The changes are really great. I already expressed my awe of the new Illians in the other thread Especially that they open a lot of possibilities for a modder, too. I am a little worried with guild axing though. I agree that most of them are useless and do not need to be guilds at all, but I hope the basic guild mechanics will not be removed from SDK. I do not see a reason to it, just want to say that I REALLY NEED IT. And replacing corporation screen with somnium in 0.33 was painfull enough. So, please, cut just the current guilds, let mine live I would keep guild of the nine one. Just get rid of the events and include expanded mercenaries by wastamastaflash. It is more fun and is less chance - dependant. Talking of events, I may be the only one, but I think there are too many of them, but not enough meaningfull ones. I really like the city feud chain and hope for more such ones (the follow up for "found a witch" maybe? - currently you should burn her every time as the other option does nothing). All crime events should be removed, especially now that ratcachers guild is cut. Crime never really worked in my opinion. There are other, like constellations (most of the time) or the mana ones, with the infamous goblin waste on top of it. I do not think they add much and some are simply annoying. Also, the current changes to goblin waste is not enough - we need a way to cope with it without the nature magic. And currently there is none. Ever. I really love including Marnok's Lairs - it really deserve it. But I think that Barbatos should stay and Broken Sepulcher should be explorable only after killing him (or explorations should always or almost always awaken him).