Final Fixes Reborn

So, I have installed everything to the appropriate Mods folder in my Beyond The Sword directory, and the launcher runs just fine, but when I tell it to launch the game to the main menu, I only get the BtS "Loading..." screen, which then goes away, and the game does not start.

I'm running Windows 8.1 (in case that's relevant). I'm also having this issue with the original Fall From Heaven 2, but if I can get AoE fixed, I'm not likely to be playing FFH2 very much.
Any help would be appreciated.
 
Hi everyone, I have installed the patch, and after some problems, I did a new download and reinstall 13.10 to 13.12, I did get, and am still getting a bunch of XML call failures when I start the mod up using the launcher. And a bunch of the civpedia is missing, anyone else got this problem? or should I not be using the launcher anymore?
 
Hi everyone, I have installed the patch, and after some problems, I did a new download and reinstall 13.10 to 13.12, I did get, and am still getting a bunch of XML call failures when I start the mod up using the launcher. And a bunch of the civpedia is missing, anyone else got this problem? or should I not be using the launcher anymore?

got the same problem
 
Did you delete the Assets/XML/Text folder? It's listed as the step before moving the content from the 13.12 patch into the AoE archive.
 
Yeah I did
I did try another time with just an overwrite, which reduced the number of call failures a little, which I thought was strange. Right now it is left as the properly done way. The call failures are apparently due to wrong names or something. I'll load up and note a few examples down, or would a whole list be more helpful (it will take forever though)
 
Heres a few of the errors:
XML load error: Failed loading XML file xml\text\civ4gametext_cold_a_vider.xml

then a second error box comes up after I click ok
Load XML call failed for xml\text\civ4gametext_cold_a_vider.xml.
Current XML file is xml\text\civ4gametext_modcomp.xml

All the subsequent messages are the same with different subjects
civ4gametext_doviellopluss_a_vider fails, current is civ4gametext_equipmentpromos and so on
 
Phoenixblood said:
And a bunch of the civpedia is missing, anyone else got this problem? or should I not be using the launcher anymore?
Hi :)
If you refer to pedia fields that show TXT_KEY_PLACEHOLDER something, that's "normal". These entries have always been missing. It's just become easier to spot them, which helps the guys updating the pedia (see blazenclaw's thread)
The launcher is still the way to go.
If it's another problem that appears, then it's not normal.

Heres a few of the errors:
XML load error: Failed loading XML file xml\text\civ4gametext_cold_a_vider.xml

Ok, let's begin with this error:
1) Is the size of the file 21985 bytes?
2) Can you open the file with a good notepad editor (preferrably notepad++)?
3) Does it confirm it's an iso-8859-1 file? (in notepad++, it's written in the bottom right)
4) Can you see </Civ4GameText> at the end (line 88)?
5) Does the text inside the strings appear readable?
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Game Text - Units -->
<Civ4GameText xmlns="http://www.firaxis.com">
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_ADD_FROZEN_SOULS</Tag>
		<English>A spirit has been trapped in your empire and has become a Frozen Soul</English>
		<French>A spirit has been trapped in your empire and has become a Frozen Soul</French>
		<German>Ein Geist wurde in deinem Reich gefangen und ist zu einer Gefrorenen Seele geworden</German>
		<Italian>A spirit has been trapped in your empire and has become a Frozen Soul</Italian>
		<Spanish>A spirit has been trapped in your empire and has become a Frozen Soul</Spanish>
	</TEXT>
...
...
...
5) If everything looks ok, please rename the file to anything else like test.xml and try to launch the game again.
 
So, I have installed everything to the appropriate Mods folder in my Beyond The Sword directory, and the launcher runs just fine, but when I tell it to launch the game to the main menu, I only get the BtS "Loading..." screen, which then goes away, and the game does not start.

I'm running Windows 8.1 (in case that's relevant). I'm also having this issue with the original Fall From Heaven 2, but if I can get AoE fixed, I'm not likely to be playing FFH2 very much.
Any help would be appreciated.

Mhm. Every gamer I know still uses Windows 7. So all I can do is give you basic advice :(

1) Have you tried to run the exe in compatibility mode? (http://www.eightforums.com/tutorials/6832-compatibility-mode-use-windows-8-a.html)
2) Is the game inside Program files or did you use a personal folder like C:/Games ?
 
Hi :)
If you refer to pedia fields that show TXT_KEY_PLACEHOLDER something, that's "normal". These entries have always been missing. It's just become easier to spot them, which helps the guys updating the pedia (see blazenclaw's thread)
The launcher is still the way to go.
If it's another problem that appears, then it's not normal.



Ok, let's begin with this error:
1) Is the size of the file 21985 bytes?
2) Can you open the file with a good notepad editor (preferrably notepad++)?
3) Does it confirm it's an iso-8859-1 file? (in notepad++, it's written in the bottom right)
4) Can you see </Civ4GameText> at the end (line 88)?
5) Does the text inside the strings appear readable?
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Game Text - Units -->
<Civ4GameText xmlns="http://www.firaxis.com">
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_ADD_FROZEN_SOULS</Tag>
		<English>A spirit has been trapped in your empire and has become a Frozen Soul</English>
		<French>A spirit has been trapped in your empire and has become a Frozen Soul</French>
		<German>Ein Geist wurde in deinem Reich gefangen und ist zu einer Gefrorenen Seele geworden</German>
		<Italian>A spirit has been trapped in your empire and has become a Frozen Soul</Italian>
		<Spanish>A spirit has been trapped in your empire and has become a Frozen Soul</Spanish>
	</TEXT>
...
...
...
5) If everything looks ok, please rename the file to anything else like test.xml and try to launch the game again.

I did all the above steps, we are the same on 1-4, step 5 is where I got the idea, basically, after I renamed that one file, the error stopped for that file, I then realised all the files were something_a_vider, now, in the patch, all of those werent '_a_vider'
they were '_á_vider' I changed all the accented a's to regular ones and its working fine now. Thanks very much for the help! I also hope this helps anyone else with this problem.
 
Thanks for the tests.
EDIT: I updated the archive with standard letters only. (XXX_à_vider --> XXX_vider)

à is part of the french alphabet, hence I used the character naturally.
I still don't know if it's a limitation of Civ4 or Windows on non-west-european computers.
 
No problem, I was happy to help in some way. I am west european (british, living in sweden), I am running my PC in Japanese locale though, which might have been the problem
 
Enjoying the new update Ronkhar, good work as usual. Minor potential bug I noticed. Built the Pact of Nilhorn and rampaged with the Giant stooges most of the game. When tech allowed it, they got bronze weapons, lol. I thought giants were prohibited from upgrading their tree trunks given how strong they already are when aquired. Working as intended?

Another potential bug. Playing the Legion of D'tesh I noticed that if any unit that pulls a slave out of the city dies or is deleted, so is the slave? I imagine its working like a permanent summoned unit, but don't think that's what was intended. Then again considering how overpowered the D'tesh seem in the hands of the player at least, not sure we shouldn't leave it that way. Getting a settler and slaves to add to your pop from razed cities is just a bit much.
 
Enjoying the Christmas update Ronkhar! :)

With Mazatl civilization - should they have access to "Paramander" units?

With RoK religion, I can build "Sacellum of Kalshekk" as a replacement for "Temple of Kilmorph". Instead of Stonewardens, we can build "Priest of Kalshekk" which works fine. However, Paramanders show up in the list of buildable units but list that they require a Temple of Kilmorph to build.

It's not a big issue, it's just either we should be able to build them so the building requirements should change to include the Sacellum of Kalshekk. Or (as I suspect is more correct), Mazatl shouldn't be able to build them and they shouldn't appear in the list of unit build options.
 
Enjoying the Christmas update Ronkhar! :)
I'm glad you like it :)

With Mazatl civilization - should they have access to "Paramander" units?
Short answer, yes.

It's not a big issue, it's just either we should be able to build them so the building requirements should change to include the Sacellum of Kalshekk. Or (as I suspect is more correct), Mazatl shouldn't be able to build them and they shouldn't appear in the list of unit build options.

The building requirements have always been "messy".
Consider basic units such as eagle or hunter.
They require the hunting lodge, or one of its equivalents (UB house of the grey or explorer's guild), but the pedia shows only the standard building if you're outside the game.

That's the same mechanism for paramander.
 
Civ4 engine and\or xml parser have problems with non-latin non-english characters.
Outside of pedia if you use unsopported character problems should appear.
 
can Kahdi be re-added? never understood why it was removed in the first place and I would love playing a ambitious, reckless, power hungry nation of mages with charismatic leader with a dual future

ps can anyone link fall further? or have it re-posted? seems its dropped off the face of the internet http://forums.civfanatics.com/images/smilies/confused.gif :confused:

Kahd is still available as the result of an Amurite-only event:

http://forums.civfanatics.com/showpost.php?p=10252217&postcount=940
 
Hey all. Randomed the Illians in my last AoE game. Couldn't help but notice human players can cast their world spell Stasis immediately. I think this is a bit overpowered, especially being debateably the most powerful worldspell as is. Casting it early I watched as 1/3rd of the other worlds civs died due to inability to produce defensive units. Its my understanding the AI illians scripting won't allow casting Stasis until it reaches 5 cities? Maybe a player/new ai required condition would be in order?
 
Hi guys,

Fall from Heaven 2 is by far my favorite mod. Good to see people are still working on modmods like Ashes of Erebus. Thanks for your hard work!

Here's a little bug report (version 13.12):

1) After the dragon attacked my Celabim beastmaster and was captured by him, it was not able to move. It was basically still leashed.

2) I didn't get my Amurite world spell back, after I've finished the birthright regained ritual.

3) My Sheaim game always crashed in this turn (I've added my save game as attachment). Would be great if one of you guys could give it a shot and see if you have the same problem.
 

Attachments

Very cool mod . Playing D'Teshi. I suppose u should increase enslave value a bit as towns not growing . Spawning millions of skeletons to get slaves in battles
Playing Late stage game - The AI is much much better then in Rise of Erebus . It now study techs lots faster , builds buildings and declare wars to smaller kindoms to expand the borders of its own.
I even lost 2 of my cities to Dovello ocassional stack of 15 charriots (dont remember how they are named correctly )

Anyway playing Monarch the top kindom has 2600 points while my kindom has only 1400 ( In rise of erebus i am always absolute top)
The only question is why AI builds so many archers and crossbows ?
 
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