black_imperator
Deity
- Joined
- Dec 4, 2005
- Messages
- 2,018
Hey, I'd like to know what triggers the Kahdi event for the Amurites (if that even exists anymore.) That and if there's a playable version of the Jotnar in this build.
In the svn build, the Kahd event has a 1 in 3 chance to trigger as soon as you hit sorcery if you have at least two cities.
There is a functional Jotnar module in the build as well. I have further plans to tweak the jotnar, but I haven't started to work on them yet.
Thanks for that report, that was helpful, it'll be fixed next commit.I discovered what seems to be setting my Calabim Emergent trait counter back: when a werewolf converts an enemy into a ravenous werewolf it adds a large amount to the required count for the next level.
( For more details, the Dominant trait gains points when you get the Crown of Command promotion and loses points when you lose it. The werewolf code was written such that all promotions are removed from the unit unless the pre-converted one had it, meaning that the game was removing promotions the unit didn't have, and in particular, the Crown of Command one).
I just finished my first AoE game. The game was big fun and full of civ-specific flavor.
Can I post some bug reports and questions though I played the 'official' release 14.11 version?
(I tried svn r301 indeed but the game always crashed at the very first turn when I click the 'end turn' button. Sometimes crash occured while initializing a new game. (I'm using CIV4 DVD Version and windows 7 system.)
1. I played as Illians but never have found any blizzard at all throughout the entire game before and after completing The Deepening.
The ritual just made terrains cool. I hope this was fixed in the later versions.
2. I was at war against all civs(except my vassal Amurites) after completing The Draw.
Later when I completed Auric Ascension, Doviello was forced to become my vassal(I guess it's because their state religion was White Hand) but they were still at war against me.
Foreign Adviser showed that they're my vassal though we're still actually fighting and scoreboard showed the red letter WAR. I hope this was fixed too. (I solved this situation by Worldbuilder.)
3. Mulyafar priestess could climb volcanoes but not peaks. Is it their feature or a bug? Pedia tells they can move through impassable terrains.
4. Priests of Hand can summon Frostlings infinitely. Need some limitation here, I guess.(to the same number of the military units that the civ owns? or something else?)
Now I'm uninstalling BTS and going to reinstall it to re-try the latest svn of AoE on clean-intall of BTS.
It's a great mod anyway. Thank you for your efforts and creativity.
I'll check the various reports on the svn build. Nice to know you managed to make it work.Reinstalling of BTS worked. A new game started normally and end-turn clicking caused no crash.
General remarks : i've now managed to get a workable computer so i'm back on track. Most of the work i'll be doing the next few months will be to track and debug the large unstability issues we've been having, along with balancing the existing stuff.
Yet i would still like to continue discussing what comes next, and bring back the dev diaries i started last year. You can find former dev diaries and the categories you can vote for to determine what the next one will be at this link : https://docs.google.com/document/d/14P90zYvnsodp-PLfRDmAehvX--nuhGV6yhKZMUxy9NI/edit