kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,576
Anyone else who find it strange how 100 - 5 + 5 + 2 adds up to 101?Spoiler :
Anyone else who find it strange how 100 - 5 + 5 + 2 adds up to 101?Spoiler :
Anyone else who find it strange how 100 - 5 + 5 + 2 adds up to 101?
Some incorrect rounding is in place
My guess is - since penalties for being damaged are calculated as -1 for each 10HP lost, this value is internally isn't round, i.e. 5.5 for 55 damage. Different parts of the UI could round it differently. Usual small issue, hope for it to be ironed out soon.
Last question, what do apostates do? Are they mini prophets? Super missionaries/inquisitors?
Well, when I saw the apostles in action, it did make me think that the religious combat could lend itself to a fantasy version or mod...Use magic out of the circle of magi.
Couldn't resist
Probably that is the case, but it would be easier if the penalties for lost hp was also shown on the list.
Yes, they are shown, they are just rounded incorrectly.
Use magic out of the circle of magi.
Couldn't resist
Use magic out of the circle of magi.
Couldn't resist
Nah, it is only Harsh because it a Surprise War. Once you get Casus Belli's it would be a lot easier to go to war, as long as you have a good reason. Also if they Denounced them previously the Warmongering penalty is also reduced. In the stream they did mention to "not do this at home", implying that you wouldn't do it. China was neutral with them and Spain just back-stabbed them for no reason. Also the surprise War Penalties are lot more forgiving early in the game. Once you get to Medieval Era, you kind of need a reason to go to war, which is brought in by the Casus Belli. I feel this system is going to more forgiving (diplomacy wise) for War than Civ5.
The same applies if the bonus would be defined as X tiles from capital. But I agree that a requirement that the starting location must be at least X tiles from other continents is fine as well. You can move the settler and still settle at the continent border but at least it requires some effort and a delayed start and you can be stopped by barbs.
For me the Spain bonus is about trading with overseas colonies. That should mean with far away lands, not with the next city. The same holds for the redcoats. Why should they have bonus 1 hex to W and not 1 hex to E?
The Europa/Asia is exactly the great example. I believe people living there completely ignore the imaginary line and live exactly the same on both sides of the border. It's not like trading in the Asian part is much better than in the European part.
Yeah, agree i wasn't really impressed with the lack of turns. They did show off some cool stuff though. I personally would have preferred to watch more of the Norway playthrough. NO Beserkers Honestly it felt very structured in both games, with a discrete list of things to show off, which is understandable i suppose, but not as enjoyable to watch.