From 2K Greg on 2K Forums: "What would you like to know from the dev team?"

anandus

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I'll just copy the post in whole, it's from this topic on the 2K forums:

2K Greg said:
Greetings forumites,

I am currently on a plane to Firaxis to spend the next couple days recording podcasts for Civ V GAK.

I've got a list of topics I'd like to do, but I want to make sure I cover the topics you guys are interested in! To that end, use the read to propose topics or questions for the dev team.

But please keep in mind that I'm not looking for things like "what is the ninth civ" or "name all of the new units". I already know that you guys want every last detail about what exactly is in the expansion ;P

Instead what I'm looking for is questions for the devs about what they do. "How did you decide which civs to include" is a great example (and already on my list!)

So please reply to this thread with your proposals and I'll be sure to read them before we start rolling tomorrow :)
So go over there and help Greg think up some good and interesting decent questions!

Oh, and post them here as well, otherwise this'll be a sad lonely topic :p
 
as many of us have seen, theres a unit under penicillin. some say this is a marine, others say its the WWII infantry. could you confirm what this unit is? also, is the battleship/other ranged ship types limited to range only attacks, or can they melee as well?

first to reply, i saw this when it was posted :p
 
This is bizarre.Dont they have like dozens of questions submitted from various website already that haven't been answered yet? Remember?
 
I'm not a member there and I'm too lazy to create an account, but someone should ask if and how religion and espionage affects the social policy trees.
 
Yes it is strange, but I asked anyways.

Edit: Ill ask Bonafide
 
Did they have shower rooms like in the Ant Farm ? [/joke]

Can we expect the come back of international trade between civs (civ-civ or civ-CS) at some point ?
If positive, will we have a slider to decide if we are importing food or rather new ideas ?
With the new intrigue system, will we see the return of pacts of secrecy ?
Is it possible to add a new yield that deals with civics (bills that can be passed or abrogated like "mobilization" [cf. Civ2], ... ) and corporations ?
Will we have a SDK 2.0 in the near future ?

Thats all, folks !

Someone, please bring my questions @ 2k forum. Thanks b.a. !
 
I'm too lazy to make an account over there as well. Can some one ask about what the Austrian UU and other unique thing is please?
 
This is bizarre.Dont they have like dozens of questions submitted from various website already that haven't been answered yet? Remember?

I fully agree.
But i have one question. When i buy the dvd version, will steam force me again do download the hole game 2 times( more then 8 gigas). Because that is what with the original version( buyed the german version in the week of release) happened to me and my bandswitch is limited!:mad:
 
I doubt that questions like what UU will what civ have will be answered:
But please keep in mind that I'm not looking for things like "what is the ninth civ" or "name all of the new units". I already know that you guys want every last detail about what exactly is in the expansion ;P
 
What language is Attila speaking? Has it been a hard task to find voice actors for all the different leaders? What has been the most difficult to find?

Will there be equal amount of different City state types? Are there only 2 resources for mercantile city states? How much less influence you get now with gold compared to Vanilla Civ V?

When will we hear more about G&K scenarios? How much new stuff there will be in the scenarios? Will there be new animated leaders in the scenarios that are not in the normal game?
 
Yeah, I would love for them to talk about the process of recording voices this time, whether there were any difficulties, and whether they had to compromise on any.

But I'm too lazy to register.
 
I posted the link for this thread on that thread. If Greg bothers to click it, he will also see questions here.
 
Did Michael Curran and Geoff Knorr compose the new musical themes again?
 
I posted this question
I made the question not about the details minor things but the hole package
I am pretty sure I will get answer because I did what he said :

I already know that you guys want every last detail about what exactly is in the expansion ;P
Instead what I'm looking for is questions for the devs about what they do


This is the question :

Did you guy's change the goals you had for the AI when you start creating civ 5. john shaver had the goals to make diplomacy more mysteries and it olso seemed that the AI was playing to win wich means they will not conduct diplomacy but will try to stop you..

It seems that with the pathches you guy's are slowly changing diplomacy to make it less random and more aprouchable.
At the civ 5 god's and king demo it looked like there where actualy a lot of instruments to make friends and to get positif modifiers and I heard that the you are winning the game modifier is removed

Currently some player's don't know wich dirrection you are going with diplomacy

So my question is simple what are you're goals for diplomacy ? for example :
Do you want to make it like civ 4 able to change the attitudes and that that some leaders are backstabbers
Or do you want to make a AI who is cleary out to win the game and diplomacy is out of the question?

and I little side question: will the warmonger penalty be reworked?


I hope I will get a respons I thinx a lot of player's will be exited to know what the goals are because now the AI is currently between playing to win and interacting with them at diplomacy

If you guy's have some question's you really want to know I will post them I have a account
 
I tried to register there earlier but failed.

I question I would have, it kind of runs sink with Bonafide's:
"Seeing about everyone is now picking the Liberty Social Policy tree, has this been a discussion topic within the development team? With the introduction of Faith, did you get a chance for a new look at the Social Policies?"
 
My post:
I'm curious about the amount of 'waste'.
What percentage of ideas get through from, say, brainstorming to designing to quality testing to final product?

(eg. '50% of the brainstormed ideas go through to the design table, of that 20% actually ends up in the alpha and of that 50% stays in the final product.')
 
Can someone ask whether there could be additional victory conditions? It sounds like the cultural vc is tied more in with faith, for example. I'm wondering about the possibility of a religious-centric vc or perhaps (my long-time suggestion), a conquest vc.
 
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