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FfH2 0.34 Cosmetic Issues

Are the Freaks a Balseraphs' exclusive? The pedia does not say as much and therefore I became very confused as to why I couldn't whip one out as the Malakim.
 
Had 1 of 2 Workers building a mine on a desert-hill turning into a pink blob for a turn or 2. :D (sidar civ workers if that matters)
Also the pedia issue/exeption (nonbreaking :)) when opening the unit-page of the pedia has been nailed down to stem from some problem with the divided soul entry while playing as Sidar.
 
Not so much an issue, but I got the demonic event from a dungeon on a paladin.
Also, in I think it was the standing stones, Civopedia entry, stone is mispelt. Stnoe or stoen, or something like that.
 
Would it be possible to modify how Disciples spread religion and can grant a Holy city?

Spoiler :
Code:
//FfH: Modified by Kael 10/04/2008
//			pCity->setHasReligion(eReligion, true, true, false);
            if (GC.getGameINLINE().isReligionFounded(eReligion))
            {
                pCity->setHasReligion(eReligion, true, true, false);
            }
            else
            {
                pCity->setHasReligion(eReligion, true, true, false);
                GC.getGameINLINE().setHolyCity(eReligion, pCity, true);
            }
//FfH: End Modify

This checks right now for if the religion has been founded (already exists anywhere in the world) and will create a holy city if not. Instead, could it check if the religion HAS a holy city, and create one if not? (the difference would be that after razing a Holy City it can be re-established by sending a Disciple out to spread the faith in a new city)
 
doesn't razing a holy city result in another city with the religion present ( randomly chosen ) becoming the new holy city? I always thought that's how it worked :\
 
Archeron is really red here... and round.

I also noticed a normal Giant Spider after re-loading a saved game became a red blob.
 
Same event as in post #19 turns the model (in my case) svartalfar archmage into standard archmage. I guess this will happen with other civ specific units too.
 
This checks right now for if the religion has been founded (already exists anywhere in the world) and will create a holy city if not. Instead, could it check if the religion HAS a holy city, and create one if not? (the difference would be that after razing a Holy City it can be re-established by sending a Disciple out to spread the faith in a new city)

I don't think that allowing you to get a new holy city that easily is a good idea. A new holy city should require at least a great prophet (maybe just a high priest) or an equipment form of the religion's holy shrine.





I believe that before I realized that disciples would found holy cities I gave myself a free priest and built a temple, without getting holy city. Spreading religion through spells should be able to found holy cities too.


Hmm...its probably crazy, but I just got to thinking it could be interesting if Honor and Deception didn't found religions, but just allowed allowed council membership. Over/Undercouncil resolutions giving out disciples would be the way the faiths are started.
 
Can I put in a request for a snowy ancient forest graphic? With the new Illians, that combination's pretty common and the green ones are a little on the lush side :)
 
One of the hill giants was a red geodesic dome when I loaded the game. On the next turn he was normal again, but so was the dome under his feet except that it had become black.

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2 things:
Start as grigori civ and there's a line break missing after civ trait...
Get an enraged unit trapped in a cage and he will "displace" but still be held away from the cage after he turns barb.
:crazyeye:
 
I'm sure this is old hat but there seem to be many Civ unique units and buildings that do not reflect this fact in the pedia. Two examples that come to mind:

Kuriotates' Tailor Building
Balseraphs' Freak Unit

In both of these cases the Civ exclusiveness is not in the description.
 
The units spawned from hellfire use standard champion art rather than Hyborems version.

Also the action to pick up the Athame equipment is titled "Take Black Mirror"
 
I get a pink square instead of the icon for the "Won with Barbarian World on" trophy.

Incidentally, you can continue to gain trophies after the game has finished - I'd say that would be better blocked. I just got the Ascension (Auric is awesome btw) and Acheron ones after a domination victory.
 
A cosmetic request:

Would it be possible to have trait details pop-up on a mouse-over when selecting a new trait for an Adaptive civ? I sometimes forget everything each one affects.
 
When you mouse over a stack with a lot of units, the info on them just goes way up to the top of the screen and hides behind the boxes up there, basically unreadable.
 
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