Did the exploring unit die?
no. the exploration spawned hill giant and the unit got killed by another hill giant 2 or 3 turns later
edit: forgot to say that i'm playing patch o
[to_xp]Gekko;7320063 said:patch O, I moved over Foxford with a stack of 10 units , and the event pop-up for Foxford came up 10 times . now I've got a lot of "hero of foxford" units
edit: btw, foxford's civilopedia page has a txt_key_foxford_something in it.
[to_xp]Gekko;7321214 said:another issue: does the AI understand the logic of ranged attacks ? ( i.e. archers and the like ) I had a stack sitting next to an enemy city full of archers for a couple turns, and I was expecting them to use ranged damage to weaken my units, but they never did. doesn't seem quite right..
[to_xp]Gekko;7322473 said:@Gedwyn: xienwolf has said that raising the number of sea monsters in patch O was intentional. I do agree that they needed to be more common, but it seems like it has been overdone in patch O. they are everywhere!