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[FfH II Art Team Blog]

Discussion in 'Civ4 - Fall from Heaven' started by seZereth, May 19, 2007.

  1. MrUnderhill

    MrUnderhill Civ-loving Hobbit

    Joined:
    Dec 6, 2005
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    655
    The Drown I think would look better if the texture was blue like the original, not that ugly yellow.
    The Stygian Guard ought to be gray and needs a real head; it's a demon, not an undead, after all.
    Props on the Water Elemental, though. :D
     
  2. Darque

    Darque Chaotic Lord of Dragonia

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    Illinois
    I agree. The water elemental looks great. The old drowned looks MUCH better that to utilize this one. The Stygian Guard is acceptable to me.
     
  3. evanb

    evanb Prince

    Joined:
    Mar 7, 2006
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    391
    The Drown and Stygian Guard definitely look scary. Maybe too scary.
     
  4. TheJopa

    TheJopa Šumar

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    Croatia
    I love animations of Drown and Stygian guard and model but I'd prefer if Down was blue skinned. I think it fits the drown better, at least as represented on the icon.
     
  5. Gamestation

    Gamestation Introducing Servo

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    May 24, 2006
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    551
    Water elemental will put all the other elementals to shame. :goodjob:

    Drown unit makes sense to me. I think of the various colors as seaweed that was dragged along during the process of making the Drown.

    Stygian guard just seems out of place among the other OO units though. Maybe it's the amount of red on it. Also it looks more beefed up than Eidolons do at this point so that doesn't make too much sense.
     
  6. vorshlumpf

    vorshlumpf Emperor

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    Victoria, BC, Canada
    I agree that The Drown need not be blue. Why would it have to be blue?
    And a lack of head on a demon is bad? Some of the best depictions of demons have thrown out all normal conventions when it comes to body mechanics and symmetry.
    I like 'em!

    Not sure about that elemental, though . . . (j/k :p)
     
  7. 3141592

    3141592 Warlord

    Joined:
    Jan 24, 2007
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    287
    I agree that the Drowned should be blue skinned, but only if it isn't much of a problem. The drowned are not full deamons, just people held underwater too long and exposed to dark majic, so it makes more sense if there skin is blue, or at least pale.

    Also, how are you going to use the old styrgin guard model, it was one of the better ones.
     
  8. hossam

    hossam Deity

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    Texas
    thx kael very muh appreciated.
     
  9. Mortenart

    Mortenart Steampunk

    Joined:
    Aug 26, 2007
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    154
    Location:
    England
    Yes, but the bonus for things like ballistas and archers should be on the attack, not on the defence. When a ranged unit attacks, it is the missiles and not the unit that attacks. What I would like to see is a range for missile units of more than one tile, although if the only way of doing this would be to create an "arrow-shaped fireball", this would probably makes things far too fiddly and complicated.

    But anyway.. Missiles are so much more effective and powerful when deployed from a height, not so much in defence, but when launching attacks on enemies below. The same could be said for infantry or cavalry charges from the crest of a hill. Attacking from higher ground has probably been the most significant military tactic in the history of warfare. So it`s an important point I think, and something that detracts from the feeling of realism and realistic strategy in CIV IV and FFH (and probably all of the other mods). Just a small niggle really in the ultimate fabulosity of Civ.. :king:

    (ps apologies for straying off topic, it`s an offshoot from an earlier post that was relevant.. honest..)
     
  10. seZereth

    seZereth FfH´s art monk(ey)

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    hmm, i think the defender can be seen as the one already chosen the best terrain, waiting for an attacker approaching from a worse terrain (like from a valley). Ranged attacks are implemented by first strikes, which should work on attack as well.
     
  11. Ploeperpengel

    Ploeperpengel academic precarity

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    Preview of the Valkry finally done:
     
  12. Love

    Love Deity

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    On the island of fun!
    Awesome! :goodjob:
     
  13. Sureshot

    Sureshot Goddess

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    Wicked :D
    can't wait to play mercurians again heh
     
  14. thomas.berubeg

    thomas.berubeg Wandering the World

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    pretty :goodjob:
     
  15. Ploeperpengel

    Ploeperpengel academic precarity

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    Thx guys (and girls) glad you like my little contribution to female emancipation in civ:D
     
  16. Darque

    Darque Chaotic Lord of Dragonia

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  17. seZereth

    seZereth FfH´s art monk(ey)

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    great stuff Ploe!

    I wanna contribute too:

    small update 13.o9.o7
     
  18. Sureshot

    Sureshot Goddess

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    nice :)
    it says unique unit for leaves, what stats and when is it gotten and such? :p
     
  19. Ploeperpengel

    Ploeperpengel academic precarity

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    Looks fantastic! Amazing texture. My textures really suck compared to yours:)
     
  20. Rex rgis of Ter

    Rex rgis of Ter Me I'm a Creator

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    Jul 10, 2007
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    Erebus
    Righteous Saytrs. FoL just got a whole lot better.
     

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