FfH version 1.10d

woodelf said:
Sorry to come into this late, but what have you guys figured out? That if the AI finds each other before the capital is founded there is a CTD? Has that been fixed or are we fixing it in WB for now?

Here is a fixed CvGameCoreDLL.dll that will keep the first turn CTD's from happening:

http://kael.civfanatics.net/files/CvGameCoreDLL.dll
 
Chalid said:
-That recruiting doesn't work then. I have the commander in a city but the recruiting button is greyed out :(. ANd it doesn't happen anything either when i try to press it. )

-Conscrate doesn't have a button yet but i think you know this.

When you change the undead thing then i'll not make a new art for it :p

Right you are. Its fixed now.
 
Chalid said:
Superb.

Enchant weapons enchants the weapons of every unit (mages included) and not only of melee and dwarfen units.

Right again, fixed on the enchanted blade and flaming arrows (where it was also broken).
 
Thanks Kael. I survived the first turn in my game so I'll add the fix for the next one.
 
Chalid said:
Adepts can be upgarded to mages and conjurers on level 1? Wasn#t there a levelrequirement of 3 or 4?

Im not able to reproduce this. My adepts cant be upgraded until they are level 3 as I would expect.
 
THe AI now attacks fireballs and summons between the players turns. for Summons its ok, for Fireballs its not so good. :( Maybe you should remove fireballs now at the end of the turn... instead of the beginning, as you do with summons.
 
Here is a picture of an upgradeble Adept.

Did you have enough gold when you treid ?

EDIT: ok NOW ther is a picture :)
 

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Jep Adepts AND workers, but workers should do it slower.

The Host of einharsomething should be nerved a bit. Maybe allow only one per caster able to summon them like you did with skeletons... I had one guy with Law3/summonning exterminate an entire empire as his force grew during the war round per round and each of ths hosts got more experience....
 

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Chalid said:
Here is a picture of an upgradeble Adept.

Did you have enough gold when you treid ?

EDIT: ok NOW ther is a picture :)

Yeah, in fact I had a level 3 and a level 1 adept in the same tile. I could upgrade the level 3 one but not the level 1 adept. It almost sounds like you don't have a CvGameCoreDLL.dll in place. I downloaded and tested the one I attached above and it works, make sure it is in the 'C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods\Fall from Heaven 110d\Assets' directory.
 
Chalid said:
Jep Adepts AND workers, but workers should do it slower.

The Host of einharsomething should be nerved a bit. Maybe allow only one per caster able to summon them like you did with skeletons... I had one guy with Law3/summonning exterminate an entire empire as his force grew during the war round per round and each of ths hosts got more experience....

Will do, keep in mind that from a game design perspective I don't mind "double wins". Meaning that if you have an opponent beat being able to overwhelm them isn't nessesarily a bad thing (in fact it may be a good thing as it shortens the grind).

But I do agree with you that they are to strong and I will weaken them a bit.
 
Okay some more feedback:
1. Harbor should give happiness for pearls, as a bonus for seafaring civs.
2. Barracks and stables no longer give happiness. I preferred it when they did, and does the ai understand to still build them?
3. Consecrate image is messed up.
4. Tax office civpedia says no benefits, just the negative happiness.
5. The order can build summoning chamber. I'd like to block it so the ai doesn't waste their time on totally useful buildings.
6. Great commanders can't recruit or build command posts.
7. I had an insanely overpowered culture combo in a game. I was lanun, so I built a city on a one tile island. With lighthouse I could get unlimited food, and as financial each square gave 3 food and 3 gold. Then I built prophecy of ragnarok and sistine chapel, and used preisthood and caste system. This gave huge amounts of culture. I'm not sure if it should be specifically nerfed, but I think that their should be no "unlimited" specialists. That is the big thing to stop these insane amounts of culture.
 
Kael said:
Yeah, in fact I had a level 3 and a level 1 adept in the same tile. I could upgrade the level 3 one but not the level 1 adept. It almost sounds like you don't have a CvGameCoreDLL.dll in place. I downloaded and tested the one I attached above and it works, make sure it is in the 'C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods\Fall from Heaven 110d\Assets' directory.


Jupp works now correctly. I had the old dll that had shipped with 110d in the folder.
 
loki1232 said:
Okay some more feedback:
1. Harbor should give happiness for pearls, as a bonus for seafaring civs.

I added a happiness bonus if cities have access to pearls (for some reason it was giving a health bonus before). I dont think a city should enjoy pearls more if they have a harbor, but i do agree that the hapiness bonus should have been there.

2. Barracks and stables no longer give happiness. I preferred it when they did, and does the ai understand to still build them?

Yeah, I changed the AI incentive from the bonus's to the more hard coded method.

3. Consecrate image is messed up.

I will fix it.

4. Tax office civpedia says no benefits, just the negative happiness.

Your right, thats all it was doing. I knew nothing ever came of taxes. It will be fixed in the next version.

5. The order can build summoning chamber. I'd like to block it so the ai doesn't waste their time on totally useful buildings.

Depending on our mage testing results we may be removing the summoning chamber from the game.

6. Great commanders can't recruit or build command posts.

That will be fixed in the next version.

7. I had an insanely overpowered culture combo in a game. I was lanun, so I built a city on a one tile island. With lighthouse I could get unlimited food, and as financial each square gave 3 food and 3 gold. Then I built prophecy of ragnarok and sistine chapel, and used preisthood and caste system. This gave huge amounts of culture. I'm not sure if it should be specifically nerfed, but I think that their should be no "unlimited" specialists. That is the big thing to stop these insane amounts of culture.

I think this is an awesome catch and needs to be fixed, im just not sure if that is the best place to fix it. What really is the broken piece of this monster?
 
Kael said:
I think this is an awesome catch and needs to be fixed, im just not sure if that is the best place to fix it. What really is the broken piece of this monster?

I say no unlimited specialists. I forgot to mention that this also gave me huge production, since with ragnarok each preist gives two.
The civics that give unlimted specialists should be changed to double the amount of specialists given by each building like that. So preisthood would have cathedral give 2, but not make cities with 15 priests.
 
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