black_imperator
Deity
- Joined
- Dec 4, 2005
- Messages
- 2,118
See the first post in the thread, Download and Installation part, Beta Version if you want the very latest one.
great work? Not being able to immediately pacify a city really slows them down during a war. I know the Grigori usually have a strong military because of their many Adventurer units, but this seems like a pretty basic ability that they should have. (I made a similar recommendation about the Cualli a while back, but I think that was in one of the RifE discussion threads rather than here in Ashes of Erebus.)
versus 4
for the Privateer, but the Seafaring tech gives Lanun water units +1
anyway, so that's kind of redundant.I never liked the whole pacify city through great work mechanic. It cheapens the revolts way too much in my opinion. Though if it stays in, i'll see about giving a similar effect to grigori. There were plans about some blood cult abilities for the cualli and this could tie in it pretty well too.
The pirate thing is a symptom of the larger Hidden Nationality issue. It doesn't hide enough info to actually trick the player. Your suggestion is a good idea for the pirate issue, i may go through with it if we don't do something for the larger issue.