Gwydden
Warlord
- Joined
- Sep 17, 2016
- Messages
- 105
Thinking of late game crises in Paradox games, or even the winter mechanic from Endless Legend, the best way to add dynamic challenges to a CIV game that shake up the status quo would be to simulate historical disasters. I think the game operates at too grand a scale to simulate civilization infighting and the like, so you have to go global here. The earliest I can think of (and a tad distasteful under the current circumstances) is the Black Death, but most such events would fall in the late game: Great Depressions, World Wars, MAD and such.
Climate change and other natural disasters could be considered a step in that direction. Something unlikely that I'd like to see is a simulation of natural climate change like the Medieval Warm Period and the Little Ice Age, which could shake up an otherwise stale game in interesting ways. Imagine global resource yields subtly changing in ways that enable civilizations with crappy starts to get a headstart on the ones who were ahead, or make previously undesirable pieces of land more appealing and vice versa.
Climate change and other natural disasters could be considered a step in that direction. Something unlikely that I'd like to see is a simulation of natural climate change like the Medieval Warm Period and the Little Ice Age, which could shake up an otherwise stale game in interesting ways. Imagine global resource yields subtly changing in ways that enable civilizations with crappy starts to get a headstart on the ones who were ahead, or make previously undesirable pieces of land more appealing and vice versa.