1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Final Fixes Reborn

Discussion in 'Rise from Erebus Modmod' started by Ronkhar, Apr 17, 2013.

  1. Calavente

    Calavente Richard's voice

    Joined:
    Jun 4, 2006
    Messages:
    2,861
    Location:
    France
    I have the same bug.
    sometimes after loading a game, a timer appears out of nowhere. I don't even know how to disable it.. and as for Avaddon reloading a few turns back generally works (but its frustrating) (and 1 min 30 to play a turn is not much)
     
  2. Jerrian

    Jerrian Chieftain

    Joined:
    Jul 31, 2016
    Messages:
    84
    I know this bug well, appears since many versions and is very rare, wasn ´t able to figure out why it appears, but seems to be a problem in later games.
    Close game, delete your game cache and reload your savegame and it shall be gone.
     
  3. PPQ_Purple

    PPQ_Purple Techpriest Engineer

    Joined:
    Oct 11, 2008
    Messages:
    4,131
    Out of curiosity more than anything I have to ask when and why the metal weapon mechanic from FFH was removed. Like it's the only thing from the base FFH that I actually miss.
     
  4. black_imperator

    black_imperator Emperor

    Joined:
    Dec 4, 2005
    Messages:
    1,787
    that mechanic was not removed, though some unitclasses don't have access to it ( archers for example).
     
  5. PPQ_Purple

    PPQ_Purple Techpriest Engineer

    Joined:
    Oct 11, 2008
    Messages:
    4,131
    I am asking because I noticed workers don't get it any more and that I can't find the promotions in the wiki. Maybe I am just being dumb. Quite possible.
     
  6. black_imperator

    black_imperator Emperor

    Joined:
    Dec 4, 2005
    Messages:
    1,787
    yeah, workers don't get it, though they get "tool" promotions that work similarly.
    The promotions should be there : Bronze Weapons, Iron Weapons and Mithril Weapons
     
  7. PPQ_Purple

    PPQ_Purple Techpriest Engineer

    Joined:
    Oct 11, 2008
    Messages:
    4,131
    I must be doing something wrong on my end than. Thanks for the info.
     
  8. aledeth

    aledeth Chieftain

    Joined:
    Dec 2, 2020
    Messages:
    2
    Gender:
    Male
    So happy to see FFH2 modmods in relatively active development. Think it's something like 10 years since I played Fall Further+, just started again last week using the 14.11 build since COVID lockdowns and all, and can't stop. That one-more-turn itch is strong, and the FFH2 lore and setting is still one of the most memorable ones I've played, so thanks much to all the devs still keeping it kicking.

    Gushing aside, I have a technical question. How easy is it to change some of the soundtrack from being religion-locked to the generic list that play for everyone? Some of the Age of Wonders tracks from Leaves I really love, but don't want to have to be Leaves every game to hear them. Is it as simple as moving the .mp3 file from one folder to another, or will I need to futz with the XML for the game to know when to play it?
     
    Samson likes this.
  9. PPQ_Purple

    PPQ_Purple Techpriest Engineer

    Joined:
    Oct 11, 2008
    Messages:
    4,131
    And while we are at it is there a way to get the awesome FFH scenario music to play in this?
     
  10. AttackonJot_Titan

    AttackonJot_Titan Chieftain

    Joined:
    Aug 9, 2020
    Messages:
    46
    Gender:
    Male
    It's not too difficult, mainly looking for the right name, and you actually don't even need to move the .mp3
    1. Look for the songs you want by going to your Assets/sounds/soundtrack folder and listening to the .mp3s for the song.
    2. Each music track is defined in your Assets/Xml/Audio folder in the AudioDefines and Audio2DScripts files, look up the name of the song in the AudioDefines, then look up that defined name in the Audio2DScripts file.
    3. Go to Civ4EraInfo in the Assets/Xml/Gameinfo folder, scroll down to where it says <EraInfoSoundtracks> copy one of the <EraInfoSoundtrack> lines, and replace the script name with the one from your Audio2DScripts file. Depending on when you want to hear them during the game you can set them in different eras.
     
    aledeth likes this.
  11. AttackonJot_Titan

    AttackonJot_Titan Chieftain

    Joined:
    Aug 9, 2020
    Messages:
    46
    Gender:
    Male
    I believe you just need to copy the .mp3s from FFH into the Assets/sounds folder, define them in AudioDefines and Audio2DScripts, and add them wherever you think fitting, ReligionInfos EraInfos or such
     
  12. PPQ_Purple

    PPQ_Purple Techpriest Engineer

    Joined:
    Oct 11, 2008
    Messages:
    4,131
    As far as I can see they already are in the game. I just want to know what triggers them without having to dig through the XML. My work with units has lead to XML becoming tiring to me. Also, I notice that the tool promotions only go up to stone where as weapons go much higher. Why is that?
     
  13. Jerrian

    Jerrian Chieftain

    Joined:
    Jul 31, 2016
    Messages:
    84
    I noticed many songs are at least bound to your chosen religion, so I like to pick Esus very much, as I like their songs...lol. Even if the religion itself isn ´t that good due to crime problems etc.;-) Btw. this is my favourite song from AOE :

     
  14. black_imperator

    black_imperator Emperor

    Joined:
    Dec 4, 2005
    Messages:
    1,787
    Esus' link to crime hasn't been worked on yet, it's in the next phase of the crime stuff ^^
     
  15. PPQ_Purple

    PPQ_Purple Techpriest Engineer

    Joined:
    Oct 11, 2008
    Messages:
    4,131
    Do tell.
     
  16. Jerrian

    Jerrian Chieftain

    Joined:
    Jul 31, 2016
    Messages:
    84
    Sounds awesome, maybe you can give Esus another little tweak too, maybe some kind of unique unit or a second decent hero, or building, I really miss the benefit of temples and religion units when playing them. ;-)
     
  17. black_imperator

    black_imperator Emperor

    Joined:
    Dec 4, 2005
    Messages:
    1,787
    not fully decided yet, but some possibilities :

    -One important lore fact of the Aphotic Throne ( the lore name of the religion) is that each chapter is more or less independant. Ingame, when you propagate the religion to a city, you get a free "temple" out of a random bunch (probably based on the level of crime in the city) with various effects ( the most interesting being more likely with higher crime)

    -those temples will neutralise maluses from some of the crimes and give passive boosts instead ( money, prod, science, xp) and give access to specific promotions.

    -the nightwatchers will get a couple of spells to finetune control of crime, and maybe get rid of a given chapter to get a new one.
     
  18. WaywardRogue77

    WaywardRogue77 Chieftain

    Joined:
    Jan 7, 2020
    Messages:
    19
    Gender:
    Male
    What is the latest version and link to this mod? Last time I played it had some bad errors I didn’t care for tackling. I went to extra mod mod which seems to be very stable and you can play all scenarios, which is a plus. I liked the xtra civs and extras from AoE though, so was hoping there was a more recent version than 2015
     
  19. AttackonJot_Titan

    AttackonJot_Titan Chieftain

    Joined:
    Aug 9, 2020
    Messages:
    46
    Gender:
    Male
    There are still a few errors roaming around but for the most part they're only during starting or loading a game, not during gameplay. Black Imperator is always working hard to find and fix them so the next update will fix the ones reported on the Ashes of Erebus Known Issues and Bug Reports thread
     
    Samson likes this.
  20. Samson

    Samson Deity

    Joined:
    Oct 24, 2003
    Messages:
    7,664
    Location:
    Cambridge
    I followed these results, downloading via svn into a new folder. Changed the working stable version of the mod to a new name, changed the name of the newly downloaded folder to "Ashes of Erebus", and ran AoELauncher.exe. I get a error popup on loading: "Tag: 6!!OMOTION_NO_PROMOTION in Info class was incorrect Current XML file is: xml|Civilizations/CIC4LeaderRelationsInfos.xml" but I click OK and the game loads. However it crashes when I try to start a game using "Play Now". The most obvious error in the logs is init.log:
    [890215.025] ERR: InitWinApp() failed, exiting
    [890215.025] ERR: CIV Init FAILED, exiting
     

Share This Page