arkham4269
Court Writer - Orbis Mod
[to_xp]Gekko;7338561 said:@arkham: the number that is shown in the AI display is a percentage based on map size and number of civs, so it can be confusing to look at ( sometimes you expect it to change but the number displayed remains the same )
Okay, so my question is this. I tend to play on a small, tectonic map w/Lakes so there is plenty of land, but not enough to cause my systems graphics to conk out. (I had to quit a game playing on a standard map of the same type with 8 Civ's + Infernals/Mercurians) because around turn 500ish, the game just kept crashing). So from what you say, it might take two events to raise the AC by one, but the % will change. That's fine, but if anything, I would think that a small map would accrue changes faster since there is less of everything to affect. I mean at this rate I'll haze to raze 1/2 the cities on the map to get to 70 and by then who needs Meshabber Dis?

Maybe there already is, but shouldn't the break down of stuff like this be in one of the setting screens with all the other statistics? I've noticed these have been expanded of late, to which I'm thankful since in many mods it seems almost impossible to find out what the exact cultural number is needed to go legendary.
Oh, not a bug per se, but a question. In vanilla BTS, there are spearmen to counter mounted units, but these don't really exist in FfH/FF. Yet the counter-mounted promotion is a third tier promotion. Can't this be moved down one so it's available with counter-melee & counter-archery? I mean if I'm up against the Hippus, it puts one at a big disadvantage that their horses can get a counter-melee promotion one step faster than a defender can get the counter-mounted promotion.