Yes, but the bonus for things like ballistas and archers should be on the
attack, not on the defence. When a ranged unit attacks, it is the
missiles and not the
unit that attacks. What I would like to see is a range for missile units of more than one tile, although if the only way of doing this would be to create an "arrow-shaped fireball", this would probably makes things far too fiddly and complicated.
But anyway.. Missiles are so much more effective and powerful when deployed from a height, not so much in defence, but when launching attacks on enemies below. The same could be said for infantry or cavalry charges from the crest of a hill. Attacking from higher ground has probably been the most significant military tactic in the history of warfare. So it`s an important point I think, and something that detracts from the feeling of realism and realistic strategy in CIV IV and FFH (and probably all of the other mods). Just a small niggle really in the ultimate fabulosity of Civ..
(ps apologies for straying off topic, it`s an offshoot from an earlier post that
was relevant.. honest..)