FfH2 Bug Thread

Yeah I noticed I can no longer demand religions, which is odd.

For some reason, when I'm playing across our LAN, it OOS's around turn 70 (Quick speed BTW), sometimes earlier--preceded by blinking on and off the OOS warning with different sync numbers until it finally stabilizes OOS on the next turn. When the person with a bad sync number disconnects and comes back, it doesn't fix it, we have to restart the server with a save then it's fine for a while.
 
Thank you. What file has the religion weights?

Civ4LeaderHeadInfos.xml
 
I got the 'khazad smith' event, and the third option (+1 :hammers: to forge) was available even though I had no forge built in that city. (This was patch h, forgot to report it until now.)
 
When defending unit has succeeded fleeing from combat, attacking unit doesn't lose his movement point at all.
If this behavior is not intended one, following code makes that he loses movement point as if he has won.

CvUnit.cpp (around line 2209) - updateCombat()
Spoiler :
Code:
//FfH Promotions: Modified by Kael 08/12/2007
//            szBuffer = gDLL->getText("TXT_KEY_MISC_YOU_UNIT_WITHDRAW", getNameKey(), pDefender->getNameKey());
//            gDLL->getInterfaceIFace()->addMessage(getOwnerINLINE(), true, GC.getEVENT_MESSAGE_TIME(), szBuffer, "AS2D_OUR_WITHDRAWL", MESSAGE_TYPE_INFO, NULL, (ColorTypes)GC.getInfoTypeForString("COLOR_GREEN"), pPlot->getX_INLINE(), pPlot->getY_INLINE());
//            szBuffer = gDLL->getText("TXT_KEY_MISC_ENEMY_UNIT_WITHDRAW", getNameKey(), pDefender->getNameKey());
//            gDLL->getInterfaceIFace()->addMessage(pDefender->getOwnerINLINE(), true, GC.getEVENT_MESSAGE_TIME(), szBuffer, "AS2D_THEIR_WITHDRAWL", MESSAGE_TYPE_INFO, NULL, (ColorTypes)GC.getInfoTypeForString("COLOR_RED"), pPlot->getX_INLINE(), pPlot->getY_INLINE());
//
//            changeMoves(std::max(GC.getMOVE_DENOMINATOR(), pPlot->movementCost(this, plot())));
//            checkRemoveSelectionAfterAttack();
//
//            getGroup()->clearMissionQueue();
            if (pDefender->isFleeWithdrawl())
            {
                pDefender->joinGroup(NULL);
                pDefender->setFleeWithdrawl(false);
                pDefender->withdrawlToNearestValidPlot();
[color=BLUE]
/*
                checkRemoveSelectionAfterAttack();
                if (pPlot->getNumVisibleEnemyDefenders(this) == 0)
                {
                    getGroup()->groupMove(pPlot, true, ((canAdvance(pPlot, 0)) ? this : NULL));
                }
*/
[/COLOR][COLOR=RED]
                if (canAdvance(pPlot, 0))
                {
                    getGroup()->groupMove(pPlot, true, this);
                }
                else
                {
                    changeMoves(std::max(GC.getMOVE_DENOMINATOR(), pPlot->movementCost(this, plot())));
                    checkRemoveSelectionAfterAttack();
                }
[/COLOR]
I am sorry to do an impertinent thing if this behavior is intended.
Thanks.:)
 
After I killed Archeron in my recent game, every barbarian city simultaniously tried to re-build him. They couldn't obviously, but I kept getting spammed with messages about how a powerful dragon wants to make every barbarian city in the world his lair.

Also J
 
There is a small text label glitch in Patch J. On the mouse over text for an arcane unit with summoning powers, the header for the summon list displays as TXT_SUMMON_HEADER_PERK or something close to this.
 
Sorry, I actually meant 41i, I just misspelt it before.

I've spent about a half hour looking for your bug. Sorry, so far I haven't found it. I may take a crack tomorrow.

The problem is that there are so many units on the map it takes me very long to troubleshoot.

Sorry.

Best wishes,

Breunor
 
Lastest patch. My Courtesan was too afraid to attack...after she already killed a Spectre. She did not have Courage and it did have Fear.
 
Using Patch J, attempting to switch from a religion to No State Religion causes a CtD. Repeatable. No buildings or units in queue which require current State Religion. Makes a Kurio game much more difficult.
 
Using patch j.

Got the event that starts with the wording "Moaning sobs float through the gray streets of...". I could only choose the first option, which was +1 unhappiness in the city; however, the unhappiness never appeared. The event, or that specific outcome at least, appears to be bugged.
 
Sorry, I actually meant 41i, I just misspelt it before.

Ok Roger,

I spent about 3 hours or more on this today along with about an hour yesterday. I cannot isolate a bug by removing units/regions in the worldbuilder that works consistently.

For instance, if you eliminate the Svartalfar and the Sheaim, the game runs; if you eliminate either one, it doesn't. If you start removing parts of either empire, it sometimes works, depending on how much and which are removed.

I'm about 75% sure that the error is not coming form a 'bug' per se but from the vast computer resources that it takes to continue a turn; indeed, some of my configurations may have proceeded, but I may have felt that there was a WOC when there wasn't. Specifically, it takes me about 5 minutes to get to the next turn when I do get a configuration that works.

I wish I could be more helpful.

Best wishes,

Breunor
 
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