FfH2 0.11a Bugs:

Whitefire said:
Once Orthus is born, Loki is not free to build. Any production on Loki is converted to gold once Orthus is born.

Crap, your right. This is why people are having the problems creating the civ specific heroes. I will fix it.
 
Yeah, I had to restart 12 times to figure out the trigger.

When constructing the Eternal Flame, production stops, but is not lost, when your Fire Mana supply is interupted. I'm not sure if that is intended or not.

Religions will spread to cities that already have a religion. Also, you cannot spread the Order to cities that have the Ashen Veil and vice versa using Acolyte or Savant units. However, you can convert to one of the religions and use the priest to spread the religion (and build a temple). Again, not sure if this is intended or not since documentation is...lacking ;) .

When you construct Genesis, it turns Ancient Forest on grassland tiles into regular forests again. I only mention this because my city of 26 suddenly became a city of 22 =/.

The tax and research settings are very buggy. They will randomly decide to auto-correct themselves, which often includes a change in the specialists assigned in your cities. I'm not sure what triggers this, but roughly 50% of the time it happens after a large change in gold production (A new religious capitol building, bazaar of mammon built in a religious capital, etc.).

I am also unable to add or remove Engineer specialists in a city.

I have more, but I need to eat now.
 
I think the Halls of Granite is way overpowered. Reduce the bonus to +25%, at the most, for having stone.

The following buildings are set at +/-1% trade ruote yeild. I assume this is meant to be +/-1 trade routes or +/-10% trade route yeild.

Overseer's Residence
Shadowed Veil
Theater of Dreams
Golden Wood

You might want to make Treants national units.

All of these issues were encountered playing as Perpentach. I was using a large Tetonics map set at 70% water, temperate, noble and epic. I'm gonna try out one of the good civs on the next play through.

EDIT: Oh snap, I almost forgot. Perpentach is not able to construct Obelisks. You always forget the first things you notice v_v.
 
Here's a CTD. I'm Tebryn from the Sheaim snd I have adopted the Ashen Veil. I don't know why but in the third turn, when I order the city to build anything, it crashes.

The savegame
 
Black Whole said:
Here's a CTD. I'm Tebryn from the Sheaim snd I have adopted the Ashen Veil. I don't know why but in the third turn, when I order the city to build anything, it crashes.

The savegame

Is it running 0.11b?
 
Out of syncs in multiplayer.

- casting destroy undead on enemy (human) player
- casting entagel roots on enemy (human) player

setting was on simultanous moves.

kind regards
Bheleu
 
Bheleu21 said:
Out of syncs in multiplayer.

- casting destroy undead on enemy (human) player
- casting entagel roots on enemy (human) player

setting was on simultanous moves.

kind regards
Bheleu

Yeah, we are working on that, targeted spells dont work in simotaenous games.
 
Don't know if this problem has been mentioned.

In a recent game (I don't remember details, but can give them to you if you'd like), I could NOT get one of my cities to grow past size 4. There was plenty of food, and some of my other cities were larger, but the city would simply never grow past size 4. It was kind of annoying so I stopped playing, but I figured I should post something up here.
 
Hi,

Great, no, AWSOME work on FfH2 loved FfH but loving this so much more......

Attaching a save game, I think the AI is cheating summint awfull, Barbs and a AI Civ are in the same square. Running 011b.

Cosmetic thing but the Arcane and Summoner Traits dont show what they grant as bonus's. The Civlopedia in general seems to be a bit funky, if ya need more info let me know an i'll start jotting notes.

Does Kandros Fir of the Khazad get a unique Unit? Havnt seen one, only the 2 Kilimorph Heros.

Hmm on another not, I can't seem to load up any of my saves from last night session, newish game 160ish turns. Autosave on every 10 turns. All fail to load + my 2 saves. Kendros Fir Leader, Khazad Civ, Using Smart Map(Large Map), 9 AI Civs, Raging Barbarians.

Again awsome mod!! :) :) :)
 
hamtastic said:
Don't know if this problem has been mentioned.

In a recent game (I don't remember details, but can give them to you if you'd like), I could NOT get one of my cities to grow past size 4. There was plenty of food, and some of my other cities were larger, but the city would simply never grow past size 4. It was kind of annoying so I stopped playing, but I figured I should post something up here.

Id have to see a save game, Im not sure what would cause something like that.
 
Posted by hamtastic
Don't know if this problem has been mentioned.

In a recent game (I don't remember details, but can give them to you if you'd like), I could NOT get one of my cities to grow past size 4. There was plenty of food, and some of my other cities were larger, but the city would simply never grow past size 4. It was kind of annoying so I stopped playing, but I figured I should post something up here.

Did you press the no growth button? that one prohibits growth even if you have switched the autmatic governor off. kind on non intuiutive but happened to me several times until i found it out.
 
Back
Top Bottom