black_imperator
Deity
- Joined
- Dec 4, 2005
- Messages
- 2,007
because they technically focus on recon/rogue rather than archer/recon, though they should probably get a uu or two for that line.
Thanks for that ^^Just wanna say that it's absolutely incredible you are still working so hard at this - it's fantastic that such a brilliant mod is still being developed.
Ah, one other thing I just noticed is that if you claim the Rimwell isle, it spawns your factions fort commander unit who promptly drowns because it doesn't have any sort of water walking ability.
Hope I'm not being annoying here, but I managed to luck out and find the beguiling jewel and then captured a lizardman with it, turns out that lizardmen can't use boats - they can hop onto them as long as the boats are next to land, but they don't count as being aboard them.
Does that lizardman has any scout bird with him? It seems that the ship does have some trouble when they try to transport units that also has transport slot themselves. In my game, i won't be able to load a scout on the ship until i rebase his scout bird back home or somewhere else or it will behave like what you said. It will just stay on the sea tile after i moved the boat and hop back on land tile the next turn.
When the lizardman and the boat are on the same tile: Does the lizardman have the option to embark?Hope I'm not being annoying here, but I managed to luck out and find the beguiling jewel and then captured a lizardman with it, turns out that lizardmen can't use boats - they can hop onto them as long as the boats are next to land, but they don't count as being aboard them.