cvlowe
King
I have noticed a minor issue since installing patch "z"
I have the gridlines on the map, helps avoid clicking on the wrong tile sometimes. Since installing the patch I've played a couple games and the gridlines in the ocean are skewed so they cross in the middle of the tile. Everything works correctly but it's a pain moving around the ocean now. The first game was a pangea map so ti didnt matter to me, but now I'm playing continents and need to estimate distances to the enemy ship SODs and have to do it manually instead of just counting squares.
Also- and this is an old bug- if I have units on a hill without a road next to an enemy city and attack the city, they will move off the hill to a square with a road and attack from a different direction ending their movement without the hill defense bonus.
Edit:
Just read the first post...
19. Added the ability to examine cities before you decide to keep or raze them (code by Smeagolheart!).
I CAN'T WAIT!!
Another question- if I manage to capture a religious hero through combat, why does he run away the next turn? For example I defeated Bambur with Sphener. He was defeated in honorable combat and agreed to fight for my cause then turns around and runs away?? How dishonorable and unheroic. Maybe there should be a type of "captured" tag that over-rides the religion requirement?
I have the gridlines on the map, helps avoid clicking on the wrong tile sometimes. Since installing the patch I've played a couple games and the gridlines in the ocean are skewed so they cross in the middle of the tile. Everything works correctly but it's a pain moving around the ocean now. The first game was a pangea map so ti didnt matter to me, but now I'm playing continents and need to estimate distances to the enemy ship SODs and have to do it manually instead of just counting squares.
Also- and this is an old bug- if I have units on a hill without a road next to an enemy city and attack the city, they will move off the hill to a square with a road and attack from a different direction ending their movement without the hill defense bonus.
Edit:
Just read the first post...
19. Added the ability to examine cities before you decide to keep or raze them (code by Smeagolheart!).
I CAN'T WAIT!!

Another question- if I manage to capture a religious hero through combat, why does he run away the next turn? For example I defeated Bambur with Sphener. He was defeated in honorable combat and agreed to fight for my cause then turns around and runs away?? How dishonorable and unheroic. Maybe there should be a type of "captured" tag that over-rides the religion requirement?