T0 - 825BC (t127)
Shuffle a bit the working citizens, at Poverty Point, work gold instead of truffle (worker in 9t instead of 8t), then give truffle to Cahokia (instead of farmed grass).
Settler going for 'new production and food', archers shuffling to cover him.
reorganise the EP slightly with the aim to have tech-visibility on all as no one has impresive tech lead (that we could see) for now.
T2 - 775BC
reduce slightly the %EP to have a bit of cash in case
T4 - 725BC
Confuscianism fidal
T5 - 700BC
Shaka convert to Confuscianism !!! who gave him some brain pills.
Sury has finished Monarchy.
We can see every one research now.
Will wait 4t to allow Washington to finish Poly teism before trade with him.
Reorganise EP towards Sury (closer than Shaka, has also nice techs and don't want to annoy Shaka right now)
T6 - 675BC
Found Chaco Canyon on 'food+production' place. Start totem.
City unhealthy and stagnant from too many jungle and being unconnected (but roading in progress)
I suggest it will be our military place for now.
GW has a settler party going toward us. (will settle Atlanta 1N or 2N)
T8 - 625BC
Mehmed wants us to stop trading with GW. We already have a '-1' for refusing to stop trading, so we now have '-2' instead.
Alpha is well known, and we need the cheap techs to see who is advanced further down this line.
Trade Alpha for Poly+Sailing (doesn't want to add meditation) with GW
T10 - 575BC
Clean the last cheap tech, selling Alpha to Mehmed for Medi+Priest
(no penalty from anyone for trading with worst ennemy yet).
T11 - 550BC
Cahokia (size8, happy limit with the connected gold) finished the 2nd spy -> settler (but Oracle still there and 16t, we probably have no chance without marble and forrest to chop, so I decline).
T13 - 500BC
Not enough gold to prevent road being destroyed, cutting the gold form Cahokia, which lead to unhappiness there. Redirect 2 workers.
T15 - 470BC
Mehmed is 1st to Math (every Ais are researching it almost).
2 spies are out (1 starts investigating a Sury City).
2 are in (slow) progress.
1 settler ready in 4t (need to play tight with our small army to protect him toward its destination)
Iron connected, Totem next turn in Chaco, I suggest barrack next then military (and a granary when we have access to food).
Jabah
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