1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

FfH2 0.40 Changelog

Discussion in 'Civ4 - Fall from Heaven' started by Kael, Dec 8, 2008.

  1. OzzyKP

    OzzyKP Chieftain

    Joined:
    Dec 16, 2000
    Messages:
    1,502
    Location:
    Washington, DC USA
    Great additions. Love the trimming of buildings, love the defensive strikes and new promotions. :goodjob:
     
  2. Jabie

    Jabie Wanted in Monte Carlo...

    Joined:
    Dec 16, 2003
    Messages:
    1,024
    Location:
    Southampton, UK
    And does Cover (the ranged trump) reduce the effectiveness of Defensive Strikes?
     
  3. Caradoc

    Caradoc Chieftain

    Joined:
    Dec 21, 2005
    Messages:
    1,010
    I think I'm going to miss the Harlequin's spell casting abilities. What was the thinking on this?
     
  4. MacGyverInSpace

    MacGyverInSpace Monarch

    Joined:
    Mar 30, 2007
    Messages:
    312
    Location:
    a.k.a. a.a.5, toasters. . . .
    Is Braeden the Laconic based on Brasidas the Lakonia/Lacedaemon/yeah. . . or is this madness?
     
  5. Tyrs

    Tyrs Chieftain

    Joined:
    Jul 18, 2007
    Messages:
    684
    Location:
    Northern Virgina
    I think the Harlequin reduction was to lessen the reward for an alignment change. Plus the Balseraphs have enough crazy powerful strategies. This is unique instead of just powerful. Taunt looks cool.
     
  6. FireBlaze

    FireBlaze Chieftain

    Joined:
    Oct 6, 2008
    Messages:
    692
    And woosh. Just like that, there goes those A's I've tried so hard to maintain :D
     
  7. Micky Onimusha

    Micky Onimusha Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    344
    It's a bit shallow, but I'm most excited about the new "Minor Leaders", followed by the Scenarios. I know the Minor Leaders won't be included in the main game but I'm sure a mod-mod will come along to solve that, and it'd be cool to have an expansion over the previously existing Leader-Civ combinations.
     
  8. [to_xp]Gekko

    [to_xp]Gekko WM junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,790
    Location:
    Seyda Neen, Vvardenfell
    sounds awesome. looking forward to it, I'm really curious to see how the AI will behave now :D
     
  9. the343danny

    the343danny Emperor

    Joined:
    Oct 12, 2008
    Messages:
    494
    Location:
    Silicon Valley
    Too bad Im going to be very busy preparing for my finals and finishing several projects.
     
  10. Nikis-Knight

    Nikis-Knight Chieftain

    Joined:
    Dec 22, 2005
    Messages:
    5,633
    Location:
    Orange County, CA
    Defensive strikes pretty much work as advertised; only assassins & shadows are immune, cover doesn't lessen them, drill still adds first strikes for the unit that has them, and a unit can do defensive strikes as well as be the defender (and often will). The bonus XP I haven't found to be overpowering due to the low rate of occurance unless you specialize in def. strikes.
    Combat odds aren't adjusted to account for def. strikes. It would be a good idea to bring some withdrawl units to use up a defender's def strikes--unless the defender happens to have blitz.

    He's pretty much integrated into another civ.
     
  11. Darksaber1

    Darksaber1 Secret Emperor

    Joined:
    Jun 5, 2008
    Messages:
    2,220
    Location:
    Where you least expect me
    I think the dungeons of Erebus are inhabited by Vashta Nerada. I presume that this change means skilled units learn to use light to keep them off.
     
  12. Lade

    Lade Chieftain

    Joined:
    Nov 25, 2008
    Messages:
    551
    Location:
    Western or Eastern Hemisphere
    Are any of the scenarios going to cover Varn attempting to avenge his late wife Talia?

    He really should bring Basium along :crazyeye:
     
  13. Fafnir13

    Fafnir13 Chieftain

    Joined:
    May 15, 2008
    Messages:
    919
    Location:
    Shoreline, WA
    Ugh. This is going to be a pain.
    Will the odds at least mention that the enemy has a def strike? The stacks the AI likes to hurl around can be unreadable at times.

    That got my attention. Is he's going to be Civ specific now?
     
  14. ds61514

    ds61514 Chieftain

    Joined:
    Jan 2, 2006
    Messages:
    210
    Does this mean that he can recruit Mounted Mercenaries? Or will we get a random assortment of units?

    I find it kind of sad that the Hippus UU requires a wonder to be built. Giving Magnadine the ability to recruit UUS would be fabulous!
     
  15. KillerClowns

    KillerClowns Chieftain

    Joined:
    Oct 6, 2007
    Messages:
    1,139
    [Struggles to keep silent.]
    [Fails saving roll due to one week remaining.]
    I'm only .2% less in the dark than you are, but the story I think you refer to is a scenario intro; Kael sent it to me when he asked me to do the writing for Keelyn, as an example of what an intro should look like.
    Also, Lethe, the Queen of Sorrow and the demoness responsible for Talia's death, is listed in the changelog as a minor leader.
     
  16. Lade

    Lade Chieftain

    Joined:
    Nov 25, 2008
    Messages:
    551
    Location:
    Western or Eastern Hemisphere
    Ah, Thanks!

    I'm really hoping its gonna be in there

    I just didn't know if any of the scenario names could refer to that..
     
  17. Nikis-Knight

    Nikis-Knight Chieftain

    Joined:
    Dec 22, 2005
    Messages:
    5,633
    Location:
    Orange County, CA
    I'm sorry, I was thinking of something else. Yes, he is Doviello minor leader, but we don't plan on limiting his use in the main game.
    Well, defensive strike is never certain. Out of all the archers and units with drill promotions, any of them could potentially have def. strikes--though each only once until their next turn, unless they have blitz. They will each have about a 5-50% chance, depending on unit class and promotions. So any eligible unit might use their def strike, though only one per attack. They'll also all be doing different amounts of damage.
    So it isn't something that can be accounted for in the odds. That doesn't mean it is unpredictable, if there are archers in the stack they might use it. If those archers have drill, there's a pretty good chance one of them will. So send in a couple dispossable--or withdrawl--units first.
     
  18. Nimbus

    Nimbus Chieftain

    Joined:
    Mar 9, 2006
    Messages:
    368
    How does Defensive Strike work from a game process aspect. If it has to check every unit in a stack before combat and run thru hit/not hit, damage/no damage is it going to slow the game down any?
     
  19. Zechnophobe

    Zechnophobe Strategy Lich

    Joined:
    Sep 1, 2006
    Messages:
    1,866
    Location:
    Goleta, California
    I can answer that one Nimbus, answer is 'no' unless you have stacks of a few hundred. The number of game checks just to do a 'goto' command are significantly greater.
     
  20. jprc

    jprc My dog is smarter than me

    Joined:
    Sep 22, 2006
    Messages:
    483
    Location:
    Mozambique and far-far East
    :sad:

    Is 0.40 the famous ICE version? Kael's 1st post does not mention it at all...

    It makes me VERY sad to know that we reach somehow the end of a path. I followed it for almost 2 years, and I now feel that the kids are now ready for a life on their own: bye bye home, hello nostalgia...
    Each time a new version came, it was renewing the pleasure by allowing me to experiment with new concepts, erase old strategies (Ah! Conjurers? Or Mage?... which arcane path should I take...), get use to new leaders (Decius), see new wonders, new challenges, new maps (Erebus), etc...

    FFH is among some other games I played for more than 1 year, almost continuously. For the last 22 years I had a computer and a game in it, only Civ2, Diablo 1 and 2, Sudden Strike and Oblivion managed to stay for more than 1 year the game I played almost exclusively. Civ4 should have been on the list, and it felt short... because I discovered FFH...

    Well...
    I am going to do with this 0.40 as I do when I eat something I like very much: I eat the dish very very slowly ...

    Only 1 word for all the pleasure given by FFH: Merci.
     

Share This Page