There seems to be some bugs with the werewolves. Ravenous Werewolves only have a 1% chance of becomming Blooded Werewolves, and the Blooded Werewolves only have a 1% chance of creating Ravenous Werewolves. I somehow doubt it matters, since it even says so in the pedia entry, but just in case it does, I'm playing as the Launun.
There seems to be some bugs with the werewolves. Ravenous Werewolves only have a 1% chance of becomming Blooded Werewolves, and the Blooded Werewolves only have a 1% chance of creating Ravenous Werewolves. I somehow doubt it matters, since it even says so in the pedia entry, but just in case it does, I'm playing as the Launun.
This seems to also be true of wolves become wolf packs; if I had to guess, other units that have a chance of promotion like that on combat have the same problem, too.
Quote:Originally Posted by JAMiAM
Tried starting a Custom Game, Advanced Start, as Malakim, and no units were available to buy while in set up. After starting the game, no units were available to be built either. Seriously broken...
Same thing starting as Amen of the Ljoslfar.
I have a problem with the music since .34
Sometimes i have no music during the whole game from the beginning on, and sometimes i can't even hear it by changing from a custom sound folder and back to normal (what helped as a temporary solution).
But it works if i reload the game.
Every game i play it happens that the soundtrack is gone after a time. Not only when changing from ancient to classical or changing religion (that happenes too). It looks like it plays 2 seconds of the soundtrack, and then its gone... difficult to explain.
Another problem, perhaps connected to it, is that the soundtrack for any religion doesn't play (lets say in 50% of games), it just plays the normal soundtrack. It doesn't even play a single soundtrack from the soundtrack folder for that religion.
I never had issues with the sounds in ffh or bts before.
Did anyone else notice anything?
I've had this problem too. I didn't report it because I figured it was a low priority bug, and I just leave a media player on random in the background. But since you're reporting it too...
Same problem. To fix it, I just hit ctrl + m (turns the music off) and then ctrl + m again (turns it back on, and it works.)
I think I've found a bug in .4
I'm playing as the Sheaim, I've founded Ashen Veil and it's my state religion, and every time I try to adopt the "Sacrifice the Weak" civic it changes over the course of one turn, then changes back to whatever I had. I kept looking back at the civic screen thinking, "huh.. apparently I forgot to adopt StW but didn't the same thing happen last night?" Then I tried switching civics again and it was apparent.
So right now there's no way for me to adopt the unique civic for Ashen Veil. Not sure if it's like this for the other unique civics.
AI Issue (I know this is listed, but I'm wondering if this particular issue is known):
Early game, the only other civ I've met declared war on me and marched in with an army of 7: 4 warriors and 3 goblins (sheelba).
They are now just walking back and forth between a square next to my city and a square 2 away from my city. I have 4 warriors fortified in the city, so I'm not sure whether they are just biding their time waiting for reinforcements, or whether there is something odd in the AI. Seems weird that they would want to sit around wasting their support cost for being in enemy territory and just walking around instead of fortifying at least...
EDIT: Right after posting this, they attacked with one of the warriors but then moved the rest of the stack off to the 2 squares away from my city spot...
A few turns later they decided to attack with everything.
I think it's supposed to be that way, it is Perpentachs playground after all.
I'm wondering about this. I'm NOT playing a scenario, but at war with Keelyn, and EVERY one of her units is mutated -some ridiculously so.
Is there some mechanism now that causes all Balseraph units to mutate? It's been awhile since I played them and I thought with the Chaos mana there was only a small chance that units would be created with mutations - now it looks like they all get it.
She could have upgraded them from Freaks, which would cause them to all be mutated. Or she got a mage with chaos II.
As to the former, doesn't that seem a little too bizarre even for the Balseraphs? I mean later there were Archers, Harlequins, Merrymen, Mimics, everything. There were plenty of Freaks, though, too. I came across one that had at least 10 promotions and, of course, was mutated.
Funny thing was I saw no Priests (they had ROK) or even Loki - just mutated units.