FfH2 0.11a Bugs:

When I used a zealot to spread Overlords to one of my cities, I immediately got 1 unhappy face with the message "we desire religious freedom". I don't know if the FoR civic is supposed to have the same "jealousy" effect as republic(even if it does, it is very unlikely for it to have been discovered in year 58, even in a quick game), or if it is some other reason. I'm used to religions creating happiness rather than the opposite, so this confuses me a bit. I'm only running the basic civics.
 
Sisonpyh said:
Been getting a CTD (happened twice) around this save. Not sure whats up.

I'm using the patch FFH2011a version.


^^ From page two.

Different game now, playing as the same Civ (Luchurip), getting another CTD.
 
Jonas Endain is set to Neutral (or so it appears from the Diplomacy).
No tooltip for Summoner and Arcane (but I think it's been reported already).

other than that it's playing lovely.
 
:goodjob: my first ever post here to tell you how you 'saved' civ 4 for me - i was about to give away the disks as i burnt out and now this marvel!!

anyway here are some probs ive encountered after playing about 1000 turns in two games of ffh 2011 with the patch (a) oaded

1) :mad: the game hangs around turn 500 - i have to shut off the comp restart reload and it goes a couple of turns and hangs again - after a couple of repeats of this it gave up all together and didnt reload
i noticed some talk about infernal grim but i have lots of wonders up and the inf grim was built a while ago - ive included the save if youre interested

2) :king: :king: im still getting multiple orthus kings - after whacking one with my rosier the fallen (not named after the old heisman trophy kid is he?) i got to attack ANOTHER orthus axe with my own - it was like the sword fight scene from princess bride ("I know somesing you don' - I am no lefthand either - I too have dee Orthus axe!)

3) :( i was playing lsufjar (sp?) the elfs and some things were clear i couldnt build - but some werent - i couldnt find the gypsy caravan or demon altar - - ive read already about some of the heavy artillery restrictions for my race i just figure these are more of them but it isnt clear

4) :mischief: and then real minor low priority stuff im sure you will address - theres no tool tip for ring of warding (a very cool surprise for attackers - thank you); the civ has many holes text-wise

5) :confused: and more of a note than a bug - the mana things are confusing - its fun to discover and i really wouldnt want to see a full-on documentation as these sites will be full of them but some functional instruction would be cool - like how to use them

6):D finally a newbie question - some posters are mentioning scenarios - have you released scenarios already for ffh?


thank you really thank you for your hard work - i did pay full price for civ 4 and im sure sid will invite you to make yours a full package in the future and i will gladly pay for that too ...
 
in my last note i said 'the civ has many holes' i meant civolopedia - minor im sure


:lol: i really dig the surprise guest voice appearance for the the tech - unquestioning obedience? divine right? - shoot i cant remember and dont want to spoil it but it was funny and evil -
 
didolover said:
:lol: i really dig the surprise guest voice appearance for the the tech - unquestioning obedience? divine right? - shoot i cant remember and dont want to spoil it but it was funny and evil -

Malevolent Design it is :D
 
Corlindale said:
When I used a zealot to spread Overlords to one of my cities, I immediately got 1 unhappy face with the message "we desire religious freedom". I don't know if the FoR civic is supposed to have the same "jealousy" effect as republic(even if it does, it is very unlikely for it to have been discovered in year 58, even in a quick game), or if it is some other reason. I'm used to religions creating happiness rather than the opposite, so this confuses me a bit. I'm only running the basic civics.

Were you running a civic which generates :mad: from non-state religions?
 
Were you running a civic which generates from non-state religions?

No, just the basic civics. But I just found out that I forgot to convert to the Overlords when I founded it - Must've hit the wrong button. I think that was the issue, my citizens seem to be happy again.
 
'nother minor thing - when a Hunter takes damage in combat, the hunter model gets killed but the wolf one survives (possibly down to the order they're defined in the unit graphics spec? I'm just guessing here) - the other way round would probably be better :)

Pagan temples are recommended on the "what do you want to build?" screen as cultural buildings ("Recommended (Culture)") when they have no cultural benefit.
 
Sisonpyh said:
^^ From page two.

Different game now, playing as the same Civ (Luchurip), getting another CTD.

Thanks for the CTD. It was being caused by a barbarian Orc Shaman who was trying to cast Escape. The spell was trying to teleport the orc to his capital, and since the barbarians dont have one = CTD.

It will be fixed in the next patch.
 
Oooh, a more important one - I think I'm able to cast an unlimited number of spells here. There's a group of 4 Conjurers one of whom has the first extra movement promotion near an enemy city (Morrtebio). I moved them one square towards it then cast Nightmare, Loyalty and something else followed by Wither 4 times on the city's defenders, and it's still giving me the option to cast Scorch and Wither.
 
BeefontheBone said:
Oooh, a more important one - I think I'm able to cast an unlimited number of spells here. There's a group of 4 Conjurers one of whom has the first extra movement promotion near an enemy city (Morrtebio). I moved them one square towards it then cast Nightmare, Loyalty and something else followed by Wither 4 times on the city's defenders, and it's still giving me the option to cast Scorch and Wither.

Works fine for me. Strange.
 
Once Orthus is born, Loki is not free to build. Any production on Loki is converted to gold once Orthus is born.
 
Just finished tonights game. Great fun! :)

The Vampire Governor doesn't seem to give what he is supposed to.
The description sais "+2h, +2g, +1culture" and it gave "+1h, +2science, +1 culture".

I tried it out in several cities and the same results everywhere.
 
Kael said:
Works fine for me. Strange.

Yeah, I realised it's not simply that that I was doing. No idea if I'll be able to reliably reproduce it now :(
 
Kael, is there a chance you left out the code you added to version 1 that gauranteed at least 3 of every resource on a map? I'm playing a large pangea map, and just realized there are no reagents anywhere. I checked the world builder too, and can't find any.
 
Skeleton combat seems bugged, in that a 3.0 str sekelton vs a 3.0 unit with, say +60% str has 3 to 9 odds. 3.0 + 60% should only be about 4.8, right? I't is either calculating wrong, not displaying where a bonus is coming from, or I can't do math. But other similar strengthed units don't have such a disparity.

Also, I don't know how this happened, but all the units in my city just got blessed. No one has Alter of L. or any High priests yet. It may have been when I cast whither, then canceled when I saw that the unit already had it on them.

edit: I was able to repeat it with whiter casting. Also, the enemy disappeared when it cast.
 
Bug - I can't seem to assign citizens to be engineers when I'm playing as the Calabim, maybe it has something to do with the governor's mansion.
 
didolover said:
:goodjob: my first ever post here to tell you how you 'saved' civ 4 for me - i was about to give away the disks as i burnt out and now this marvel!!

anyway here are some probs ive encountered after playing about 1000 turns in two games of ffh 2011 with the patch (a) oaded

1) :mad: the game hangs around turn 500 - i have to shut off the comp restart reload and it goes a couple of turns and hangs again - after a couple of repeats of this it gave up all together and didnt reload
i noticed some talk about infernal grim but i have lots of wonders up and the inf grim was built a while ago - ive included the save if youre interested

There are a few issues like this that are resolved with 0.11b. Let me know if you still see them after upgrading.

2) :king: :king: im still getting multiple orthus kings - after whacking one with my rosier the fallen (not named after the old heisman trophy kid is he?) i got to attack ANOTHER orthus axe with my own - it was like the sword fight scene from princess bride ("I know somesing you don' - I am no lefthand either - I too have dee Orthus axe!)

Ill check it out.

3) :( i was playing lsufjar (sp?) the elfs and some things were clear i couldnt build - but some werent - i couldnt find the gypsy caravan or demon altar - - ive read already about some of the heavy artillery restrictions for my race i just figure these are more of them but it isnt clear

Only the balseraphs can build the gypsy carvan and you need to have the Veil as your state religion to build demon altars. Both are covered in the pedia.

4) :mischief: and then real minor low priority stuff im sure you will address - theres no tool tip for ring of warding (a very cool surprise for attackers - thank you); the civ has many holes text-wise

Yeah, this is just a playtest version. we want to get everything working like it should before we spend to much time documenting it.

5) :confused: and more of a note than a bug - the mana things are confusing - its fun to discover and i really wouldnt want to see a full-on documentation as these sites will be full of them but some functional instruction would be cool - like how to use them

As above, documentation isnt the priority yet. You may want to check out some fo threads in this forum on the different aspects as they cover a lot fo the details.

6):D finally a newbie question - some posters are mentioning scenarios - have you released scenarios already for ffh?

Nope, scenerios arent scheduled until "Ice".
 
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