Jerrian
Warlord
- Joined
- Jul 31, 2016
- Messages
- 138
Imho this thread should be closed and there should be a new one with Black_Imperator as thread opener where he can write down tutorial and FAQ. It´s not so easy to get this mod started and how to handle it (cache cleaning etc.) . I always had the problem that modules are listed twice and I had to delete one in game to avoid crashes, I don ´t know how I solved this but at least I ´ve done it and now the mod is working better.
@ Black_Imperator The more I advance in a game the more crashes occur, most games I can ´t finish because I got repeated crashes after my turn and the other units move. As it seems always to be in that cases the same error it must be unit related probably, do you ´ve any clue some units cause crashes?
For example unit X attacks worker (slave)= always automatic crash cause of bug ?
@ Black_Imperator The more I advance in a game the more crashes occur, most games I can ´t finish because I got repeated crashes after my turn and the other units move. As it seems always to be in that cases the same error it must be unit related probably, do you ´ve any clue some units cause crashes?
For example unit X attacks worker (slave)= always automatic crash cause of bug ?
The conflict is benign and has to do with the fact that both the Hamstalfar and my own module add art to the Hamstalfar civilization. So the mod manager detects two modules trying to edit the same civ and goes "Hey. I don't know what these two are doing but they are touching the same thing. Be warned." You'll see the same sort of conflict with the other modules that add civs once I get to doing art for those. It's fundamentally not an issue unless I screw something up on my end.