so, can you have :
xxx trait-xp : Keeper of Holy Places: open access to the following traits (added and removed upon conditions)
-Keeper of the Trees of Peace : grant "immortal" to units with Spirit III (so you can cast peace more times with Corindale)
-Keeper of the Mines of Mount Kashek : grant "mountainer" to disciples and melee units.
-Keeper of the Well : all summons have the "fear" promotion. (or all mounted and arcane units have "immunity to fear")
-Keeper of the Mirror of Heaven : +10 vs summons and illusions (for disciples and melee) , +1 visibility range , +1 ranged range (archery, mounted, and recon)
-Keeper of the Tomb : all units get "blessing of Sucellus": can heal while moving / (but no improved heal).
-Keeper of the Pass : allows building gargoyles (with marble, no-tech/building-limitation)
-Keeper of the Stone : earth mana nodes gives +1F, +1P, +1C (and the stone)
-Keeper of the Aifons : fishing boats get +1F+1P, disciples get water walking (this one is hard to get)
-Keepers of the Cliff : allows to build griphons and pegasus with griphon weyr (one can build that in RifE???) AND heavy chariot tech ; griphons and pegasus get +3FS
-Keepers of the Bones : +5% vs beasts, +5%vs dragons to disciples and recon units
-Keepers of the Sepulcre : +undead can cast "Double move" (same as the centaur's sprint: gives haste and fatigued ; cannot be casted while fatigued.... yes, undead can fatigue... I mean their joints get damaged by over-use

).
-Keepers of the Tears : pagan temple allow to "cure disease - pest - plague - withered"
-Keepers of Odio: Dungeons get +1

-Keepers of Frost Memory: melee and recon get +5% in tundra/ice
-Keepers of Patria : mines give +1P
-Keepers of the Seraphic: disciples get +0.2str fire affinity
-Keepers of the Maelstrom: +1mvt to ships
-Keepers of Yggdrasil : all animals and beasts get "strong".