See Civ1-Civ5.I'd like to see features removed or abstracted, gameplay consolidated and rebalanced and single-player experience improved - what are the chances of any of that happening![]()

See Civ1-Civ5.I'd like to see features removed or abstracted, gameplay consolidated and rebalanced and single-player experience improved - what are the chances of any of that happening![]()
A few years ago there was a game in development by Paradox, West vs East, similar to HoI but in the cold war period. They had dev diaries for those as well.
The game eventually got cancelled. I'm sure Paradox learned some lessons from that, but thankfully stopping dev diaries wasn't one of them.
I don't recall there having been any meaningful consequences to it in regards to the relationship between the company and fans. They just moved on and so did we.
You can always look for mods in the workshop which disable/remove features like religion/holy sites, disasters, loyalty, GDR etc.I'd like to see features removed or abstracted, gameplay consolidated and rebalanced and single-player experience improved - what are the chances of any of that happening![]()
What would make 'Ideologies' actually so much different to the current late game government types? Wouldn't an increased animosity already do the trick to increase world tension?
How would you like to see an Economic Victory added to the game?
The onleway I see an Economic Victory happening is by bringing back corporations. You would use a Great Merchant to found a corporation around the Renaissance and make your corporation a monopoly by spreading it to all other Civs and defeating the other corporations that share the same good or service.How would you like to see an Economic Victory added to the game?
I have realized my own real problem with Australia and Canada, and why do I dislike them being in game, is not even with modernity per se but rather the fact they are so culturally similar to other civs already present in the game. We have England, America, Australia and Canada - four Anglosaxon civilizations which emerged as powers in the industrial or postindustrial era.
Four English - speaking civs but only one civ for India, China, Arabia, Persia, Hispanic world, Germany (disunited before 1870) etc. That's so disproportional (10% of all civs!) And... Boring. At least Mexico would be something much more culturally unique and flavourful, as it is much more different from Spanish culture than Canada is from English, not to mention it existed for much longer time. Bolivar's state was very short lived but it is interesting embodiment of Spanish South America and its unique culture, that's why that proposal is constantly alive. Argentina would start feeling out of place for me, but I'd still prefer it over Australia and Canada as it simply is something more exotic and unique to me (I'd even argue more culturally influential, due to its literature, tango etc).
England, America and Canada or Australia would be acceptable, or Spain, Mexico and Argentina or Gran Colombia, just please no four sister civs in one game
And I don't give a damn about perfectionist TSL distribution balance. Earth has been extremely unequal in population density and historical significance, accept that, especially as it doesn't affect gameplay beyond one very specific map type and size.
I kind of miss Civ V "Diplomatic" Victory tbh, it was janky as hell but at least it let you end already-won games in a timely manner without them having to drag out like 60 turns because of a dumb space laser light show (my least favorite part of GS tbh) or a cultural countdown that's about as decisive as the first five seconds of a download prompt. But I guess there isn't really a good way to reimplement it as it was.How would you like to see an Economic Victory added to the game?
I find it odd, that when one doesn't know about the strategic, it can be built over, but when one finds it, it can't be...Finland has yet to make an appearance, so hopefully that eventually gets rectified. Hungary has been the lone representative for the Finno-Ugric peoples so far.
I Finnish civ lead by Mannerheim or Sibelius would do nicely, with a focus on the Karelian Finns and the Kalevala epic if possible.
In regards to regular game mechanics, I want to see the ability to harvest or remove luxury and strategic resources from the map. There is nothing more annoying, than being unable to place a district or wonder, because there is a resource in the way. Adding the ability to fill in a lake and turn it into a useable tile would also be a useful addition.
And that you start collecting the resource immediately if you have a district over it with no effect on the yields of the district but have to build a mine if there's nothing there. As if mine tunnels magically appeared under the library or amphitheater when you somehow discovered coal there.I find it odd, that when one doesn't know about the strategic, it can be built over, but when one finds it, it can't be...