice, Cocoa, Coffee, Tea
• Provides: Food and Wealth
• Competitors: Barilla, East India Company, General Mills, Taiyo, Los Cárteles
Rio Tinto
Mining, based in Spain and Australia
• Requires: Metallurgy, Great Engineer
• Trades: Gold, Silver, Copper, Iron, Aluminium, Coal
• Provides: Production and Wealth
• Competitors: Aramco, Bayer, De Beers, Vinci, Al Niqaba
Taiyo
Seafood, based in Japan
• Requires: Refrigeration, Great Merchant
• Trades: Shellfish, Crab, Whale, Rice, Tea, Salt
• Provides: Food and Wealth
• Competitors: East India Company, General Mills, Hudson Bay, Nestlé, Al Niqaba
Vinci
Construction, based in France
• Requires: Labour Unions, Great Engineer
• Trades: Timber, Stone, Marble, Copper, Iron, Bitumen
• Provides: Production and Culture
• Competitors: Aramco, De Beers, Hudson Bay, Rio Tinto, Mafia
And here are the new Syndicates that will compete with them and steal your wealth:
Al Niqaba
Syndicate, based in Arabia and North Africa
• Requires: Civil Liberties, Great General
• Trades: Salt, Gems, Silver, Gold, Oil, Elephant
• Provides: Corruption and Espionage
• Competitors: Aramco, De Beers, Rio Tinto, Taiyo, Triads
Los Cárteles
Syndicate, based in Central and South America
• Requires: Chemistry, Great General
• Trades: Hemp, Tobacco, Incense, Coffee, Cocoa, Fruit
• Provides: Corruption and Espionage
• Competitors: Bombay Dyeing, East India Company, General Mills, Nestlé, Mafia
The Mafia
Syndicate, based in Europe and North America
• Requires: Insurance, Great Spy
• Trades: Wine, Olives, Tobacco, Furs, Horses, Marble
• Provides: Corruption and Espionage
• Competitors: Barilla, East India Company, Hudson Bay, Vinci, Los Cárteles
Triads
Syndicate, based in China
• Requires: Heritage, Great Spy
• Trades: Silk, Opium, Saltpeter, Amber, Jade, Gems
• Provides: Corruption and Espionage
• Competitors: Bayer, Bombay Dyeing, De Beers, Hudson Bay, Al Niqaba
- 4 new resources have been added: Hemp, Opium, Saltpeter, and Bitumen. The only resources unused by this system are Fish and the three media resources.
- McDonalds and Toyota have been removed. I needed to remove 1 food corp and 1 production corp in order to free up resource and competition options, and these two were the obvious candidates. Neither had a particularly unique array of resources they traded in, and both arrived quite late in the tech tree - McDonalds especially so. BASF has also been redesignated Bayer.
- Each Corporation and Syndicate will now trade in 6 resources (though Hudson Bay currently has 7). With this new arrangement I've been able to rectify a number of things that have bugged me for ages. In particular, the East India Company finally trades in Spices! And Rubber!
- Each Corporation and Syndicate has 5 competitors. Food corporations compete with 2-3 other food corps, 1-2 commerce corps, and 1 syndicate. Production corporations compete with 2-3 other production corps, 1-2 commerce corps, and 1 syndicate. Commerce corporations compete with 3 food or production corps, and 2 syndicates. Syndicates compete with 4 corporations of any type, and 1 other syndicate.
- Syndicates are founded by Great Spies or Generals and provide espionage via their Headquarters. They do not provide yield per resource like Corporations do, but instead cause corruption - the old corporate maintenance mechanic repurposed. They still cause unhappiness and unhealthiness like Corporations though.
- Once founded, both Corporations and Syndicates will spread on their own volition, establishing branches in cities attractive to them. There'll be things you can do to make your cities more attractive to Corporations, (e.g. have many relevant resources, construct certain buildings) but you won't have direct control over them. Except:
- Executives will only be trainable with the Central Planning civic, which will also disable independent spread of Corporations within your borders (but not in anyone else's). I haven't yet decided if the Syndicates would have equivalent units, but it might be cool (Mafia Don, Triad Dragon, Cártel Capo).
- The Free Market civic will make Corporations more interested in spreading to your cities. Retribution will reduce corruption from Syndicates. Social Welfare and Sustainability effects will remain, but the Industrialism and Free Market effects won't. Undecided about other civic effects at this stage.
- Syndicates will help level the playing field a little in the late game. They'll be attracted to large wealthy cities where they can profit most and not bother smaller struggling civilizations too much. Similarly, with Corporations now acting independently they can spread to weaker civilizations that could benefit from them, regardless of whether the civ that founded them wants them to or not.