Minor Annoyance
Deity
I was going to ask what exploits are possible by gifting units, but while playing the Sheaim I realized I can gift away my gate units and get more.
3. AI won't attack with Heroes (world units) if his attack odds are beneath 95%.
Also, how do we use game options that are not able to be set ffrom the custom start screen? Some would make interesting maps.
I was going to ask what exploits are possible by gifting units, but while playing the Sheaim I realized I can gift away my gate units and get more.
Update:
- Extended spy ejection protection to Great Spies (and any other unit considered "always invisible")
- AI Civs under Theocracy will no longer accept gifted Missionaries
- Units withdrawing from combat will be removed from selection group (thanks Moctezuma)
- When bumping naval units from cities, preference will be given to water tiles
- Tweaks/bugfixes to improve starting city locations (thanks SevenSpirits)
- Cities no longer require a Monument to allow Spies to sabotage buildings
Bh
It was being exploited in Single Player as well (people gifting animals and then capturing them repeatedly for one).
If you want to help a vassal, grant him some free Techs and Resources. If you want to assist in a war, declare war, or bribe the enemy to declare peace.
The AI will get better, so you won't need to assist your vassals quite so much.
I know its not a big thing but its a strategy i use often that is also realistic. Throughout history nations have helped thier allies with miltary aid (technology, financial and even troops) instead of just declaring war on a common enemy.
Please, i know its probably more work to add it as a menu option but please could you at least consider it...![]()
^ seconded
I just play single player (as do a lot of people) and the exploit above seems pretty pointless as do all exploits in single player becuase the only person your cheating is yourself. If i wanted to cheat, i could just go into world builder and do what i wanted so what is the point? I can understand this perfectly for multiplayer games but against the AI - who is the removal of gifting trying to protect? If it is just a menu option, then cant thoes who want it that way just turn it on and off or for multiplayer games.
I know its not a big thing but its a strategy i use often that is also realistic. Throughout history nations have helped thier allies with miltary aid (technology, financial and even troops) instead of just declaring war on a common enemy. Also, as i turn off tech trading (i dont feel its handled fairly by the AI) then i often dont have many options to assist a weaker friend other than iron/broze/horse resourse gifts with some cash.
Please, i know its probably more work to add it as a menu option but please could you at least consider it...![]()
I just play single player (as do a lot of people) and the exploit above seems pretty pointless as do all exploits in single player becuase the only person your cheating is yourself. If i wanted to cheat, i could just go into world builder and do what i wanted so what is the point? I can understand this perfectly for multiplayer games but against the AI - who is the removal of gifting trying to protect? If it is just a menu option, then cant thoes who want it that way just turn it on and off or for multiplayer games.
I know its not a big thing but its a strategy i use often that is also realistic. Throughout history nations have helped thier allies with miltary aid (technology, financial and even troops) instead of just declaring war on a common enemy. Also, as i turn off tech trading (i dont feel its handled fairly by the AI) then i often dont have many options to assist a weaker friend other than iron/broze/horse resourse gifts with some cash.
Please, i know its probably more work to add it as a menu option but please could you at least consider it...![]()