What's so hard to understand? You think Valve put in DRM for craps and giggles? You're saying it's not really needed, but they're doing it for some nefarious reason that's a mystery to us? That makes zero sense dude.
Isn't it obvious that many of these companies would want some sort of a guarantee that their product won't be easily copied? That is one of the main reasons why DRM exists. You're saying that if Steam had no DRM they would all happily jump on board and make their software available? Well, I have a bridge or two to sell you.. if you just follow me behind this corner...
It's super clear to me that the Steam platform is a compromise between user friendliness, user needs, and the needs of the companies who would be tempted to sell their games there. Valve figured out a way to make this work for all parties involved, from gaming studios to gamers like me. You don't like the platform, and that's fine, you don't have to use it.
You're essentially saying: "DRM is anti-consumer becase it's DRM and drm is anti-consumer and .."
You keep saying this is anti-consumer, completely ignoring that I'm a super happy consumer. If this is anti-consumer then what would pro-consumer be? Free games? Free hugs by Sid Meier?
So I'm having to explain why DRM is anti-consumer, despite several examples already given? Why? What's the point in repetition. You're a classic example of being unable to separate criticism from Steam as DRM, with Steam as a software library. You ignore any reasoning I put forwards as to why DRM is bad for consumers, and default to non-DRM reasons as to why Steam is worthy of attention. I'm not arguing the benefits of Steam the software library. I'm arguing the necessity of DRM as it exists in the product.
You obviously didn't read Tim's earlier posts when he pointed out how it was used to safeguard Half-Life 2. Steam was realised as DRM before any of the claims you've made ever happened. It existed as an anti-tamper, anti-copy, software-as-a-license model from its
inception. Before there were third-party titles!
I've got to give a shout-out to the best argument you've made, which is "Valve figured out how to get amoral publishers to put their developer-made products on Valve's storefront" like any of that is pro-consumer, considering these titles are available (or were at least originally)
outside of Steam.
Pro-consumer would be allowing people to do whatever they want with the software they bought, so long as they're not stupid to try anything actually illegal. Any restrictions upon that use are anti-consumer by default. You could argue there are benefits to offset this, but you'd actually have to accept the core premise first in order to do that.
Maybe you should tell me why DRM is pro-consumer, perhaps. Why the inability to freely mod video games is pro-consumer. Why a constant Internet connection is pro-consumer. I'm not asking for your personal evaluation of the video games you own on Steam. I'm not asking for how convenient you find the storefront, library view, or any other UI present in the Steam program is. I'm asking you to define why DRM is pro-consumer. Give it a go.