When a unit with Stoneskin pillages an improvement, Stoneskin is lost. It seems odd that pillaging a tile would be treated as combat.
Please be aware that the game does not make intelligent suggestions. The suggestions are chosen randomly (or might as well be random), and are often very bad choices. No one would be at an advantage by following the game's recommendations - not even a new player unfamiliar with the game.
It's actually the Patch G AI which gives you suggestions (as the governour to automate human cities still uses it)
I think what Paddy1984 asked for is a server option to disable popups at turn begin, a player options already exists for this. It's a common setting on competitive MP.
And give him a spell to turn surrounding terrain into desert.
no i dont O_o
i will disable in a MP match by all Users the building and unit recommended system
not the popup
13. Ring of Flames damage reduced from 20 to 15%.
Particularly with the huge stacks of doom the AI is now building with the changes, the Sheaim Pyre Zombie stacks are an absolute nightmare if you're on the receiving end of a Sheiam invasion. The only real counter is catapults or Mages with stack-killing spells like Maelstrom -- either way, it forces you to divert research from the metal/melee line.
I think more units that make you think of something different from the metal/melee line would be a good idea. Two more counters for pyre zombies are moblie units and mages with, um, maybe, life mana?
I would agree though that the pyre zombies can be overpowered in the axeman/horseman era. More than once I've had the Sheaim as neighbours and seen them bring veteran zombies from another war against me. They then look almost invincible as the stack will demolish anything with splash damage and it's hard to even kill their top promoted units without throwing away your better units too. Quite often your early game becomes a dedicated rush to develop anti-zombie tactics before they build that stack and march it towards you.