LittleBoots
The Bloody Banner
- Joined
- Jul 25, 2006
- Messages
- 1,979
It couldn't be in the middle of Halidom.
There may be room for a "Popish" nation or missionary player.That would be glorious. Also, I've decided to start writing theological works for the Seraphists. Hope you don't mindI can make him an itinerant heretic if you don't like his ideas.
I don't know yet. One approach is to assign cradles after players post their nation and cultural background and use those to try and match nations together.A more interesting question in my opinion is how you are going to handle vague homogeneity in cradles.
I don't know yet. One approach is to assign cradles after players post their nation and cultural background and use those to try and match nations together.
Another would be to Assign vague and general characteristics to cradle and let players design nations to "fit" them. A cradle mythology could be written and players would have to find a way to trace their nation's story back to that mythology. Three mythologies might produce three different sets of culturally close nations.
Great thoughts. And I agree with the last bit about language. Maybe once a cradle group is determined, the players could agree on a language convention.This is an idea, although one possible drawback is that players might think the mod is misinterpreting them. Don't get me wrong though, no system is perfect and I kind of like this idea. The only other problem I see immediately is such a plethora of cultures that they can't be properly grouped. I mean, I'm sure there will be standard knockoffs (especially of egyptians, greeks and romans), but we are a rather creative group.
This allows for a bit of a compromise between letting players pick wherever, and assigning based on general ideas. If you do say "this cradle will play host to a more desert oriented peoples with darker skin whose ancient pagan gods demanded the blood of three legged cats" players can extrapolate all kinds of peoples from that without being too constrained. In fact, giving people some basic raw material to work with might help the creatively challenged to avoid simple knockoffs. This would also create a (in my opinion really cool) side history of linguistics (with languages derived from the same general parent language of the cradle), especially as they relate to culture and religion. But thats just me.
One last little note on that... and I won't press it too hard because this might infringe too much on a very touchy artistic base, but if the names used in similar cradles were at least similarly constructed in even the vaguest of senses, I think it would add a lot to the game. Then again, that might be too much and not appealing to most people. Its not that important to me, just something I've thought about.
Would using private fora for the cradles improve the player experience and make for a better game?
Ancient polytheism was so vague and non-standard that its pretty unrealistic to try to unify them under any specific framework.
About cultural development - I think that this stuff should be worked out after the first few updates (during which the first cultures will take shape, enter contact and rub off each other, giving us something to work with) and on a consensual basis. Maybe a system of such pauses for "reality consolidation" (plus awards and maybe a brief break for the moderator), to properly work out the cultural influences?
One problem is that it will demand a lot of commitment and, dare I even say, matury from the players.Actually, that would also help ease the moderator's burden, inasmuch as he could weed out those unable to play up to the standard.
That said, linguistic similarities in cradles would be good. However, we shouldn't overdo homogenity neither; there should be some space for fringe (though influenced) cultures of other peoples on the cradle's periphery (see Hittites, Persians and Egyptians in the Ancient Middle East).
Again, agreed. We want realism. While the Hebrew, Phoenician, and Greek alphabets all contain similar letters and ideas (to some extent) they are by no means the same. Similarly, while Greek and Egyptian culture were very closely related (including their religious beliefs, more on that later), their writing systems were not (post Linear B). I simply mean that we shouldn't have words like Jarankoff next to Butao if it can be avoided. I think we can all appreciate the similarities between languages derived from similar origins without demanding too much homogenity. We do want creativity after all.
Except that the Indo-European pantheons were all pretty similar, all things considered (Indra existed under a very similar name and in pretty much the same role in the Mitanni pantheon, for instance); Far Eastern mythology had lots of common elements, too; and the ancient Semitic deities were pretty much the same.
Lets look at one the reasons Romans were so successful in assimilation... their gods could be very easily applied to the gods of the pagans they conquered and so local myths and Roman myths could mesh. Pagan gods are pagan gods are pagan gods. All very fascinating, but very much similar in what they represent.
DISCLAIMER: I defy, on principle, those who will come back nitpicking about the differences among pagan godsI understand that there are variations. I know and appreciate many of these variations. Religions in general tend to represent the same things; polytheistic religions even moreso because they are more versatile and accepting of foreign gods.
Common themes in related peoples seem pretty much inevitable, to sum up. Establishing ethnic and linguistic relations will be somewhat difficult, but perhaps a volunteer could step up for the task.
I would personally volunteer to help out with whichever cradle I end up in, but obviously people have to agree on these things and be held to those agreements. What exactly are you wanting this volunteer to do?
And there should definitely NOT be any further advance beyond polytheism as a standard for all nations in a cradle.
This is something I wanted to address as a possibility for moderate deviation from the norm. I agree that polytheism should be the general standard, but if one nation wants to start off from their beginnings as a monotheist, I would not have a problem with that so long as 1) they take into account the influence and impact of the other religions around them, 2) they accept that they will most likely be persecuted for being different, 3) they are not radically deviating from the general culture of the cradle, and 4) this does not become a widespread trend that disrupts the general unity (i.e., this is only for a handful, at most, beginning cultures).
Exceptions to be made at the Mod's discretion and whim (which we can trust Bird with).
Also the polytheistic basis for a cradle does not have to be stereotypical of indo-european gods or even very advanced. It good simply be belief in supernatural forces with an emphasis on certain terrifying forces (like lightning and feminine anger). Something that differentiates the cradle from the others and loosely ties the civilizations arising there together.
Again, agreed. We want realism. While the Hebrew, Phoenician, and Greek alphabets all contain similar letters and ideas (to some extent) they are by no means the same. Similarly, while Greek and Egyptian culture were very closely related (including their religious beliefs, more on that later), their writing systems were not (post Linear B). I simply mean that we shouldn't have words like Jarankoff next to Butao if it can be avoided. I think we can all appreciate the similarities between languages derived from similar origins without demanding too much homogenity. We do want creativity after all.
Then he is giving you preferential treatment due to your closer relationship with him. It is his site, and his prerogative--I cannot argue or predict what he chooses to do. I do not care unless it impacts me in some way. In this instance, it does. It remains a dangerous precedent to set for all the aforestated reasons regardless of its value to gameplay.Birdjaguar said:The opportunity is there. It is our/my choice to partake of that opportunity or not.
Undoubtedly. However, again, unless your tech tree is of only the vaguest design, those particulars will vary massively, and if a tech tree is that exceedingly vague, it is mostly useless, as it doesn't actually describe anything that can't be described in some simpler fashion.Technology wouldn't necessarily follow earth's path in our upcoming world, but it will follow a similar path if the inhabitants are human. [...]
Until fairly recently most technology is fairly illogical in the path of its development. You can get gunpowder without steel or the wheel by simple accident of mixing chemicals. You can almost skip bronze entirely and go straight to iron. Most of the technology developed over most of humanity's time period is only related in the vaguest sense to the things that came before it, because it was simple exploration and derivation of nature. Conforming that on a vast time-scale on a tree requires being exceptionally vague, as noted above, or imposing an artificial limitation on players for the sake of limiting them.A tech tree's purpose is to organize advances through time so that things can't happen out of a logical order.
You make two incorrect ussumptions: first you assume that I have some special relationship with TF that is "different" than that of other people here. Lots of people pm TF with questions. You can do that too. You can even complain to him about his decision to allow private subforums, or start a thread in SF about it. Second, his treatment of me can only be "preferential" if he has already denied the same opportunity to others for an equally meritorious project or if he plans to deny such permission in the future. To the best of my knowledge, no one has ever asked the question before so this was the first time that he answered it.Then he is giving you preferential treatment due to your closer relationship with him. It is his site, and his prerogative--I cannot argue or predict what he chooses to do. I do not care unless it impacts me in some way. In this instance, it does. It remains a dangerous precedent to set for all the aforestated reasons regardless of its value to gameplay.
You might find the potential destruction of this forum irrelevent, particularly if the path required for that to occur is disapproved of by the bulk of those whom you are soliciting. But I consider it an infinitely higher priority that such be avoided than it occur for a single game or for many games, whatever benefits it may confer upon that singular game or multiple games, and as such I view those play benefits it might give that/those game/s utterly irrelevent.
They said the same thing about personal computers on 1980.From that perspective, no matter what benefits it confers unto you or anyone else, it should--must--be avoided. We are at cross-purposes here. That most people do not want it anyway is secondary to this (my) perspective, though beneficial to it. I maintain it must be avoided at all costs simply because it is sowing seeds of ruin.
If that isn't enough of an argument for you, then hopefully those other justifications are, as they appear to be. My point is and remains it is an extremely dangerous path to consider regardless of how it may benefit a game simply because of what it is, no matter how it might be implemented, and nothing in that counterargument refutes that point.
My intention has been to post a variety of concepts and ideas about this NES and to gather feedback from any who care to contribute. My goal is to run a game that is fun for all those who choose to join. You guys have lots of opinions and many good ideas. I hope to include those good ideas into the game. The pieces that are falling into place will make a very different game than I expected when I started this project.Undoubtedly. However, again, unless your tech tree is of only the vaguest design, those particulars will vary massively, and if a tech tree is that exceedingly vague, it is mostly useless, as it doesn't actually describe anything that can't be described in some simpler fashion.
Until fairly recently most technology is fairly illogical in the path of its development. You can get gunpowder without steel or the wheel by simple accident of mixing chemicals. You can almost skip bronze entirely and go straight to iron. Most of the technology developed over most of humanity's time period is only related in the vaguest sense to the things that came before it, because it was simple exploration and derivation of nature. Conforming that on a vast time-scale on a tree requires being exceptionally vague, as noted above, or imposing an artificial limitation on players for the sake of limiting them.
The latter appears to be your intention, and you can do that freely, but it remains a totally artificial and imposed structure with no semblance of reality beyond the language of it.