I would love the absurdity of my home being an official civ. I mean, out of all the states, I guess Texas is on the shortlist of working as an independent civ along with Hawaii or a strange Utah (Mormon) civ.
We already have the oil rig in game.
Go for High School/ High School Football Stadium.
Texans go crazy for it.
Even more than Scottish people probably for golf.
Which makes Scotland's inclusion at this juncture particularly appalling. Mali? Ottomans? Ethiopia? Mayans? Maori/Polynesians? Inca?
And for all that talk about female leaders there are only 3 of 9 in this expansion. I can't understand why Firaxis would make specific mention of them in the expansion announcement and then shuffle away Idia, Zenobia, Lady Six Sky, Jigonhsasee, Dihya, Yaa Asantewaa...so instead of a much needed African civ with a female leader we get Shaka. Again.
Gotta leave something for a future expansion and/or DLC. If they did all the most popular ones now, that means that expansion 2 would only have originals that there wasn't high demand for.
We already have 2 African female leaders in Cleopatra and Amanitore with only 1 male in Mvemba. Shaka will make it 2 to 2. That's far better than Europe (6 female to 8 male with expansion leaders by my count), North America (0 female, 3 male), South America (0 female to 1 male, 2 males assuming the leaks about Mapuche are accurate), Asia (3 female to 9 male) and Australia (0 female to 1 male). Africa needed a female leader less than any other continent.
Bannockburn is stronger than it appears. The bonus isn't around liberating cities, I mean, who cares. What is great is that it allows you to double your production in every city whenever an AI snags a city state near you. This is great for building up districts, recruiting settlers or building wonders. War Weariness? Build a gold course to get an extra amenity. The Golf Course also stimulates you to build Entertainment Complexes or Water Parks in most of your cities, making them happier, increasing their science and production even more.
It's not the strongest ability ever, but it's not weak.
They need to eliminate the OP/exploitable 100% production bonus and maybe change it to some kind of reward that triggers ONLY IF you end up liberating the actual city. The 100% prod bonus is extremely immersion breaking if you do nothing to liberate the city. Alternatively, you can get the 100% production bonus but maybe suffer a 0 production penalty for X turns if you fail to liberate the city (b/c everyone is discouraged). It's just too ridiculous.
Scotland's inclusion at this juncture is appalling. My words. Not the national attack you would have them be. In light of the overwhelming whiteness of Civ VI representation thus far, I find Scotland's inclusion over another African, Middle Eastern, Asian or Oceanian Civ problematic. Re: Scotland and science, few if any people think "science" when they think Scotland. Sure, they made scientific contributions. But so did many civs. Including Korea.
3 of 9 females is sad. It would be less so if special mention had not been made of their inclusion and Firaxis' efforts to seek out female leaders as potential choices in their expansion announcement. Firaxis had truly bountiful opportunities to add in some mighty female leaders, and largely declined to do so.
Who are you to be the judge and arbitrator of what is appalling or appropriate to be added to Civ VI?
I’d much rather have the Inca or a West African Civ than Korea, yet you have never seen me post comments that Korea is appalling or unworthy of inclusion. Korea is there and I am not complaining. Well, maybe about their inaccurate depiction but that’s another story and we won’t get into that.
As for few, if any, people associating Scotland with scientific achievement? Lol. Scotland is world famous for its many inventions.
Off the top of my head and just to name a few, Scottish people have invented the telephone, television, refrigerator, toaster, pedal bicycle, colour photography, golf and the list goes on and on and on and on.... So, you know, things that have had a world impact.
We already have the oil rig in game.
Go for High School/ High School Football Stadium.
Texans go crazy for it.
Even more than Scottish people probably for golf.
First things first, I really like most of the civilization design, even if I was skeptical at first. Pre-reveal I was happy that it looked like they were de-blobbing the Celts, and even though I would've preferred Ireland, Scotland was a perfectly valid choice too for that if they were looking for a civ with Celtic heritage that existed past the medieval age (sorry, Wales).
I guess the LUA irks me more than it should because in every other aspect Scotland is perfect for my style of play. I already hoard amenities like there's no tomorrow so that my cities are ridiculously ecstatic, even though I'm pretty pacifist and almost never declare war. Science, Production, and a decent Tourism (UI) bonus allow for pursuit of both Science and Cultural victories, which I like. The bonuses are strong enough that from a balance perspective I'm sure Scotland's fine, or even a bit broken, but from a gameplay/interesting-ness standpoint it falls flat. I don't mind the golf course; like someone has already said a distillery could have the same bonuses and still make sense, but the golf course isn't an unfitting improvement, so I'm cool with it.
I think the fact that I actually like Scotland the Brave as a song a lot and find it catchy (and was hoping it'd be Scotland's theme upon hearing the leak) might have softened me up a bit. That and being a big fan of Trainspotting
Bannockburn is quite possibly the worst mechanic they have ever implemented. How did this ever make it off the drawing board and into the game. In 30% of games, it will have no affect at all. In the remaining 70%, (1) declare liberation war (2) make zero effort to liberate city (3) enjoy 10 turns of +100% prod and +2 movement (4) wait 10 turns and offer peace (5) wait 10 turns and repeat from step #1.
There are so many cool and interesting things they could have done. Not sure how they landed on this. +Bonus on war declaration mechanics are poorly implemented in general, since you can just keep declaring with no intention of actually fighting. Not sure how we now have 3 different civs with this mechanic. The Persia one at least makes sense historically, but what does liberating the cities of allies have to do with Robert the Bruce?
At the very least the +2 movement should only be active when in enemy territory. You shouldn't be able to declare a surprise war against a civ halfway across the world just so you can move your settler's faster.
Gotta leave something for a future expansion and/or DLC. If they did all the most popular ones now, that means that expansion 2 would only have originals that there wasn't high demand for.
We already have 2 African female leaders in Cleopatra and Amanitore with only 1 male in Mvemba. Shaka will make it 2 to 2. That's far better than Europe (6 female to 8 male with expansion leaders by my count), North America (0 female, 3 male), South America (0 female to 1 male, 2 males assuming the leaks about Mapuche are accurate), Asia (3 female to 9 male) and Australia (0 female to 1 male). Africa needed a female leader less than any other continent.
Good points, but there are just too many solid female African rulers to ignore. Zenobia, Ranavalona I, Yaa, and Dido, to just name a few. Asia really doesn't have many that I know of (two for one if Vietnam gets the Trung Sisters at some point). The Maya really should get Lady Six Skies when they appear and I'd love the Iroquois led by Jigonhsasee, but I don't think they'll appear in Civ VI.
Europe really could have more as well, but their percentage isn't bad.
Don't Mess with Texas: Texas gets no warmonger penalty for declaring Wars of Retribution. Melee Class Units get +2 movement and +2 Combat Strength for 10 turns after declaring a War of Retribution.
So theres some fans wanting English, Scottish, Welsh, Irish, Saxons, Normans and Celts. I'm not being funny but the British Isles are a tiny land mass and being represented by one civ (err Britain?) would have sufficed. All the while the designs for the Ottomans, Carthage, Inca and Byzantine empire are hidden in a cupboard somewhere.
Texas unique unit lawmen - bonus when fighting in near cities and in districts
unique improvement rodeo or ranch - bonus amenities. More gold when near horses.
Don't Mess with Texas: Texas gets no warmonger penalty for declaring Wars of Retribution. Melee Class Units get +2 movement and +2 Combat Strength for 10 turns after declaring a War of Retribution.
Who are you to be the judge and arbitrator of what is appalling or appropriate to be added to Civ VI?
I’d much rather have the Inca or a West African Civ than Korea yet you have never seen me post comments that Korea is appalling or unworthy of inclusion. Korea is there and I am not complaining. Well, maybe about their inaccurate depiction but that’s another story and we won’t get into that.
As for few, if any, people associating Scotland with scientific achievement? Lol. Scotland is world famous for its many inventions.
Off the top of my head and just to name a few, Scottish people have invented the telephone, television, refrigerator, toaster, pedal bicycle, colour photography, golf and the list goes on and on and on and on.... So, you know, things that have had a world impact.
Diversity has value, and I have the right to express my opinion that Scotland's inclusion now instead of later hampers that purported goal of Firaxis, particularly in light of their public expansion announcement which made special mention of seeking female representation. I am happy to see Scotland...just not at this time. Because the vast whiteness of Civ VI is a rather undiverse force unreflective of the world's populace at large and comes at the expense of numerous African, American etc civs that could bring a worthy female leader with them. Hence my list including Dihya, Zenobia, Idia, Yaa Asantewaa etc, and my decrying the Shaka-led Zulus. Instead of the diverse representation which we were led to expect from the Civ expansion announcement, we have one third of the expansion civs led by females and 2 of 8 civs are European. As if we needed that after the triple-headed Hellenes.
The fact that many people of Scottish origin discovered and/or patented things does not alone grant Scotland some popular reputation for science. Else, why does Jerusalem not get science bonuses? Or the United States? My point was that Scotland is not popularly associated with science, and I stand by that opinion. You can disagree all you like; I've disagreed with you on this point already.
Re: Korea, I never said that you claimed they weren't worthy of inclusion. What I said specifically (if you'll stop twisting my words into some attack on Scotland as a nation as well) is that you rolled your eyes at Korea getting science bonuses. Which you did, via text and a rolling eyes emoji, in a separate thread on this forum quite recently. I'm pointing out your hypocrisy. Korea is no less worthy than Scotland of getting science bonuses, yet you herald Scotland's science bonuses as justified (unlike, you imply in this thread, Korea).
Bannockburn is quite possibly the worst mechanic they have ever implemented. How did this ever make it off the drawing board and into the game. In 30% of games, it will have no affect at all. In the remaining 70%, (1) declare liberation war (2) make zero effort to liberate city (3) enjoy 10 turns of +100% prod and +2 movement (4) wait 10 turns and offer peace (5) wait 10 turns and repeat from step #1.
There are so many cool and interesting things they could have done. Not sure how they landed on this. +Bonus on war declaration mechanics are poorly implemented in general, since you can just keep declaring with no intention of actually fighting. Not sure how we now have 3 different civs with this mechanic. The Persia one at least makes sense historically, but what does liberating the cities of allies have to do with Robert the Bruce?
Not a problem for me since the UA and UI have awesome synergy and are quite powerful actually. No one gets additional GE points and the GS points help a lot as well. Scotland can snowball to a science or culture victory quite easily.
A customer? He's entitled to his opinion on the matter, same as you and I. As long as criticism is constructive and earnest, I don't see why we should browbeat someone for voicing their opinion.
As for few, if any, people associating Scotland with scientific achievement? Lol. Scotland is world famous for its many inventions.
Off the top of my head and just to name a few, Scottish people have invented the telephone, television, refrigerator, toaster, pedal bicycle, colour photography, golf and the list goes on and on and on and on.... So, you know, things that have had a world impact.
The same can be said of lots of civilizations. America, for example, walked on the moon and invented suspension deck bridges, skyscrapers, electric lightbulbs, airplanes, and plenty of products used all over the world, yet receives no bonus to production or science.
Did we? Why? The British mainland on the game's default TSL map is too small to hold more than two cities and the English already have to compete strongly with mainland Europeans.
I can see a (dubious) case for a civ based in Ireland said:
Yes the games TSL map is indeed small (and IMHO unplayable garbage) but not the "greatest earth map" or any of the other well played mod maps. I hope that the Europe map announced will be an improvement.
So theres some fans wanting English, Scottish, Welsh, Irish, Saxons, Normans and celts. I'm not been funny but the British Isles are a tiny land mass and being represented by one civ (err Britain?) would have sufficed. All the while the designs for the Ottomans, Carthage, Inca and Byzantine empire are hidden in a cupboard somewhere..
They will be here eventually. If I'm not mistaken England and Scotland will probably be the only Civs from the British Isles. I doubt we're getting Wales and Ireland. Armagh does have Ireland covered, even if it's just Northern Ireland today.
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