Is the steam DRM really that bad? It's bothered me a grand total 0 times. The only DRM that ever bugs me is if a game ever has any DRM on top of that.. I eventually stop playing games like that
It doesn't have to be bad in terms of performance, or UX or something, to be DRM. DRM is inherently anti-consumer, regardless of how paletteable it may be. I use it, accept it(s existence), and still recognise that in essence it takes away control from the end user.
It's just weird than whenever takes a flatly negative stance on DRM through Steam, it really comes up against opposition. I'm not picking on Senethro, they're just in the unfortunate position of replying a lot along that line here. It's a very common thing to push back on, because Valve are apparently uniquely exempt from criticism for reasons I can't quite figure out. The weird thing is that when literally any other company uses DRM, it's seen as the devil (some are functionally horrific pieces of software software, that's a fact, but often conspiracy theories about DRM performance are just wishful thinking. They're all
still DRM, though, which is Tim's core point). That's the dissonance that I've been trying to push back on. Tim's point is different to mine - he opposes DRM entirely. I simply understand his view, and accept it as entirely reasonable (not saying you're not).
Steam bothered me because throughout the entirety of uni, when Internet for me was spotty, Steam's Offline Mode was atrocious. It forced online validation of every single game to run it later in Offline Mode. And it kept asking for this whenever Steam was restarted. I haven't had this problem with other DRM; with other software platforms. But that doesn't
matter to simply pointing out the existence of DRM and whom it ultimately benefits.
I can argue, perhaps persuasively, that some companies do actually benefit in preventing piracy for the few several weeks of sales (when sales are most important). I think such a technology could be situationally useful in that context, for a company whose profit margins are incredibly slim (I know and follow a lot of indie developers). But I also think developers at larger companies are grossly underpaid and senior management rake in the financial benefit that DRM affords a company, so to
me it isn't really doing the best job on the whole.