Hey Black Imperator, wanted to say thanks for keeping such a fantastic mod alive and interesting. I play other games, but all the possible strategies and complexities of Ashes or other modmods of FFH2 always pulls me back. Two quick questions for you. I was using the svn version a while back and had to rebuild my hard drive, I can certainly get that going again, but was curious if you have any type of time frame for a separate stable release. I love the constant updates, but am looking forward to a newer stable version with all these changes. Hope I'm not sounding demanding at all; not trying to rush you, just curious.
No planned date on the moment, in term of mechanics, i'd like to have some stability on the emergent leaders before making a stable version.
Second question was about your changes to the under/over councils. Sounded like you had changes in mind. I liked the idea of these councils and the strategic opportunities of getting a majority vote through diplomacy or whatever and instigating changes.
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Well, the key is to make them different from "Fantasy UN" and from each other.
For the Overcouncil, there'll be no leader and everyone will be able to propose a vote on something. The main resolutions will encourage and deepen the cooperation between members (shared maps, free trade, open borders, no war between members,...) to culminate into a vote for a permanent alliance between members. Alongside those will be smaller resolutions giving bonuses (For example, a resolution granting a diplomat to all members, a unit with passive positive aura bonuses) and resolutions closer to lore ( releasing vassals, banning a civic,...)
For the undercouncil, there'll be a leader who propose resolutions. The only resolution other members can propose is to overthrow the current leader ( only way to change leaders). The resolutions will be more about extending the economic and intelligence reach of the council,(increasing crimes and targetting non member civs) and will culminate in a vote for the current members all becoming vassals of the current leader.
In both cases, there'll be a new pledge vote diplomatic option allowing you to trade for the support of a given civ or to have it offered as a gift. (note that the overcouncil will not see kindly to people bribing members for a vote and might want to expel you from the council if they learn about it.)
Idk what ideas you had, but always liked the idea of voting to create a super weapon like if somehow the undercouncil could cause an uncontrollable large beast creature (so hostile to all forces) to spawn in enemy territory. Conversely, the overcouncil could create a limited number of guardian golems that couldn't leave empire territory but have high defensive strengths. These would cost resources that all the AIs and the player could put in to create these (though with AI limitations the majority of the bill would probably be payed by human players).
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I like the idea of council projects like the project resolutions from Civ5 but i haven't through in depth about how they could work. I'm not certain the super weapon idea fits for both councils though.
I wonder if it would be possible for the councils to post quest type resolutions. Like if everyone voted for it and put forward 200gold all the supporting civilizations would have adventurer units created. Your goal would be to protect them on their way to say, rinwell island. If you successfully explore it then you not only gain water mana, but a unique sea creature and the ability to automatically get water walking for scout units, or something like that.
So I realize my post is somewhat contradictory ha. First I inquire about a stable version, then I postulate new ideas. Sorry about that. Not sure what I am proposing is even possible anyway. Keep up the good work. And thanks again.
I would like to expand the idea of quests like the current Gela quest or the Lanun treasure quest, yeah. It does take time to set up though ^^
It did require the BTS download in Stream to be changed. I really appreciate the help as this is by far my favorite mod for CIV!!
You're welcome ^^
Is there a master list anywhere of Civilopedia entries that need filling in? I've started trawling through the Civilopedia (for the most recent version, I updated using the SVN under an hour ago) and I'm inclined to post what I've got as missing so far in a separate thread, but if an up-to-date to-do list is already publicly available then it'll save me the effort of trawling through every single unit.
i have that old spreadsheet
https://docs.google.com/spreadsheets/d/1ACmNBaYVSD0J0heB-3jwdE-8M5OqD5aJSKfYbgZY95U/edit#gid=1 but i have no idea how much of it is up to date. so starting on a new one might be better. We do have one for the diplomacy lines which is up to date though :
https://docs.google.com/spreadsheets/d/14HjDSEssZ0d-2vBbYaQpYINncZbO3jRj8YzsL0F5S98/edit#gid=0