yes, I noticed the loading a bit. and also the time between turns. maybe it's just the randomness of the PCs, but in patch B I could count 6 seconds in early game. now it's 2-3 seconds. who knows...

yes, I noticed the loading a bit. and also the time between turns. maybe it's just the randomness of the PCs, but in patch B I could count 6 seconds in early game. now it's 2-3 seconds. who knows...
Its still on board. It is the same when you activate it manually.Just use the sleep/fortify button.Any unit that gains promotion while aboard a Trojan Horse or Ship seems to lose the docked trait. You have to move the unit off the carrier and back on to dock again. It still moves with the carrier when the carrier is auto moving, but it asks you to do something with the unit on unit cycling.
i had alot of giant spiders from capturing two and having them breed on barbarians. when they are outside my boarders and hit the explore button they never move it is jsut like fortifying them with no fortify bonus
1-Intended. Needs description updateIn case it was missed, the third level of the altar gives the bless promotion to unit's made in every city, not just the altar city.
Guardsman doesn't reduce city costs as it says in the description.
The special Bannor Training yard doesn't give the nationalism happy bonus (I hear the zulu barracks has the same problem in warlord's)
Just a quick post here to report that magic and fire resistance now work as advertised. It's another one of those cases of the bonus not making the defending unit stronger but rather making the attacking unit weaker, but it's all there and seems to be working. Thanks!
Don't know if this has been posted before: Kuriotathes can't choose if they want city or settlement hub when founding a city - is this new or a bug?
It's checked in OnUnitMove - shuffle them around into or within your borders and they'll regain it.I don't know if this is a bug or a feature, but the Homeland promotion granted by the Defensive Trait disappears entirely if a unit leaves your cultural borders, and never returns. This makes expansion for Defensive leaders more difficult than it would be, because new units must be produced to defend newly-founded cities if they are to have the Homeland promotion.