Future of Orbis - Civ5 incarnation discussion

Omg this looks bad, no more Erebus in civ 5? :eek::eek::eek: :cry:
Heroes, magic, dragons, efves, demons, dwarves, gods, spells, are you gonna sink this fantasy world all down into toilet and make normal civ5 with some minor mythological aspects? :cry:
 
Ahwaric, what kind of flavor things do you want for a Civ, it'll take a while to gather all the information
Do you mean for non-european flavoured civs? No precise flavours yet, just plan to add some. I will welcome any ideas you have, even more whole civs ;)

PS Wesolych Swiat Bozego Narodzenia! (did I say it right?)
Thanks :) And Merry Christmas (or any holidays you have) to you! And to everybody else :)
A bit too late. I don't think I'll play any new (for me) mods for Civ 4.
That's why I ask the author if he would do it for Orbis II.
I'll play the mod anyway (vanilla CiV is somewhat boring), but I'll be more happier if this concrete part will be implemented.
I don't ask for anything, I am just interested.
Do not think so. I still want to make another patch for Civ4 Orbis, but it will mostly contain bugfixes and updates from base FfH2.
Upgrading the AI is really hard and time-consiming and it was one of the reasons to move to Civ5 based mod. AI in Civ5 is still far from perfect, but I hope it will improves - and I want to make sure it will be good in Orbis 2 as well.
Omg this looks bad, no more Erebus in civ 5? :eek::eek::eek: :cry:
Heroes, magic, dragons, efves, demons, dwarves, gods, spells, are you gonna sink this fantasy world all down into toilet and make normal civ5 with some minor mythological aspects? :cry:
What makes you think so? The world will no longer be called Orbis, but:
heroes - confirmed
magic - confirmed, want to add it as soon as it is possible
dragons - I want to implement them good, so not sure when...
elves - Galadhrim will be one of the initial civs
demons - probably will come later
dwarves - Khazad will be another initial civ
gods - different, but will be in
spells - see magic

So, does not look so bad, does it?
 
Omg this looks bad, no more Erebus in civ 5?
Heroes, magic, dragons, efves, demons, dwarves, gods, spells, are you gonna sink this fantasy world all down into toilet and make normal civ5 with some minor mythological aspects?
lol that was awesome joke
 
here's idea of civ:
while most civs have to choose between steam and magic (have i got it right? steam or magic, but not both), this one can combine both without any harm for themselves. however, they get meaningful penalties, which balance their versatility.

description: some kind of ghosts/vampires/whatever (maybe sidar style?), who lack some essence like soul and have to capture souls of another creatures for the possibility to develop their own techs and to grow powerful units.
how it works: you kill someone, get his soul, transport it to your city, refine it, then [keep it in city to boost science]/[invest it into some unit as powerful promotion]/[accumulate some more to combine into "high-grade" soul :) ].
the power of civ is polymorph: enemy souls can be used for any purpose needed, allowing, for example, to grow something like walking nuke-thrower (top-steam flamethrower + top-magic firestorm, both enchanted into one guy by the use of many many captured souls).
weakness: souls can't be "built" (or their passive income into civ is too low to keep satisfactory rate of evolution), they are only gained in battle - more you have already, easier you get extra one; once you loose powerful unit carrying tons of souls or scientific city (also needs souls to increase science) - it feels like disaster.

i'm not sure if this one will fit for new orbis conception, or is it possible to code.
anyway, thanks a lot for civ4-Orbis and FfH, played it a lot, like it much. hope to play civ5 version soon)
 
Please Mr Ahwaric continue to develop Orbis and forget about Civ V.

My personal wishes

1. Remove OOS problems
2. Remove OOs problems
3. More balancing

Thanks :)
 
Well I'm for dropping Civ V as well...however considering Ahwaric has said he doesn't intend to drop Civ IV I'm happy.

However in my biased opinion, Civ V is at the stage where Civ V was before Warlords and Beyond the Sword. It seems to me that Ahwaric has plenty of time to do Civ V since I believe it will be awhile before the game is playable.

The Civ V Facebook forum is FILLED with irate users (like me) who complain the game has less features than Civ IV and they feel cheated. So I'm thinking why the rush to crank out an Orbis 2.0 for Civ V? Why not finish up work on Civ IV or even *do* the Orbis 2.0 for Civ IV because by the time it's all completed, Civ V should be more playable as well as more mod parts being out there to steal...uhm, I mean borrow.

I just want to say that I believe Firaxis is crapping on us older, loyal customers and are trying to pander to either potential customers or are trying to make Civ more like other games when a lot of us (as shown by the irate FB rants) don't WANT the game to be more like Total War or other games. We like our Civ "God Game" like it is...we just want the AI to be smarter.

That's at least what I want. Hell I remember the AI in the old Civ III "Rise & Rule" mod which was evil...it knew how to use a navy AND do a D-Day invasion. Right now the current Orbis is flawed simply because the AI doesn't know how to managed all the wonderful options available to it. Other comments on this forum have shown the AI tweaks are out there.

Personally I can't really name anything in Civ V that I miss when I play Civ IV. That isn't the case when I play Civ V. There I'm constantly missing things. So here is my vote to keep at Civ IV. Civ V can wait.
 
Well I'm for dropping Civ V as well...however considering Ahwaric has said he doesn't intend to drop Civ IV I'm happy.

The Civ V Facebook forum is FILLED with irate users (like me) who complain the game has less features than Civ IV and they feel cheated.
That's exactly why we need good mods for CiV ASAP.
I truely believe most of CiV weaknesses can (and should) be solved by modding (except for weak combat AI; but for me it isn't any worse that in Civ4, so affordable). I see no reason to wait for the mod constructing tool to be improved.

And I guess making a new mod on new engine is much more interesting task than tweaking old mod up to perfection, that's why Ahwaric wants this. We just shouldn't dishearten him.
 
That's exactly why we need good mods for CiV ASAP.

While I agree with you in principle, the problem is the modding community is being expected to 'save' Civ V. Not saying this is a move by Firaxis/2K but it *is* possible they decided to release the game unfinished knowing the modding community would do a lot of the extra work for free. Then they could later on come in and use much of it in expansions.

So forgive me if I feel Firaxis/2K should have had the decency to delay Civ V till it was playable. Hell, I've always wanted to win a huge lottery since besides the other obvious benefits, I could *pay* modders to make games I like.
 
While I agree with you in principle, the problem is the modding community is being expected to 'save' Civ V.
I don't see it to be a problem.
In fact, we all know that Civ4-BtS was completely uninteresting and unplayable in comparison with RFC and FfH2, why it should be different with CiV?
However dev team would try, best mods will be ever better than core game. I think it's proven fact. So I see no reason to look at core game like anything more than a mod constructing tool.
 
Well I come from a time when games were entierly playable and fun without mods.
Mods were boni..
Sometimes, mods became better than the game, but the vanilla game was still interesting.
I'm talking about civ civII civIII...etc, even civIV.
cIV was kinda good, better than the last expansion of civIII.
FFH added depth.
Then, BTS came .. it seems it was a bad design... but FFH and other mods could save it. "that's what you say"... But it was only possible due to two things :
-FFH was already created (for vanilla civ) so one needed "only" to upgrade to BTS (for ciV, one has to start from scratch).
-when BTS arrived, most of the modding ttools were already deliverd to the community (SDK..Etc).

My 0.2.

on one hand I'd rather that Ahwric finishe Orbis cIV before going ciV... but that's only because I don't have ciV yet.
But on the other hand, I don't care, if he release Orbis 2, maybe I'll try to buy ciV... so for me it's a win-win situation :D

see you !
 
I don't see it to be a problem.
In fact, we all know that Civ4-BtS was completely uninteresting and unplayable in comparison with RFC and FfH2, why it should be different with CiV?

That is my point. The Civ design team is being lazy and putting out a product they know is substandard because they know the modding team will 'save' them. Do any of these modders get paid for their time? I would bet no or very rarely.

My point is while Civ IV was a bit of a jolt going from playing highly modded Civ III, it was playable right off the bat. Yes having to go back to playing games where you'd go from frigates to battleships was weird but the game mechanics were mostly sound and had lots of new features Civ III did not have.

Civ V however, while having some new features, is lacking features that Civ IV had (and Civ III!) as well as less Civ's then the base Civ IV as well as having many issues that make the game unbalanced. The game was not ready to be released. Then Firaxis/2K have the gall to then release add-ons (for a fee) that should have been in the game in the first place. All the time they tout all the good reviews they get...which is odd because if you read the player forums and their own FB page there is a LOT of complaints.

So again, I would hope Ahwaric finishes up Civ IV Orbis because I believe it will be a long time before Civ V is worth playing. I was bored with it in about 2 weeks which was easy to do because the game is flawed. Plus if Firaxis is going to do so much via Steam they could at least update the Steam achievements when they release new civs like the Mongols. The fact they release stuff without integrating shows a lack of care in their product which is insulting to us, their fan-base, who make their jobs possible.
 
That is the part I was referring to.

Yes, you're right. It was a poorly worded complaint on my part. I doubt the designers are at fault. I'm am sure they want the game to be the best it can be. However it would be interesting to know if they felt it was ready to be released when it was.

It is just hard as a loyal fan of Civ going back to the early 90's to see Civ V and not feel like Firaxis/2K released it early when it wasn't ready. To me this was a corporate decision and not a design one. My comments were more towards the money men who often make short sighted decision to maximize short term profits. I'm getting my project management degree and that problem is rather rampant in the US economy right now.

Worse is how the Firaxis/2K team spends a lot of time on FB and Steam and other venues touting how good the game is when the customer replies are filled with a lot of complaints which rarely get a reply.

So yes, I misspoke; I doubt the actual designers were being lazy. I meant to say there might be people in the decision who might have said, "Well we have enough name recognition that they'll buy the game sight unseen; plus the modders will cover up the fact the game isn't ready."
 
I meant to say there might be people in the decision who might have said, "Well we have enough name recognition that they'll buy the game sight unseen; plus the modders will cover up the fact the game isn't ready."
Still disagree. Right wording is "the modders will make the game ready".
 
Still disagree. Right wording is "the modders will make the game ready".

Why are you disagreeing? My point is the modding community shouldn't be expected to fix a game. It should be playable on release. From the many disappointed comments on forums I've read, there are serious problems with many people first off being unable to simply play the game. (I suspect, however, many of those could do what I have to do and that being play with DirectX 9 instead of 10)

More importantly one would expect a game like Civ V to have all the features of Civ IV excepting ones that have been changed or dropped for certain reasons. We shouldn't have to get new Civ's in dribblets. The Spanish Civ should not be an add-on.

I say again, the modders as far as I know don't get paid. Now if Firaxis was to say to people like modders who have created mods like Orbis, Planetfall, Dune Wars or FfH and said, "Hey we'd like your mods to be a part of Civ V and here is some $$$ to help you get them ready" I'd be all over it.
 
Top Bottom