warpstorm
Yumbo? Yumbo!
How would captured workers fit into a worker gang? Would they still work at half rate and be free of maintenance?
Originally posted by Tavis
Worker Gangs (post it if you have a better idea!)
Loadable Land Unit (similar to armies except you can unload). Maximum of 5 workers. Fully Loaded 5 unit Worker Gang performs worker actions at 5X the speed. Not sure which tech it will become available from or if the # of workers you can have in a game will scale through multiple techs. Ideas?
What is the Worker Gang fixing?
Managing 50+ workers is a little much! You could always Automate, but where's the fun in that?
Originally posted by Svar
I already have a command to move any stack as a stack or move all similar units in a stack as a stack. Now all I need is a command to make all workers in a stack execute the same worker command. How the computer does this isn't as important as the fact that I only need to issue a single command. If it takes 18 iterations for the computer to clear pollution from a mountain tile as long as all I have to do is issue a single command it will speed up the game.
Late in the game, managing dozens of workers...I would be happy to build a more efficient way to do boring things like clear polution.Originally posted by Gogf
One question, would anyone really want to sacrifice valuable shields to be able to use his workers easier?