As an official "Civ", no, but I wouldn't mind seeing any of these done by modders. There were some great Civ III modding assets done by Balthasar, ShiroKobbure, & others back in the day for these pseudo Civs.Yet I don't think anyone wants to see the California Republic, Deseret, or the Republic of Texas added as "civilizations.")
No, but I've lived most of my life in the South as a non-Southerner.You've obviously never lived in Texas.![]()
True, but most TSL people only seem to care where the capital is and the Powhatan are the only really likely tribe to be featured from Virginia.Geographically I meant any Native American tribe would overlap with the current U.S. map.
Agreed on all points, though Poundmaker and Laurier already start on top of each other on Firaxis' TSL map so either way...But I also agree on what you said though I think that the Sioux would be closer to the Cree, in terms of geography and even similar culture of having some of both groups migrating west to the Great Plains, in the sense of Poundmaker who is a Plains Cree.
I wouldn't object, but since I don't care a whit about TSL I'm still rooting for Powhatan or Choctaw--or, like I said, Choctaw/Shawnee would make a great double pack for two contemporary big personality leaders who led their people in completely opposite directions. TBH a "Shawnee" civ would really just be a "Tecumseh" civ, but if Gilgamesh can be his own civ...All of this is why I think a SW tribe is the best bet
I mean, strictly speaking, Civ5's Shoshone civ was already more or less a Comanche civ with a Shoshone leader.Both the Apache and the Comanche would be too militaristic for my liking although Geronimo would be an interesting leader.
Sure, but modded civs don't have to meet the same criteria as official civs. See: the Equestria civ mod.As an official "Civ", no, but I wouldn't mind seeing any of these done by modders.
I think that was my point.Sure, but modded civs don't have to meet the same criteria as official civs.
Which I understood, but my point was that Australia and probably also Canada are in the same category of "civs" that should have been left to mods...I think that was my point.![]()
I agree with you and I don't at the same time. I don't want all the civs in my game to be able to found a religion. But it would be awesome to have the ability to reform an existing one after you get the reformed church civic.-Everyone should be able to form a religion unless a player converts them to their religion first. Arabia’s UA might need to be changed.
I would love to see Tecumseh in Civ.
I haven't read Alvin Maker, but Tecumseh used a combination of proto-nationalism, nativism, and religious syncretism to form a pan-Native American identity that he envisioned sweeping across North America and driving the Europeans and White Americans out of North America. He's also the first person on record to use the term "Red" in the context of Native American racial identity, if I'm not mistaken. He and his brother Tenskwatawa advocated for a rejection of all European technology and goods, including especially firearms and alcohol, preaching that rejecting these things would cause the Great Spirit to empower the Native Americans with invincibility. (All of these themes would come up again later on under the Ghost Dance movement.)I know very little of Tecumseh. What I know I got from Orson Scott Card's 'Alvin Maker' series of fiction. Is that anywhere close to what the real persona is supposed to have been ? Sorry, a little out of topic, and a little lacking in american history, but am curious !
I agree with you and I don't at the same time. I don't want all the civs in my game to be able to found a religion. But it would be awesome to have the ability to reform an existing one after you get the reformed church civic.
Let's say you don't get that great prophet you where fighting for early game and you don't get a religion. You are stucked with multiple holy sites and the most plausible scenario is that you quit that game. However if you can reformed your neighbour's religion you could continue in the run. Let's say that a nearby civ convert yours to Catholicism. I don't know what would be the mechanic to get your reformed done and found Protestantism, stockpile of faith/GPP or an special urban project in the city that you have choosen to be your Holy City. You wouldn't get the founder believes but you could change everything else. And fight for a religious victory.
I don't know, I see what you're saying but then there's no (or at least not as much) tension in feeling like you have to hurry to get a religion.My line of thinking was that it’s unfair to lock players out of a major game mechanic. Allowing all players the ability to found a religion would solve that, and you would then at least have the option to avoid it. Instead of being forced out of it. In Civ V being forced out wasn’t a problem for me as you would only lose out on potential yields, but now that it’s also a potential victory condition there needs to be more ways to defend against that.
The only way to currently defend against it if you have no religion is to declare war and kill religious units. Which is also unfair to force players into war because they have no other choice. I will add that using my idea it’s still possible to force players to miss out on a religion if you convert them to your religion first.
In saying that I wouldn’t mind the ability to steal another players religion and claim it as my own for all intent and purposes as an alternative.
The Mingo are essentially Iroquois refugees as a result of Indian Removal. They don't really represent the League at its peak.As an upper Ohio valley native I would love to see an Iroquois led by Chief Logan of the Mingo, or (perhaps even less likely) an ancient moundbuilder civ with an added Serpent Mound wonder. (My nephew was named after Logan so I'm a bit biased.)
While I grant that creating a religion is kind of fun, I'd like to see religion made something completely out of the player's control. Religion has traditionally been something states react to, not control, and most new religions have found a warmer welcome outside their place of origin than in it (e.g., Buddhism is a minor religion in India but a major one in Southeast Asia). Civ's take on religion feels more like ideology than religion.I always liked the idea the the 'owner' of a religion is not defined by the founder but who owns the holy city. So if you miss out on founding a religion you could conquer the holy city of someone who did found one and claim the religion for yourself. Getting both the founder bonuses but also the possibility of winning a religious victory for yourself.
I also liked the idea of being able to 'copy' or swap beliefs with other religions if you conquer their holy cities.
If someone beat you too a belief that you liked. You could conquer their holy city and incorporate it into your religion.
You know what country would be awesome in civ? Madagascar. It has a very rich and long history, and the Antananarivo city-state has a fun suzerain bonus already, imagine it buffed like crazy as part of a leader ability.
As an upper Ohio valley native I would love to see an Iroquois led by Chief Logan of the Mingo, or (perhaps even less likely) an ancient moundbuilder civ with an added Serpent Mound wonder. (My nephew was named after Logan so I'm a bit biased.)
My line of thinking was that it’s unfair to lock players out of a major game mechanic. Allowing all players the ability to found a religion would solve that, and you would then at least have the option to avoid it. Instead of being forced out of it. In Civ V being forced out wasn’t a problem for me as you would only lose out on potential yields, but now that it’s also a potential victory condition there needs to be more ways to defend against that.
You know what country would be awesome in civ? Madagascar. It has a very rich and long history, and the Antananarivo city-state has a fun suzerain bonus already, imagine it buffed like crazy as part of a leader ability.
While I grant that creating a religion is kind of fun, I'd like to see religion made something completely out of the player's control. Religion has traditionally been something states react to, not control, and most new religions have found a warmer welcome outside their place of origin than in it (e.g., Buddhism is a minor religion in India but a major one in Southeast Asia). Civ's take on religion feels more like ideology than religion.
Yeah, I definitely had Civ7 in mind more than Civ6. I think most Civ6 players would agree that Religious Victory was not Firaxis' best idea...It would take a lot of work and some good ideas to make it a victory option yet leave much of it out of the player's control. I do agree that religion would use a bit of a rework though.
I disagree, AI started to be programmed to act as player with 5 and 6, yes, but there was 4 iterations before for which this wasn't a core design.
And that's why I still think civ4 was better (for my taste), the AI there wasn't trying to be something they can't be.
I don't see it happening, but maybe a diplomacy oriented expansion may offer a return to less PvP oriented interactions, with an AI slider going from "RP" to "competitive" to please everyone...
Yeah, I definitely had Civ7 in mind more than Civ6. I think most Civ6 players would agree that Religious Victory was not Firaxis' best idea...