lList = ['EMPTY', 'HIGH_GOLD', 'ITEM_HEALING_SALVE', 'ITEM_JADE_TORC', 'ITEM_ROD_OF_WINDS', 'ITEM_TIMOR_MASK', 'TECH']
sGoody = lList[CyGame().getSorenRandNum(len(lList), "Pick Goody")-1]
if sGoody == 'EMPTY':
CyInterface().addMessage(iPlayer,True,25,CyTranslator().getText("TXT_KEY_MESSSAGE_EXPLORE_LAIR_TREASURE_EMPTY",()),'AS2D_POSITIVE_DINK',1,'Art/Interface/Buttons/Equipment/Treasure.dds',ColorTypes(8),pPlot.getX(),pPlot.getY(),True,True)
if sGoody == 'HIGH_GOLD':
pPlayer.receiveGoody(pPlot, gc.getInfoTypeForString('GOODY_EXPLORE_LAIR_HIGH_GOLD'), caster)
if sGoody == 'ITEM_HEALING_SALVE':
pPlayer.receiveGoody(pPlot, gc.getInfoTypeForString('GOODY_EXPLORE_LAIR_ITEM_HEALING_SALVE'), caster)
if sGoody == 'ITEM_JADE_TORC':
pPlayer.receiveGoody(pPlot, gc.getInfoTypeForString('GOODY_EXPLORE_LAIR_ITEM_JADE_TORC'), caster)
[COLOR="Cyan"] if sGoody == 'ITEM_POTION_OF_INVISIBILITY':[/COLOR]
pPlayer.receiveGoody(pPlot, gc.getInfoTypeForString('GOODY_EXPLORE_LAIR_ITEM_POTION_OF_INVISIBILITY'), caster)
[COLOR="#00ffff"] if sGoody == 'ITEM_POTION_OF_RESTORATION':[/COLOR]
pPlayer.receiveGoody(pPlot, gc.getInfoTypeForString('GOODY_EXPLORE_LAIR_ITEM_POTION_OF_RESTORATION'), caster)
if sGoody == 'ITEM_ROD_OF_WINDS':
pPlayer.receiveGoody(pPlot, gc.getInfoTypeForString('GOODY_EXPLORE_LAIR_ITEM_ROD_OF_WINDS'), caster)
if sGoody == 'ITEM_TIMOR_MASK':
pPlayer.receiveGoody(pPlot, gc.getInfoTypeForString('GOODY_EXPLORE_LAIR_ITEM_TIMOR_MASK'), caster)
if sGoody == 'TECH':
pPlayer.receiveGoody(pPlot, gc.getInfoTypeForString('GOODY_GRAVE_TECH'), caster)
for pUnit in lGolems :
pUnit.setHasPromotion(iEmpower1, False)
pUnit.setHasPromotion(iEmpower2, False)
pUnit.setHasPromotion(iEmpower3, False)
pUnit.setHasPromotion(iEmpower4, False)
pUnit.setHasPromotion(iEmpower5, False)
if bEmp1:
pUnit.setHasPromotion(iEmpower1, True)
if bEmp2:
pUnit.setHasPromotion(iEmpower2, True)
if bEmp3:
pUnit.setHasPromotion(iEmpower3, True)
if bEmp4:
pUnit.setHasPromotion(iEmpower4, True)
if bEmp5:
pUnit.setHasPromotion(iEmpower5, True)
for pUnit in lGolems :
pUnit.setHasPromotion(iEmpower1, bEmp1)
pUnit.setHasPromotion(iEmpower2, bEmp2)
pUnit.setHasPromotion(iEmpower3, bEmp3)
pUnit.setHasPromotion(iEmpower4, bEmp4)
pUnit.setHasPromotion(iEmpower5, bEmp5)
I don't think this belongs in the Cosmetic Issues thread, but I agree. He should probably favor god king, as he is the only leader who was literally a god. Theocracy would fit well enough thematically too.
I really think that the Theocracy and Religion civics need to be changed to be more useful for this White Hand worshiping civ.
Apologies if I missed this, but for the first time I am getting red blobs and black blobs where units once appeared. It doesn't seem to matter what the unit is, but usually it is a Blooded Werewolf, if that matters.
If I exit the game and come back, a DIFFERENT unit is blobbed. It never seems to be more than one unit, though.![]()
Apologies if I missed this, but for the first time I am getting red blobs and black blobs where units once appeared. It doesn't seem to matter what the unit is, but usually it is a Blooded Werewolf, if that matters.
If I exit the game and come back, a DIFFERENT unit is blobbed. It never seems to be more than one unit, though.![]()