Thanks for the third draft, lots of good ideas in there. Quite a few cases where you've made the same or similar changes that I have too, which is encouraging. My son is ill so I haven't managed to get a lot done these last couple days but I hope to present a fourth draft soon though, combining our ideas.
A few quick comments for now:
Perfect. That creates some really nice connections and spaces things out much better. It always bothered me that Divination was so late.
Not sure I agree with all the tech choices but I definitely agree with the goal. Keeping it in mind for the fourth draft.
Good catch.
Pretty sure I can code that. Probably won't attempt it in 0.9.5 though, already far behind schedule.
Some good suggestions, I won't go through them all for now but note that Al Khazneh (the Petra treasury) is currently used as the Arabian UW, Himeji Castle as the Japanese UW, and the Venetian Arsenal graphic is being used as the Dutch UW (East India company). All three of these are worthy of promotion though, so long as we can find suitable replacements for the UWs.
A few quick comments for now:
Astronomy moves forward to the Classical Era and Divination shifts back to the Ancient Era. Astronomy no longer leads to Divination and Mathematics; it requires them, as it should.
Perfect. That creates some really nice connections and spaces things out much better. It always bothered me that Divination was so late.
The first-to-research bonuses were reshuffled. Players must chose between the Great Artist at Acoustics and the Great Prophet at Evangelism. (Aesthetics is really too soon for the artist.) Players must later chose between a Great General at Gunpowder, Great Merchant at Economics, and free technology at Scientific Method. Finally, they have a choice between the Great Spy at Journalism, the Great Engineer at Assembly Line, and the Great Scientist at Atomic Theory. Assuming a competitive tech race, no single civilization can claim them all.
Not sure I agree with all the tech choices but I definitely agree with the goal. Keeping it in mind for the fourth draft.
The Espionage slider is unlocked at Politics: there is no reason for the AI to waste commerce on the espionage slider before it can build Spies!
Good catch.
I propose a new unit, the Colonist, unlocked at Urban Planning. An upgrade on the Settler, the Colonist would cost roughly twice as much and found cities with a higher starting population and some free buildings, just like a Settler in a Renaissance Era start. I hope this is possible to code.
Pretty sure I can code that. Probably won't attempt it in 0.9.5 though, already far behind schedule.
As before, some ideas for new wonders and corporations are also included.
Some good suggestions, I won't go through them all for now but note that Al Khazneh (the Petra treasury) is currently used as the Arabian UW, Himeji Castle as the Japanese UW, and the Venetian Arsenal graphic is being used as the Dutch UW (East India company). All three of these are worthy of promotion though, so long as we can find suitable replacements for the UWs.