What's great with the OCCs is that, even if you have seven games in parallel (the WHEOOH mode

), it takes a few minutes to get the turnset done.
Given the irregular number left by my illustrious predecessor, I decided to round up things and stop after 12. It was also a natural breaking point.
So, what are the highlights ?
First, the GE was invited to live in Cuzco:
Seems that he has managed to bring some 'weird' friends, as two turns later we got:
Oh yeah, I almost forgot, started Sailing after Aesthetics. And the build is set on the Colossus.
The bandits went away (where? The island is so big they can't hide forever) after this single turn of havoc.
Sailing done in turn 122, Litterature started.
Five turns later:
A fine boost in our research ability.
And on the final turn (130), we finally discovered :
The lighthouse just finished.
Options are:
- GLib in 15 or GLight in 9
- Drama is up in 11
- We have a potential GSci upcoming in 14
And the joke (hopefully it wasn't part of a former Fox game - whip me if it was):