Does our rule set address this type of issue?
Just a few quick thoughts on the issue.
If we would go ahead on with a reload for a misclick where does the line get drawn, do we do one for moving a scout the wrong way, clicking the wrong worker action? Would it be done in wartime becuase an accidental attack loses you units?
While i'm sorry for Amazon the problem is a reload does open up a can of worms on a number of levels, because once one team gets it, other teams will feel hard done by if they don't get one for a misclick somewhere along the way. Are we going to have to work out required critera for misclick reloads because that would be a long discussion in itself
Since it was my action that caused this, I am the one who really owes everyone an explanation.
I logged in at the beginning of the turn, and while I had my computer in my lap my baby started crying, and my wife tried to hand him to me... "Here see if you can get him to stop" I did not have time to exit out of the game or put the laptop down. TBH I'm not exactly sure what happened, my finger may have brushed the mousepad button when I reached for my son, or maybe his little feet hit the button, or maybe when I tried to lift the laptop out of my lap to sit my son down, I accidentaly pressed a button... I mean my son was screaming, so I just wasn't paying close attention to what was going on with the Civilization IV game. I am really sorry for inconveniencing everyone.I truly am.
I will just say this and let the chips fall where they will with the team voting going on... One of the reasons I like this kind of game, is because you get to play at a slower pace and talk things out, and carefully plan things like where you build a city. I play MP games occasionally, and I understand in MP games, how its Blazing speed, and you make mis-clicks and forget to do things, and make mistakes... and its just too bad, because that is the nature of blazing speed...
But this is not a Blazing Speed MP game. The location of the city that I screwed up was carefully planned over weeks and weeks. It was painstakingly voted on. this is not a wrong scout move. We have already made wrong scout moves this game and not asked for a reload, because we know the difference between that and something like this,... that is a small matter to fix... but a HUGE deal if we are asked to just accept it. I mean this is the very beginning of the turn and no one has ended/played their turn yet. I think that alone should make a huge difference to people.
Robi asked "where do you draw the line?", and I think that was galdarian's sentiment too. Well I have to draw the line in the sand somewhere too. If this is how you guys want to win the game then OK, you win. I would rather wait to play the next MTDG on Civ V then continue under these conditions, because TBH the game would be a farce if we are forced to keep a city founded in some random location because people are trying to exploit the situation.
When we were planning the game, DaveShack was brave enough to say 'Look, if you guys are not going to allow pauses then I'm not going to participate, because that's not reasonable'... Indiansmoke was brave enough to say 'If I find out this map is on tiny isolated islands then it will be a farce and I won't participate any longer' and now I'm saying it, forcing us to accept a randomly founded city is a sham and a farce, and totally unreasonable under the circumstances, and I honestly can't see how we can be expected to continue after that. I don't know if SilentConfusion wants to continue alone, but if not then I am the only available turnplayer on AMAZON at the moment. So there it is.
If we would go ahead on with a reload for a misclick where does the line get drawn, do we do one for moving a scout the wrong way, clicking the wrong worker action?
BCLG100, in this case it's fairly easy for Dave to check in our team forum and see where we actually intended to settle the city as we have been polling and discussing it for quite a while.
You may have missed my point here, my point was that before a reload should be done a general method of play should be established. Where a reload for things such as this can be allowed, regardless of your reasoning and from there it should be established whether this situation fits into that. Simply making a mistake should not be reloaded everytime obviously.
1. A reload for a mistakenly placed city will be granted by the Game Admin(s) given that;
a. It can be verified that the city is incorrectly placed via discussions and screenshots in the team forum prior to city being placed
b. It doesn't effect another teams placement of a city on that turn
c. It has not been a regular occurrence
For part (a) the onus is on the teams to have well documented decision process in their forum.
Part (b) stops a possible expoilt in a settler race were the loser could claim a mistake to cause a reload and a second chance at placing a city in their preferred location.
For part (c) if a team is mistakenly placing cities throughout the game then they should get a better turnplayer
2. A reload for mistaken unit movement (including a settler) will not be granted by the Game Admin(s) as these can be undone in the following turns. A unit killed in combat due to a mistaken move can not be cause for a relaod as the result has an effect on another team.
For a reload to be granted it must meet the following criteria:
1. The mistake is of a serious nature, and can not be easily rectified, resulting in serious long term consequences
2. The request for a reload is made promptly
3. It can be demonstrated that the move in question was not intended, through prior team discussions and pre-planning.
4. The team making the mistake has not gained usable information through their mistake
A request for a reload may be rejected even if it meets the above criteria if it is determined that the impact on the game would be too severe, for any reason.
That is only fair and I agree with that sentiment. I am however not particularly qualified to put forward a proposal for an amendment, I can just point out to the urgency of the situation.
Can we, instead of bickering, start putting forward proposals for an amendment? Where do we draw the line for a reload? Myself, I think this qualifies as a situation where it may be needed. A wrong worker move or something similar is something the team only have to deal with a delayed turn, city placement because of an honest mistake however we have to deal with for the rest of the game. What other times are there when a reload is warranted?
1. A reload for a mistakenly placed city may be granted by the Game Admin(s) given that;
a. It can be verified that the city is incorrectly placed via discussions and screenshots in the team forum prior to city being placed
b. It doesn't effect another teams placement of a city on that turn
c. It has not been a regular occurrence
d. A request must be made on the turn of settling or the immediate turn after if that team was the last team to play.
I don't like that rule because it seems inflexible. If some other equaly catostrophic, and easy to fix, mistake occurs in the future that does not involve city placement, a reload could not be considered under that rule.
I believe that requests for reloads will be very infrequent, people are careful in these games and don't want to trouble the other teams with a delay over a trivial issue. Because these requests will be infrequent it doesn't seem unreasonable to leave this either as something teams can vote on, or which mods can decide, using a basic set of subjective guidelines.
The guidelines I would propose would be:
The difference between the proposals is that I leave the rules subjective and allow for the common sense and good judgement of moderators and/or teams to solve the problem rather than relying on a hard and fast rulebook. Such guidelines require that we trust each other not to abuse them, but also allow us more flexibilty when a future issue arises.
Under either of the rules currently proposed the current situation does seem to warrant a reload. If the team vote agrees, I hope we'll be able to make that reload quickly and start playing the game again while we hammer out the details of what kind of rule we want to have.
grant2004 said:1. The mistake is of a serious nature, and can not be easily rectified, resulting in serious long term consequences