FfH2 0.34 Bug Thread

The unit portrait for several units (Griffon, Elephant...) cover important information in the tool-tip for unit actions. For instance, Fortify until healed displays how long it will take, but the griffins beak covers the number.

This issue is easily solved, hold the left mouse button down on the unit portrait and you can rotate it so that it isn't in the way of anything...
 
Aquae Succellus doesn't remove plague from my Immortal. I tried leaving it in the city, moving it in/out of the city, and nothing.

On the same point, should Immortals be able to get disease/plague/poison, considering they wouldn't die from it?
 
im sorry if this has mentioned before, and im sorry for my bad english (im german): me and my friend often play in mp, going into one allience. when we are neighbours, the culturell influence of my town doesnt work properly against my friends culturell influence. he steals (sometimes) parts of the city fields i need for my city, but they are not in his city (so not needed for him). hopefully you got what i mean.

im surprised no statement here. either its a known problem, or you dont understand what i mean. thatfor, i try to explain again:

when my friend and me play together, we always are in 1 fraction (or group), and try to place our cities as near as possible. since i play the kuriotate, and since i only can place 4 cities, i dont want to waste any of my city fields (letz call it "fields" dont know the english word,but they are 36 for the kuriotate).

but if we place cities near each other, the culturell influence is calculated wrong. we plan cities the way they dont cut each others fields, at least not the ones a city can work on and built adjustments etc. so my friend basicly steals sometimes some of my fields, even if they are useless for him, but i could use them. it even says for example 90% my culturel influence, and 10% for him. it even are regular fields, not any resources there. but, i dont have these problems with computer enemy. hope you can fix that, thanks in advance.

edit1: i saw you added this to "more of a balance question". but still a bug in my judgement, because like i said, this even applies if for example i have 90% culturell influence and my friend has only 10% on a certain field. also, its only versus my friend. it does not apply when it comes to KI.

another problem beside that is that there is a certain tower, a wonder you can built. its supposed to ignore any unhappy worker in the city and also give 1 production / unhappy worker. that doesnt work either :(

hope you can fix that. and still ffh is f****** awesome. thx in advance for reading^^
 
Well, this isn't a bug, but there are two was not to have this happen.
1) Don't build your cityies so close together
2) MAKE SURE that your cities are producing the same amount of culture. Your lossing teritory because his cultural borders are growing faster then yours.
So, it's not a bug, but do this and you won't have to worry about it.
 
This issue is easily solved, hold the left mouse button down on the unit portrait and you can rotate it so that it isn't in the way of anything...

Sorry, I disagree. It would be more easily solved if the displayed models were just a tad smaller/shorter so we could see everything without having to mouse around. ;)

Honestly, if you happen to have quite a few Chariots, for example, in your army this can be quite annoying.

All the best,
 
If I understand him right, he has the dominant culture in the tile. My guess is that the game does not take into account the workability of the third culture ring, when determining which one of two players should get the tile. In base civ this makes sense, because you can't work the third ring and therefore it makes sense to give the tile to the player who can work it regardless of culture.


BUG
You can get assassins, champions etc from shipwreck lairs. Since the game checks for the spawning of Great People Prisoners/Disciples, this seems to be an oversight.

Here is the relevant part of the code:
if self.grace() == False:
lList = lList + ['PRISONER_ANGEL', 'PRISONER_MONK', 'PRISONER_ASSASSIN','PRISONER_CHAMPION', 'PRISONER_MAGE']
 




here a little grafik. im yellow, friend is red. im kuriotate, friend is orc. its even my main city, his city is his third.

now im talking about the field with ***

i have 90% on it, friend has 10%. also i have a way more culture in total in this city. and also, he doesnt need this field, but i do. there is no other city around. and last but not least, this applies only when hes my neighbour, dont have these probs when playing with computer.

Well, this isn't a bug, but there are two was not to have this happen.
1) Don't build your cityies so close together
2) MAKE SURE that your cities are producing the same amount of culture. Your lossing teritory because his cultural borders are growing faster then yours.
So, it's not a bug, but do this and you won't have to worry about it.

and yes, its a bug, i hope the grafik explains. and no, my cultural border is definetly growing faster, without a doubt, and i even used the one time spell i have as kuriotate to increase my border. all doesnt help
 
On the same point, should Immortals be able to get disease/plague/poison, considering they wouldn't die from it?

I would expect them to still get diseased, just as they still get injured.

Being very hard to kill just means they enjoy lower insurance premiums.
 
I got the treasure chest event. Treasure appeared on a single tile island on top of barrows. I was able to explore the barrows with the chest and got a savant. Savant was able to open the chest. Got a free tech. Consumed savant for more research. Pretty nifty eh? :)
 
Offer to exchange maps w/ Doviello & CtD. Win XP, SP3. Haven't had any CtDs with FFH in a long time.
PS: Perhaps I should also note: have never used FF. (Since it seems to be blamed for a lot of recent issues.)
PPS: Fully patched, then started game.
 

Attachments

Patch F: Playing as Order Calabim. All of a sudden a turn ago all my vampires can no longer cast any vampire abilities (feed, feast, gift vampirism). I don't think I've done anything recently other than turning a few vampires into paladins.

Amurite world spell, I'll bet.

Amurite worldspell reverts mana nodes... how would that take away innate unit abilities?
 
He doesn't. New shortcuts are only created in new versions... like 0.34 has a different shortcut than 0.33. 0.34a and 0.34g use the same shortcut, for instance. Making the shortcuts compatible is fairly simple, though, all you've got to do is name the folders and files accordingly. Like, by default it extracts to a folder that includes the version number in the folder name... which, among other things, allows you to continue a game in a previous version. But if you change that, and set the shortcut accordingly, the same shortcut will always work.

I also have the Steam version and I've had this problem as well. To clarify the issue: whenever I install a patch, a brand new shortcut appears on my desktop IN ADDITION TO the shortcut which is already there. The new shortcut 1) has the normal CivIV icon instead of Hyborem's pic, and 2) is not functional (running from that shortcut gives a message that the mod is invalid) because its path doesn't have the quotation marks, as MrPopov noted. It's not a problem--I just delete the new shortcut. But it is annoying.
 
@ Karnja
A save game would be nice. I want to see. :p
 
I also have the Steam version and I've had this problem as well. To clarify the issue: whenever I install a patch, a brand new shortcut appears on my desktop IN ADDITION TO the shortcut which is already there. The new shortcut 1) has the normal CivIV icon instead of Hyborem's pic, and 2) is not functional (running from that shortcut gives a message that the mod is invalid) because its path doesn't have the quotation marks, as MrPopov noted. It's not a problem--I just delete the new shortcut. But it is annoying.
Oh, well, that sounds like it's a problem with Steam, not with the patches. Is there a reason you can't just download it the normal way?
 
Oh, well, that sounds like it's a problem with Steam, not with the patches. Is there a reason you can't just download it the normal way?

I am downloading it the normal way (Steam won't get FfH for me, of course).

It's not a problem with Steam. It's a problem with the way FfH's autoinstaller is interacting with a Steam installation. Kael has designed the autoinstaller to detect and work with many possible installation types, and for the most part it works great. This is just one small area where it's not working perfectly.
 
I also have the Steam version and I've had this problem as well. To clarify the issue: whenever I install a patch, a brand new shortcut appears on my desktop IN ADDITION TO the shortcut which is already there. The new shortcut 1) has the normal CivIV icon instead of Hyborem's pic, and 2) is not functional (running from that shortcut gives a message that the mod is invalid) because its path doesn't have the quotation marks, as MrPopov noted. It's not a problem--I just delete the new shortcut. But it is annoying.

The reason it is creating a new shortcut every time is that you don't HAVE a shortcut on the desktop at all. It will only create one if you don't have one. If you fix the shortcut to actually work for the steam install then you will both have a working shortcut, and never get a new shortcut made for you automatically.

Amurite worldspell reverts mana nodes... how would that take away innate unit abilities?

Worldspell changed, now it blocks all other players from using magic for a few turns.

i have 90% on it, friend has 10%. also i have a way more culture in total in this city. and also, he doesnt need this field, but i do. there is no other city around. and last but not least, this applies only when hes my neighbour, dont have these probs when playing with computer.



and yes, its a bug, i hope the grafik explains. and no, my cultural border is definetly growing faster, without a doubt, and i even used the one time spell i have as kuriotate to increase my border. all doesnt help

The cultural influence being 90/10 and the tile going to the 10 player is certainly a bug, so I placed that one as a bug report. The "Allies shouldn't push borders" aspect is more of a balance question, primarily due to being potantially harder to code so it works properly. What kind of alliance are you using? Both on the same team, or just Vassal? I swear that when you are both the same team you are allowed to work tiles in the other player's borders, but I could be remembering wrong, it has been a LONG time since I played teams.
 
same team, we do that within the settings. usually large map, 10 civilizations, 5 groups of 2 civilizations, and we being one of em. and not a biggy, but still a bit annoying if you cant use every field of your city since you are limited in total cities.
 
same team, we do that within the settings. usually large map, 10 civilizations, 5 groups of 2 civilizations, and we being one of em. and not a biggy, but still a bit annoying if you cant use every field of your city since you are limited in total cities.

Perhaps it's because he has 2 cities beside your 1 city so the cultural border is lying to you about the actual ratio...
I will test this by playing as him and deleting a city.
 
Back
Top Bottom